Search found 23 matches
- December 11th, 2020, 11:40 pm
- Forum: Careers Discussion
- Topic: Education Major not working for me
- Replies: 10
- Views: 2173
Education Major not working for me
I'm not so sure it's necessarily a mod conflict. I've reproduced the class dropping in a fresh user directory with just Careers and Traveler installed.
- August 20th, 2019, 12:52 pm
- Forum: Developer Discussion
- Topic: Testers Wanted -- Skills Lose Progress Beta
- Replies: 0
- Views: 16046
Testers Wanted -- Skills Lose Progress Beta
Hi all, I just wanted to bring some attention to a thread I started on ModTheSims a while ago about a new mod I have in the works that allows skills to lose progress over time, similar to the social group influence from University Life. Unfortunately, I have limited time for my own playtesting, so I...
- July 7th, 2019, 9:00 pm
- Forum: Chatterbox
- Topic: Script errors like nobody's business
- Replies: 23
- Views: 2964
Script errors like nobody's business
So we are still talking about conflicts with the jobs overhaul mod because Hybrid conficts The portrait panels and active sim never appear. I've got a fix ready for OnceRead compatibility, but I'm unable to replicate the conflict with Hybrid. I assume you have hybrid sims in your household? What ex...
- July 4th, 2019, 1:35 am
- Forum: Chatterbox
- Topic: What does this script error mean?
- Replies: 16
- Views: 1555
What does this script error mean?
That is indeed very strange but I'm no stranger to really odd bugs with this game. Do you have or alter any ITUNs that are gated by EP3 in the mod? No, all of the ITUNs I've added or replaced are from other expansions, mainly Ambitions. At a glance, the closest I come to editing anything EP3-relate...
- July 3rd, 2019, 9:02 pm
- Forum: Chatterbox
- Topic: What does this script error mean?
- Replies: 16
- Views: 1555
What does this script error mean?
Sorry for butting in here. I'm the creator of the "Job Overhaul" mod, and after some additional testing, I can now confirm that this issue is a conflict between GoHere and my mod. It seems to only appear in games where the Late Night expansion is not installed, which is why I was unable to reproduce...
- November 13th, 2015, 9:47 pm
- Forum: Chatterbox
- Topic: Warning - New Origin Sims 3 Update on Nov 12
- Replies: 174
- Views: 9695
- October 11th, 2015, 4:39 pm
- Forum: ErrorTrap Discussion
- Topic: Unhandled Dereferencing Log
- Replies: 4
- Views: 539
- October 11th, 2015, 2:00 pm
- Forum: ErrorTrap Discussion
- Topic: Unhandled Dereferencing Log
- Replies: 4
- Views: 539
Unhandled Dereferencing Log
<t>Hi guys,<br/> <br/> I always try to check up on my ErrorTrap reading logs from time to time, and today I came across a reference to a case of unhandled dereferencing. I don't know if it's something to be worried about or not, so I came to you guys to get your opinion on it.<br/> <br/> The sim tha...
- July 5th, 2015, 10:35 pm
- Forum: ErrorTrap Discussion
- Topic: Sims still reset with Errortrap installed
- Replies: 30
- Views: 1986
<t>Alright, that's kind of what I figured. Thanks for the info igazor!<br/> <br/> Honestly, this whole thing was a little anticlimactic, testing all sorts of different game situations when the problem was a known issue this whole time.<br/> <br/> One last thing I'd like to know, though, before I con...
- July 5th, 2015, 5:01 pm
- Forum: ErrorTrap Discussion
- Topic: Sims still reset with Errortrap installed
- Replies: 30
- Views: 1986
<t>Sorry for triple posting like this, but I have a little report on the issue.<br/> <br/> It turns out I've fixed half of the issue by removing GoHere (I wish I had read Chain_Reaction's original post here a little more in detail, lol), but the initial town-wide reset is still happening.<br/> <br/>...