NRAAS Mods Are Crashing the Game
- igazor
- Organizer
- Reactions:
- Posts: 17143
- Joined: April 8th, 2013, 6:00 pm
- Location: Everyone should strive to find their inner platypus.
The only explanation I can offer is that household, and therefore the game it came from, is really dependent on something being there that once was, but no longer is. In some cases substitutions are made; a shirt or tree that no longer exists in your current setup will become a different shirt or some garden type object. But for some things there are no substitutions. For example, a family of horses cannot possibly load up without Pets; a WA world without the WA EP, etc. Some of the EPs have objects in them like bridges and staircases and things like careers, traits, and skills for which there also no viable substitutes. Seems reasonable that the same could be said for certain premium store objects and mods. You can't just yank Consort's Grow, which is a core mod, out from under a household or a game, for example, and expect everyone to adjust themselves properly as there is a proper removal procedure that must be followed first. AwesomeMod might be like that as well. I'm afraid that only you would have more clues as to what might have been in your original game's environment that now no longer is.
Yes, I found that out. Some of them come from custom worlds that I d/led which I can d/l again (I think) and some of them came from EA worlds like Riverview which I'm having an awful time re-d/ling. It used to be that when I clicked on the d/l button in the store, it would go to the launcher/downloads, but evidently that has changed as well. I guess I'm having an awful time trying to wrap my mind around this new interface.