Found corrupt files in DCbackup. What do I do now?

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
User avatar
Cororon
Reactions:
Posts: 439
Joined: January 25th, 2013, 6:00 pm
Location: Sweden

Found corrupt files in DCbackup. What do I do now?

Post by Cororon » October 19th, 2019, 10:52 pm

The Launcher always crashes when I try to look at installed objects. I read that it's probably bad CC, so I ran Dashboard and checked the DCbackup folder and found three files that it claims are corrupt.Two are worlds, but I think that the package that has another package inside may be the culprit. What do you think?

How to I uninstall it?

Or how to I uninstall everything from the Launcher without using the Launcher? I see the sims3pack files in the Downloads folder, and if I can uninstall the stuff somehow I could extract the packages from the sims3packs with single objects and place them in the Mods/Packages folder.

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

Found corrupt files in DCbackup. What do I do now?

Post by igazor » October 19th, 2019, 11:15 pm

There doesn't need to be anything at all in DCBackup in order for the game to load content, except for the one small file called ccmerged.package (this is to allow your store premium content to work). The rest of it only exists there so that if you export sims or lots with added content for others to use, the content will "stick to" the exports. If you have no intention of exporting sims or lots, then this folder can be cleared out and its contents deleted or stored elsewhere if you really want to, again except for the ccmerged file.

Installed sims3pack content lives in bundles in the DCCache folder. Store content is in the ebc bundles, custom content in the dbc ones. Any tmp files are expendable. We can't "unbundle" that which has been Launcher installed, but we can dump the bundled files and the installed content would be gone. Note that if you intend to remove the bundles one at a time to see what impact that has, the remaining ones need to be renumbered sequentially starting from 0, one series for the ebc files and one for the dbc, otherwise the game won't read them at startup.

User avatar
Cororon
Reactions:
Posts: 439
Joined: January 25th, 2013, 6:00 pm
Location: Sweden

Found corrupt files in DCbackup. What do I do now?

Post by Cororon » October 19th, 2019, 11:28 pm

Hm, so I can remove the dbc ones and then install the CC a few at a time and use Dashboard to check for the corrupt file? Then I won't need to renumber the dbc files.

I want to get rid of tons of the CC that was installed through the Launcher anyway, so it shouldn't take to long if I only re-install the CC i really want.

User avatar
Cororon
Reactions:
Posts: 439
Joined: January 25th, 2013, 6:00 pm
Location: Sweden

Found corrupt files in DCbackup. What do I do now?

Post by Cororon » October 19th, 2019, 11:57 pm

=22pxThe bad file(s):

Image

=22pxThe DCCache folder. Does it look like it should? I have no idea what the "missingdeps.idx" file is?

Image

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

Found corrupt files in DCbackup. What do I do now?

Post by igazor » October 20th, 2019, 12:10 am

I don't think that Dashboard is meant to be examining files in DCBackup; it wouldn't know what to do with package file sub-contents anyway. What you might have there are false positives, but again none of those files in DCBackup except for ccmerged are required.

Yes, that is what DCCache should look like. You can delete the tmp files but they will come back again the next time you start up. Your store content ebc files are numbered 0 and 1. Your custom content dbc files are numbered 0 through 8. I have no idea what dcdbt.ebc is, but would probably leave it alone.

The other two small files, dcc.ent and missingdeps.idx, are used to index the content. It's fine to delete them, like with cache files they will regenerate and some have found that doing so fixes some issues with getting content to load. Probably will have no impact on the Launcher crashing, but doesn't hurt to try.

User avatar
Cororon
Reactions:
Posts: 439
Joined: January 25th, 2013, 6:00 pm
Location: Sweden

Found corrupt files in DCbackup. What do I do now?

Post by Cororon » October 20th, 2019, 12:16 am

Thanks. :)

I have made a copy of the Downloads folder, and now I'm going to extract the .packages from the sims3files that only contain a single item. Then I'll place them in a sub-folder in the Mods/Packages folder. Then I'll delete the dbc.tmp files and check if the Launcher works.

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

Found corrupt files in DCbackup. What do I do now?

Post by igazor » October 20th, 2019, 12:40 am

I assume you are going to remove the dbc contents of the DCCache folder first? If you keep this content installed in DCCache and install it again as package files, then your content will be installed twice.

The Downloads folder does not contain installed content. It contains sims3packs waiting to be read and handled by the Launcher, no sims3packs ever need to stay in there after they are installed (or removed on purpose one way or another). Plus a bunch of misc files that EA puts there.

User avatar
Cororon
Reactions:
Posts: 439
Joined: January 25th, 2013, 6:00 pm
Location: Sweden

Found corrupt files in DCbackup. What do I do now?

Post by Cororon » October 20th, 2019, 1:26 am

I found the corrupt CC. It's called "Cororon Bubble Bobble Squish". Whatever that is!
igazor wrote:
October 20th, 2019, 12:40 am
I assume you are going to remove the dbc contents of the DCCache folder first? If you keep this content installed in DCCache and install it again as package files, then your content will be installed twice.
I have extracted the single-item sims3pack files from the Downloads folder now, and of course I will remove the dbc.tmp files before starting the game. :)
The Downloads folder does not contain installed content. It contains sims3packs waiting to be read and handled by the Launcher, no sims3packs ever need to stay in there after they are installed (or removed on purpose one way or another). Plus a bunch of misc files that EA puts there.
Mhm, I know. I have extracted the packages from the sims3pack files, as I said above, and I'll put them in the Mods/Packages folder. I'll remove the dbc files from the DCCache folder, and then I'll try to install lots and sets (the rest of the sims3pack files that I didn't extract) via the Launcher. If that works, then the game will create new dbc files, correct?

Yeah, I saw the other, non CC files in the DCCache folder. I'll keep those.

User avatar
Cororon
Reactions:
Posts: 439
Joined: January 25th, 2013, 6:00 pm
Location: Sweden

Found corrupt files in DCbackup. What do I do now?

Post by Cororon » October 20th, 2019, 2:03 am

I deleted both the dbc and ebc files. The Launcher is installing from the Downloads now. When it has finished with that I'll download my stuff from the Store again. :)

User avatar
Cororon
Reactions:
Posts: 439
Joined: January 25th, 2013, 6:00 pm
Location: Sweden

Found corrupt files in DCbackup. What do I do now?

Post by Cororon » October 20th, 2019, 2:46 am

Sheesh, the Launcher installaton thingy is really slow to start. It's normal that it's just a black rectangle for 15 minutes before it starts doing it's job? If I click on it it says "Sims 3 is not responding".

Post Reply