Police Officer has no partner

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deedee_828
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Police Officer has no partner

Post by deedee_828 » September 30th, 2019, 11:08 pm

I've never had this issue before but in Roaring heights, my 9th town, my active sim who is in law enforcement doesn't have a partner. I checked the career for the town and there are only 3 sims in the career and I've been in town for just over 3 weeks. I thought the issue had somehow mysteriously fixed itself when lo and behold, she actually had a partner in her relationship panel today. Since my sim's still on maternity leave I had her meet up and chat, did her partners make-over to fit in with the town's 1920's style, etc.
So you can imagine my shock when I'm trying to stage conversations for my story and as she's chatting with her partner in their 'office', and she pops out of the room. And when I try to find her, she no longer exists in town.
And I'm having trouble having festival booths filled again. By the time it finally fills them the seasons pretty much over! And it keeps giving me the annoying message that their not filled over and over again.
Is there a way to have some 'extra' sims in town to handle these roles w/o having my town overrun? I don't usually have immigration on in my TJ towns, but I've even tried setting the 'run homeless out of town' to false and it still routinely kicks them out.

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igazor
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Police Officer has no partner

Post by igazor » September 30th, 2019, 11:23 pm

Co-Worker - If your town does not have a resident sim deemed suitable to be your working sim's partner, the game will eventually spawn a homeless co-worker for you, to be thought of more as a commuter from out of town than someone sleeping on park benches and showering at public community lots. This is the same as with regular co-workers and bosses in other careers.

Both SP and OW have Clean Up or Manage Homeless functions. Sounds like one or both of these is getting carried away and not seeing your sim's partner as necessary, thus removing them from the game. I've come to not be able to tolerate either of these options and always keep them both switched off so I can "manage" the usually small homeless population myself. In your case, if you go back to a save from before the partner went poof on you (if you have such a save), another way would be to MC > Add Sim them into a household in town or an unoccupied residential lot thus giving them a household of their own so that they are no longer subject to homeless cleanups. Or if you have such a resident sim in town that the game is just stubbornly not "seeing" as a good fit for that position, you could use MC to assign them as a co-worker yourself. The command is under MC > Sim > Intermediate > Choose Co-Worker.

Festival Booth workers - These are Role Sims and governed by Register. If you have Register's kind of "immigration" set to True, then a new homeless sim will spawn to take up slots not currently assigned at the time one is called for. If you have it set to use unemployed residents, then it will try to find one of these. As neither one is working for you, that means that either they are both set to False or only the "immigration" one is and the mod cannot find any unemployed residents to use. Neither one will create new residents for you.

The other issue here is that once a sim, homeless or otherwise, is assigned, they lose that assignment after the season is over but before the next festival begins. That doesn't happen with more typical cash register types of Role Sim assignments. In between they may become subject to Homeless sim cleanups (which again I can't stand using anymore) or even in the case of residents, be assigned to something else or pick up a regular career. There's a number of ways to cover this, but again my preference is to let there be a small number of unassigned homeless sims especially in between festivals so that there isn't much stress involved in getting the "new" booths reassigned a sim day or two later. Others will endeavor to have all Role Sims (and co-workers/bosses) be residents and that's okay too, if you can find room for them all in town without things exploding on your for being over-populated.

deedee_828
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Police Officer has no partner

Post by deedee_828 » October 1st, 2019, 12:43 pm

Thanks so much for the reply! I will definitely be checking both SP and OW and make sure the Clean Up and Manage Homeless functions are set to off. I, too, would rather manage a small homeless population and your suggestion to make them residents with a home of their own sounds like a great option! I'm not sure I have a save with the partner still in it, since I only noticed her in town for a short time before she was poofed away, something I wasn't expecting at all.

But I was thinking of using her 'disappearance' for story purposes, as in 'the nefarious criminal element in town feeling like she was too dangerous to have around and deciding to silence her. But one of the crime bosses, realizing that he's okay with theft but not murder, steps in and 'handles' it, having her taken to a secure location until she's safe.'
If I have a save with her in it and can grab a copy of her, she may return (living in her own home as a resident). Safe and sound once the bad guys are behind bars. Otherwise she'll decide that her experience in RH was just more than she could handle and has decided to leave law enforcement for a safer career!

I will be looking into Register's 'immigration' settings as well and make sure the settings are set to true to start generating the proper Role sims. And if I've changed the homeless cleanup correctly, maybe they'll stick around long enough to be re-assigned.

If I wanted all Role Sims and co-workers/bosses to become residents exactly how would I do that?

As I don't stay in town much longer than 7-9 weeks, I think my town would be okay population wise to handle it.
I'd just have to make sure my active families spouses were children of original residents and not from any of these 'immigrated' sims, but since I've got a list of original residents, I don't that would be much of an issue.

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Police Officer has no partner

Post by igazor » October 1st, 2019, 1:29 pm

deedee_828 post_id=69294 time=1569948198 user_id=18684 wrote: If I wanted all Role Sims and co-workers/bosses to become residents exactly how would I do that?

As I don't stay in town much longer than 7-9 weeks, I think my town would be okay population wise to handle it.
I'd just have to make sure my active families spouses were children of original residents and not from any of these 'immigrated' sims, but since I've got a list of original residents, I don't that would be much of an issue.
Disallow resident immigration by way of SP (General Options > Options: Lots > Options: Immigration/Emigration, set the Immigration Gauge to 0 or to a value so high that it can never be reached like 500). On Register, disallow "immigration" for Role Sims slots or allow that and move Role Sims into households individually as they are spawned by using MC > Add Sim.

But you may actually want resident immigration for other reasons. Not sure it makes a tremendous amount of difference if you are only playing each world for 9 sim weeks at most and then discarding it, if I am understanding that part correctly. I always tend to take a much longer-term approach to these issues because that's the way I always think of playing a world first, with many future generations in mind.

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Police Officer has no partner

Post by deedee_828 » October 1st, 2019, 2:58 pm

Thanks for providing the details for that.
I did have SP immigration set to the default 0, but recently changed it to 25 to see if I could get a few sims in town to become co-workers, at least.
But I haven't checked to see what settings I have in Register yet.
I'll give that a shot and see if it works the way I want it to.

I don't actually 'discard' the world, though I know you don't mean that literally.
I town jump via Traveler and then change home worlds, keeping my family tree and relatives from each town.
And that's been working great so far as the family tree goes straight back to my Founders in SV!

And though it's an option to go back and visit the previous town, I've only done that once, from the second town, as they all age too rapidly when you go back.
And I hadn't been having family from previous towns visit as it ages them up as soon as they hit town. I'd actually forgotten that part and my spare spouse's younger sister showed up as an elder when I invited her to visit!
For that same reason, I disallow tourists as too many family members show up the same way, as elders, walking around town with canes.

I do archive all my saved games for each town though, as I'm thinking of going back and playing them and continuing the spares stories for a generation or two, after the main family finishes the town jump. I'm only in town 9 of 18, so a ways to go before that. Assuming I can get through all 18 towns, of course! So I definitely have some long range plans for my saves.

But the NRaas team here as well as other players have been a tremendous help in keeping each town playable, especially with all the issues I had in Twinbrook, of all towns. And getting IP set up properly right from the start made it a very enjoyable town too. Though I forgot to allow homeless in IP and it got rid of some of the more colorful original residents, who I didn't realize were actually homeless sims until it was too late. But besides that, IP played like a dream!

I am such a NRaas mod noob that I'm forever looking for settings in MC when they're actually in SP.
If you all ever decide to put together a thread such as 'NRaas mods for dummies', I'd be one of the first to sign up!

You made a comment one time about how there's no way to actually provide every step for every setting in SP for individual players styles for game play short of going to their house and setting it up for them. The players particular comment was to ask if you had any dietary restrictions while you were there! And I feel the same way, that I'd gladly cover some meals to have a NRaas mod 'expert' come to my home. :)

Since that's not really possible, Kudos to you and the rest of the NRaas team members here and all other players that have provided game saving hints, tips, and tricks for using NRaas mods, especially the proper paths for the settings! :yes:

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Police Officer has no partner

Post by igazor » October 1st, 2019, 4:04 pm

Err..uhm, I'm a strict vegetarian (but not vegan) although usually it really only takes coffee of some form or another in the pot to keep me happy. Thanks for the kind words, always glad to hear where we have been helpful.

With respect to your connected worlds, it's not necessary to have foreign sims age up so fast that your YA's younger sibling is an elder the next time you seen them. From the purview of the world at the time being simulated (played), check out NRaas > Traveler > Ageless Foreign Sims. Proper management of that option should allow foreign world sims to age more evenly with the population being played, or not at all if that is preferred. I play more in circles than linearly, so it's important to me that the friends and relatives left behind whom I still want to play in the next rotation do not age at all while they are not being simulated. It's the vacation destinations and Uni where I would want aging/time to pass to some extent in my absence as I will never play these worlds as homeworlds.

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Police Officer has no partner

Post by deedee_828 » October 2nd, 2019, 2:14 am

Now that you mention ageless foreign sims, it sounds a bit familiar. Which probably means you've either told me that before or I've read it on another thread here. So that means I've forgotten to tweak that setting in a lot of my towns. I'll add that to my list of new town set up options and give that a try going forward. :)

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