Search found 206 matches
- April 11th, 2017, 9:42 am
- Forum: Chatterbox
- Topic: Question about Adventures
- Replies: 4
- Views: 391
- April 4th, 2017, 10:15 pm
- Forum: Chatterbox
- Topic: Multiple rabbitholes of same type
- Replies: 11
- Views: 843
<r>I like making the RHs actually look like a functional shop (movie theater has a dimly lit room with a big flat screen TV and several sofas, Day spa has a waiting room with comfortable seating and a screened-off area with lounge chairs, Graveyard is set up to look like a funeral parlor, etc.). <br...
- April 4th, 2017, 6:36 pm
- Forum: Chatterbox
- Topic: Multiple rabbitholes of same type
- Replies: 11
- Views: 843
<r>Yep I plan to remake some RHs myself -- scaled waaaaayyyyy down from the original mega mall. It looks very cool, but it wreaks havoc on the game <E>:(</E> <br/> <br/> Fortunately, using velocitygrass's BlueprintMaker mod, I can salvage the designs of the individual shops and just plunk them down ...
- April 4th, 2017, 2:26 pm
- Forum: Chatterbox
- Topic: Multiple rabbitholes of same type
- Replies: 11
- Views: 843
- April 4th, 2017, 2:25 pm
- Forum: Chatterbox
- Topic: Multiple rabbitholes of same type
- Replies: 11
- Views: 843
<r>I used the Rabbithole Rugs to create a mega-mall that duplicated all of the RH's (including City Hall). They all functioned exactly the same as the "regular" rabbitholes that were already in-town. I had no problems with their fucntionality, with the one cavat being that you had to pay attention t...
- April 3rd, 2017, 12:02 pm
- Forum: Traveler Discussion
- Topic: Traveler - Store parked vehicles
- Replies: 2
- Views: 414
- April 3rd, 2017, 10:09 am
- Forum: Traveler Discussion
- Topic: Traveler - Store parked vehicles
- Replies: 2
- Views: 414
Traveler - Store parked vehicles
I just found this in the interface, and wonder what exactly it does? It isnt even listed in the Interactions on the mod page, though it is mentioned in a version update -- with no explanation of what it does.
- March 29th, 2017, 12:50 pm
- Forum: Chatterbox
- Topic: Transfer items from Family Inventory to Sim Inventory
- Replies: 2
- Views: 564
<r>Yes that worked -- with a little finagling. <br/> <br/> Unlike the Transfer To/From option in MC, DE listed every item individually instead of in stacks of same/similar objects (this can be good or bad, depending on what you are trying to do). So it required clicking on each item, but it did tran...
- March 29th, 2017, 12:24 pm
- Forum: Chatterbox
- Topic: Transfer items from Family Inventory to Sim Inventory
- Replies: 2
- Views: 564
Transfer items from Family Inventory to Sim Inventory
<t>I asked about this a couple weeks ago and never got a reply -- can't find the post now.<br/> <br/> Anyway, is there any way to mass-transfer from Family Inventory directly to a Sim's Inventory, similar to the "Transfer To/From" interaction in MC? I can find ways to mass-add to Family Inventory, o...
- March 26th, 2017, 11:06 pm
- Forum: Chatterbox
- Topic: Role Sims losing motives -- again
- Replies: 23
- Views: 1502
<t>I honestly dont remember if i tried it or not. I finally wound up uninstalling SP, because it simply was not helping and it can be so processor-intensive, and at the time I thought the problem might have been because my processor was somehow being overtaxed. I dont think that was the issue, becau...