Script Error
- littlelambsy
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- Joined: October 9th, 2012, 6:00 pm
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Script Error
I just uploaded some script errors. My sim was being glitchy - what's her problem?
There are 2 situations that requires your attention (stop, focus and read on, don't shy away ):
1. As to Mags Newbie; Did you recently installed a Traits _XML Tuning mod that should alter the decay of traits, the only traits that should decay are the University Traits (Jock, Rebel, Nerd), search in that area. That Tuning mod might be pre ITF and can well be outdated. Remove it.
2. Unsure what you were trying to do within Edit Town, but Mover reports that you were trying to Switch to an invalid household which generated those Mover Errors.
Helpful?
1. As to Mags Newbie; Did you recently installed a Traits _XML Tuning mod that should alter the decay of traits, the only traits that should decay are the University Traits (Jock, Rebel, Nerd), search in that area. That Tuning mod might be pre ITF and can well be outdated. Remove it.
2. Unsure what you were trying to do within Edit Town, but Mover reports that you were trying to Switch to an invalid household which generated those Mover Errors.
Helpful?
- Chain_Reaction
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- littlelambsy
- Reactions:
- Posts: 4155
- Joined: October 9th, 2012, 6:00 pm
- Location: Vancouver Island, BC
Thanks guys for looking at this.
First, I have not installed a trait decay mod just but did alter Retuner to add more traits. However, its interesting that you mention the hidden traits(from uni), because when I set up a caste for my rotations, one of the things I set was to disallow certain traits, one was the hidden salute trait. I don't like that one so I chose it among the disallow - but that was for all sims not just one.
Second, Mags had a trait I didn't want so I used MC>Advanced>Traits>Change. When I changed one trait for another she went south on me and I had to reset her. The trait wouldn't change until I changed and reset her 3 times.
Third, switching to an invalid household??? I am still setting up the families I want to play in rotation. I've set up 2 and am working on the 3rd (Mags Newbie). The only houses I've switched to is the ones already occupied and the ones I plan to play. So I don't understand that problem.
First, I have not installed a trait decay mod just but did alter Retuner to add more traits. However, its interesting that you mention the hidden traits(from uni), because when I set up a caste for my rotations, one of the things I set was to disallow certain traits, one was the hidden salute trait. I don't like that one so I chose it among the disallow - but that was for all sims not just one.
Second, Mags had a trait I didn't want so I used MC>Advanced>Traits>Change. When I changed one trait for another she went south on me and I had to reset her. The trait wouldn't change until I changed and reset her 3 times.
Third, switching to an invalid household??? I am still setting up the families I want to play in rotation. I've set up 2 and am working on the 3rd (Mags Newbie). The only houses I've switched to is the ones already occupied and the ones I plan to play. So I don't understand that problem.
- Chain_Reaction
- Site Admin
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- Posts: 7609
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- littlelambsy
- Reactions:
- Posts: 4155
- Joined: October 9th, 2012, 6:00 pm
- Location: Vancouver Island, BC
- littlelambsy
- Reactions:
- Posts: 4155
- Joined: October 9th, 2012, 6:00 pm
- Location: Vancouver Island, BC