Register Script Error

Role Sims, homeless, service Sims, oh my. Something tells me we're not in Sunset Valley anymore.
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johannshah
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Register Script Error

Post by johannshah » January 6th, 2017, 1:27 pm

Hello. Could you please help me? I got a problem with Register. Here's the script error file

http://nraas.wikispaces.com/file/detail ... _Johann-PC<u>01-06-2017</u>20-06-09__39C50D4B.rar

At first I didn't understand, but when I reloaded the game and checked the population through Master Controller, I got like over 200 service sims. Then I looked up on Type of Service and there were more resort bar workers than other services, even the residents. How could that be?

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Chain_Reaction
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Post by Chain_Reaction » January 6th, 2017, 1:43 pm

Do you have any resorts in that town? Does the resort worker number lower after restarting the game?

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johannshah
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Post by johannshah » January 6th, 2017, 1:49 pm

Thank you for replying. I'm currently playing in Bridgeport and no, there are no single resort at the moment (there's a lot named Buena Vista Resort near the waterfall by default but it's listed small park). And no, apparently the resort workers were decreased every time Error Trap caught them and popped up a script error, but it kinda took long.

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Post by Chain_Reaction » January 7th, 2017, 1:55 am

Hmm. I suspect something else besides the original issue I fixed is causing them to get out of control. As long as it's catching them eventually however. The error is due to them being deleted. I'll have another look.

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Post by johannshah » January 7th, 2017, 12:34 pm

Hello, sorry I've just replied by now. It appears to me that if I set all types of resort workers to null, the game would love to keep spawning more and more resort workers endlessly till Error Trap caught them. So I set them all back to default but keep maintenance low and medium to zero and so far the game doesn't spawn anymore.

I thought it would be a good idea to shrink all resort workers to null since I never tend to open a resort outside of Isla Paradiso.

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Post by Chain_Reaction » January 8th, 2017, 5:41 am

So it's the setting them to 0 causing it? Interesting. Thanks for letting me know.

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