Tourists

Role Sims, homeless, service Sims, oh my. Something tells me we're not in Sunset Valley anymore.
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sittingbear
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Tourists

Post by sittingbear » November 17th, 2018, 8:01 pm

TreyNutz wrote:
November 17th, 2018, 6:33 pm
I have disallowed all tourists with Register (Allow Tourists to False, Chance of Leaving at 100, and Maximum Number at 0) and haven't seen Explorers in WA worlds.  I assume that's the reason why I wasn't getting any Explorers at all.

I don't recall whether those settings transferred when traveling the first time, or whether I had to manually set them after my sims arrived.  This might have been a Register version ago.  I haven't had sims travel to the WA worlds in a new game recently with the most recent version of Register.

I didn't mind the empty base camps in that particular game.
Explorers don't have a Start Time or End Time it's a 24 hour role so that doesn't affect them. They travel from tomb to tomb and will only show up at the Base Camp at 11pm and 6am but won't stay long they leave almost as soon as they arrive and head back into the field.
The only thing I noticed about them in Registers code is that it makes sure they stick to their tuning and not hang around the Base Camp other than that it doesn't do anything else with them.

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TreyNutz
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Tourists

Post by TreyNutz » November 17th, 2018, 8:51 pm

sittingbear post_id=59989 time=1542502905 user_id=16428 wrote:
TreyNutz post_id=59988 time=1542497633 user_id=9877 wrote: I have disallowed all tourists with Register (Allow Tourists to False, Chance of Leaving at 100, and Maximum Number at 0) and haven't seen Explorers in WA worlds.  I assume that's the reason why I wasn't getting any Explorers at all.

I don't recall whether those settings transferred when traveling the first time, or whether I had to manually set them after my sims arrived.  This might have been a Register version ago.  I haven't had sims travel to the WA worlds in a new game recently with the most recent version of Register.

I didn't mind the empty base camps in that particular game.

 
Explorers don't have a Start Time or End Time it's a 24 hour role so that doesn't affect them. They travel from tomb to tomb and will only show up at the Base Camp at 11pm and 6am but won't stay long they leave almost as soon as they arrive and head back into the field.
The only thing I noticed about them in Registers code is that it makes sure they stick to their tuning and not hang around the Base Camp other than that it doesn't do anything else with them.

 
I wasn't getting any Explorers whatsoever.  If there are any in a WA world, it's pretty obvious from the chaos at the base camp.  At first I was perplexed at the absence of them, but then concluded it was due to my Register settings.  I could be wrong. I don't have any other mods that would affect explorers and haven't done anything in Retuner with regard to Explorers.

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arathea
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Tourists

Post by arathea » November 18th, 2018, 12:05 am

Since I don't send sims to the WA destinations that frequently, I wanted to make sure that it isn't something EA broke and started a vanilla setup. I send a sim from Sunset Valley to France and got no home town explorers, all explorers were foreigners as they should be.

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arathea
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Post by arathea » November 18th, 2018, 12:37 am

It's a Traveler issue. I've added Register first, as only mod in this setup, and got again just foreign explorers. Removed Register and added Traveler instead and my test sim found herself surrounded by neighbors.

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TreyNutz
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Post by TreyNutz » November 18th, 2018, 12:44 am

arathea wrote:
November 18th, 2018, 12:37 am
It's a Traveler issue. I've added Register first, as only mod in this setup, and got again just foreign explorers. Removed Register and added Traveler instead and my test sim found herself surrounded by neighbors.
That's interesting.  I started using Traveler when I first purchased WA.  I've always had Explorers from the homeworld.  Didn't know it should/could be different.

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arathea
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Post by arathea » December 3rd, 2018, 7:57 am

I did switch to the Traveler version in testing and turned off tourists from Sunset Valley (my home world) and now it worked. I did this before with the regular Traveler version where it didn't work. *happy now*

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