Retuner Tuning File

No one knows everything this mod can do. Did you know you can tune the size of your sims nostrils with this mod? I'm kidding.
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Sarah_Sims
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Retuner Tuning File

Post by Sarah_Sims » April 29th, 2016, 1:50 pm

I thought I would try the tuning file for Retuner in a new game instead of importing all the settings and having to save, exit and reload. So I exported Retuner's settings from my current world, added them to Retuner's blank tuning file I downloaded from here and saved it as a new tuning file.

Started up a new world with the new tuning file plus Retuner's base mod in the Mods/Packages folder...and had a ScriptError generated. There are a few 'odd' lines in it - are they anything to worry about?

Thanks. :-)

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J4Ks
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Post by J4Ks » April 29th, 2016, 2:44 pm

Maybe its handy to upload your adjusted Retuner Tuning file as well, since that is what causing the scripterror. I am wondering if you have kept the default in place or that the export file added them for you. Haven't done it with Retuner before but the method should be the same with all other mods.

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Post by Sarah_Sims » April 29th, 2016, 5:18 pm

I did look at the layout of the XML when I did this and noticed the exported file did keep the defaults in place so I just deleted the ones in the blank tuning file. Then I copied and pasted the contents of the export between <Tuning> and </Tuning>. I'll upload my tuning file in a second anyway. Thanks! :-)

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Post by J4Ks » April 29th, 2016, 6:24 pm

Had my nap and did look into it, seems Retuner didn't like exported tuning with the <AgeSpecies> .....</AgeSpecies> value with ..... = None, such as reported in your scripterror under [E].

After making some adjustements:

1. Tuning <ITUN> section was missing the default Template tuning on top:
<ITUN>

<StartHour></StartHour>
<EndHour></EndHour>
<Season></Season>
<ObjectName></ObjectName>
<InteractionName></InteractionName>
</ITUN>

2. Removing the following <ITUN> values with <AgeSpecies>None</AgeSpecies>, these:
<ITUN>
<ObjectName>Sims3.Store.Objects.ChickenCoopClassic</ObjectName>
<InteractionName>Sims3.Store.Objects.ChickenCoopClassic+FightChicken+Definition</InteractionName>
<Autonomous>False</Autonomous>
<UserDirected>False</UserDirected>
<AgeSpecies>None</AgeSpecies>
</ITUN>

<ITUN>
<ObjectName>Sims3.Store.Objects.ChickenCoopClassic</ObjectName>
<InteractionName>Sims3.Store.Objects.ChickenCoopClassic+ArgueWithChicken+Definition</InteractionName>
<Autonomous>False</Autonomous>
<UserDirected>False</UserDirected>
<AgeSpecies>None</AgeSpecies>
</ITUN>

The Retuner Tuning File loaded without any incident (ScriptErrors). It might be that the hook is missing "None" between the Retuner mod and the Tuning File, we will need Chain to confirm this.

For now have fun with your adjusted file: http://nraas.wikispaces.com/file/detail ... 8Apr16.zip ;-)

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Post by J4Ks » April 29th, 2016, 6:41 pm

Phew... glad I didn't overwrite the original file, Chain if needed its here: http://nraas.wikispaces.com/file/detail ... 8Apr16.zip

I was aiming for an underscore but luckily put a dash in between Sarah's name and the tuning file. Glad I am not fully awake ^_^.

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Post by Chain_Reaction » April 29th, 2016, 8:55 pm

None is not a valid entry for the species tuning. Is it safe to assume you changed all the AgeSpecies values for the ChickenCoop to false? It's generally only required to change the autonmous settings to false to stop undesired behavior if you want all species to stop doing the interaction.

It doesn't appear to have broken anything though, should be fine.

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Post by Sarah_Sims » April 30th, 2016, 11:08 am

@J4Ks: Thank you! I could've sworn I copied that first ITUN default section because it was definitely in the exported settings file so don't know how I missed it. Thanks for spotting that and the other errors too. :-)

@Chain: Yes I think I did change all the AgeSpecies as well. I originally had this XML tuning mod: Normal Chickens Mod by Miss Puff and probably just transfered the changes in it to Retuner but I can't check it now because the link is dead. Point noted for future reference though, thanks and I'm glad it didn't break anything. :-)

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Post by J4Ks » April 30th, 2016, 4:50 pm

If you want that tuning of the ChickenCoop in both under 2 in my last reply, just copy and paste it from my reply from <ITUN> ......to........</ITUN> and remove the last line in them "<AgeSpecies>None</AgeSpecies>", it should work that way as well. Save your edit save the package, clear cache and start your game.

Maybe much simpler, copy this:
<ITUN>
<ObjectName>Sims3.Store.Objects.ChickenCoopClassic</ObjectName>
<InteractionName>Sims3.Store.Objects.ChickenCoopClassic+FightChicken+Definition</InteractionName>
<Autonomous>False</Autonomous>
<UserDirected>False</UserDirected>
</ITUN>
<ITUN>
<ObjectName>Sims3.Store.Objects.ChickenCoopClassic</ObjectName>
<InteractionName>Sims3.Store.Objects.ChickenCoopClassic+ArgueWithChicken+Definition</InteractionName>
<Autonomous>False</Autonomous>
<UserDirected>False</UserDirected>
</ITUN>

And paste them in the ITUN section of your package, make sure you put them under a </ITUN> within that file so it doesn't break something else :-)

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Post by Sarah_Sims » April 30th, 2016, 8:22 pm

Sorry J4Ks, I should have said earlier. Yes I did want that tuning for the Chicken Coop (I don't like Charles the evil chicken) and I've already altered my original Retuner tuning file by deleting the two <AgeSpecies>None</AgeSpecies> lines from it as well as adding the first ITUN default section back in. That was basically all I needed to do, wasn't it? Didn't get any more scripterrors when I loaded up my game today so I believe it's okay now. Thanks for all your help! :-)

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Post by J4Ks » April 30th, 2016, 11:40 pm

Yes correct. Wasn't sure which Retuner Tuning File you went with now I do ;-)

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