Search found 213 matches
- September 30th, 2016, 11:51 pm
- Forum: Chatterbox
- Topic: Complete Grand Explorer LTW in other towns?
- Replies: 2
- Views: 167
- September 21st, 2016, 8:12 am
- Forum: Chatterbox
- Topic: Assigning Resort Uniform problem
- Replies: 5
- Views: 419
- September 6th, 2016, 11:04 pm
- Forum: Retuner Discussion
- Topic: Retuner Faster Fishing
- Replies: 19
- Views: 1765
<t>Apparently the quality of fish is simply determined by their weight, in relation to their maximum and minimum weights from the Fishing XML. If you want the formula:<br/> <br/> Quality (as a number) = 5 + 7 x (actual weight - min weight)/(max weight - min weight)<br/> <br/> (Normal = 5, Nice = 6. ...
- September 6th, 2016, 10:44 am
- Forum: Retuner Discussion
- Topic: Retuner Faster Fishing
- Replies: 19
- Views: 1765
- September 6th, 2016, 12:53 am
- Forum: Retuner Discussion
- Topic: Retuner Faster Fishing
- Replies: 19
- Views: 1765
- September 5th, 2016, 11:26 pm
- Forum: Retuner Discussion
- Topic: Retuner Faster Fishing
- Replies: 19
- Views: 1765
- September 3rd, 2016, 12:36 am
- Forum: Overwatch Discussion
- Topic: Feeback: Overwatch rabbithole fixes
- Replies: 8
- Views: 2617
<t>As for whether visiting rabbitholes is now somehow prioritized over or outright blocking sims from going to work being caused by OW or any of the NRaas mods, I can't say for sure but it seems rather doubtful to me since as far as I know the interaction to go to work is almost always pushed at a h...
- September 3rd, 2016, 12:29 am
- Forum: Overwatch Discussion
- Topic: Feeback: Overwatch rabbithole fixes
- Replies: 8
- Views: 2617
<t>Concerning the combo rabbithole "fixes" in OW, at least the ones I implemented, the mod doesn't explicitly push sims to visit them, all it does is make sims aware of the contained rabbitholes existences. By default all they see is the meta autonomy advertisements projected by the combo building i...
- August 30th, 2016, 9:35 pm
- Forum: Chatterbox
- Topic: Skill Gain - Relativity
- Replies: 23
- Views: 1598
<t>Taking a quick look at Relativity out of curiosity, it looks like the way the mod handles skills seems to be by adjusting every skill gain tuning value specified by the coder, but not the above mentioned values which would explain the skill gains at the end of cooking and gardening being unaffect...
- August 30th, 2016, 9:18 pm
- Forum: Chatterbox
- Topic: Skill Gain - Relativity
- Replies: 23
- Views: 1598
<t>I'm not awfully familiar with the workings of Relativity, but if you are just purely looking into changing the skill points automatically given to a sim for completing a meal, that can be done with an XML tuning mod editing the RecipeMasterList XML. You'd have to go through every recipe and adjus...