Search found 206 matches

by varusso
April 11th, 2017, 9:42 am
Forum: Chatterbox
Topic: Question about Adventures
Replies: 4
Views: 391

IIRC Traveler replaces the Adventure Board with one that isnt as likely to break, in addition to preventing alot of other potential gamebreaking vacation-related stuff.
by varusso
April 4th, 2017, 10:15 pm
Forum: Chatterbox
Topic: Multiple rabbitholes of same type
Replies: 11
Views: 843

<r>I like making the RHs actually look like a functional shop (movie theater has a dimly lit room with a big flat screen TV and several sofas, Day spa has a waiting room with comfortable seating and a screened-off area with lounge chairs, Graveyard is set up to look like a funeral parlor, etc.). <br...
by varusso
April 4th, 2017, 6:36 pm
Forum: Chatterbox
Topic: Multiple rabbitholes of same type
Replies: 11
Views: 843

<r>Yep I plan to remake some RHs myself -- scaled waaaaayyyyy down from the original mega mall. It looks very cool, but it wreaks havoc on the game <E>:(</E> <br/> <br/> Fortunately, using velocitygrass's BlueprintMaker mod, I can salvage the designs of the individual shops and just plunk them down ...
by varusso
April 4th, 2017, 2:26 pm
Forum: Chatterbox
Topic: Multiple rabbitholes of same type
Replies: 11
Views: 843

To clarify, yes I ran the duplicate RHs at the same time as the original RHs in the same town (SV).
by varusso
April 4th, 2017, 2:25 pm
Forum: Chatterbox
Topic: Multiple rabbitholes of same type
Replies: 11
Views: 843

<r>I used the Rabbithole Rugs to create a mega-mall that duplicated all of the RH's (including City Hall). They all functioned exactly the same as the "regular" rabbitholes that were already in-town. I had no problems with their fucntionality, with the one cavat being that you had to pay attention t...
by varusso
April 3rd, 2017, 12:02 pm
Forum: Traveler Discussion
Topic: Traveler - Store parked vehicles
Replies: 2
Views: 414

ok thanks
by varusso
April 3rd, 2017, 10:09 am
Forum: Traveler Discussion
Topic: Traveler - Store parked vehicles
Replies: 2
Views: 414

Traveler - Store parked vehicles

I just found this in the interface, and wonder what exactly it does? It isnt even listed in the Interactions on the mod page, though it is mentioned in a version update -- with no explanation of what it does.
by varusso
March 29th, 2017, 12:50 pm
Forum: Chatterbox
Topic: Transfer items from Family Inventory to Sim Inventory
Replies: 2
Views: 564

<r>Yes that worked -- with a little finagling. <br/> <br/> Unlike the Transfer To/From option in MC, DE listed every item individually instead of in stacks of same/similar objects (this can be good or bad, depending on what you are trying to do). So it required clicking on each item, but it did tran...
by varusso
March 29th, 2017, 12:24 pm
Forum: Chatterbox
Topic: Transfer items from Family Inventory to Sim Inventory
Replies: 2
Views: 564

Transfer items from Family Inventory to Sim Inventory

<t>I asked about this a couple weeks ago and never got a reply -- can't find the post now.<br/> <br/> Anyway, is there any way to mass-transfer from Family Inventory directly to a Sim's Inventory, similar to the "Transfer To/From" interaction in MC? I can find ways to mass-add to Family Inventory, o...
by varusso
March 26th, 2017, 11:06 pm
Forum: Chatterbox
Topic: Role Sims losing motives -- again
Replies: 23
Views: 1502

<t>I honestly dont remember if i tried it or not. I finally wound up uninstalling SP, because it simply was not helping and it can be so processor-intensive, and at the time I thought the problem might have been because my processor was somehow being overtaxed. I dont think that was the issue, becau...