Story progression totally ruined my retirement home

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mariemdover
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Story progression totally ruined my retirement home

Post by mariemdover » September 24th, 2019, 5:07 pm

Hello everyone! I’m playing at Dragon Valley, and I’m using all DLCs and store content, too. I have decided to build an amazing retirement home for all (or most) of the elders in the town. From edit world, I picked one single elder from a random house to move in there, and then I split households to move the elders to that house, too. I had eight elders living at the retirement home, including two couples. Two sim days later, the retirement home was completely empty: not one sim was living there. They had all moved back to their houses, or moved to another house. I had seen a message saying something like “John Doe is moving out because the house is too crowded”. However, I had eight sims living there and twelve single beds distributed in six bedrooms; there were also six full bathrooms, a full kitchen, dining area, etc. Is there a way to stop Story Progression from undoing what I did, while still moving around other sims when needed? What I mean is: I want SP to leave my retirement home alone, and still keep moving other sims (young adults, adults, etc.) whenever it’s needed: if they get married, if they have more children than beds, etc.

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igazor
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Story progression totally ruined my retirement home

Post by igazor » September 24th, 2019, 5:27 pm

Please do not post an entire message in all bold, it's not really necessary to do that to get our attention (post edited). :)

Yes, SP on default settings is not going to understand your intent with a retirement home set up like that. The Too Crowded scenario doesn't mean the lot was over SP's capacity to handle, it means the mod was pushing sims out of it back to where they came from or to other households where they knew and (presumably loved) their family members. Or at least could tolerate them. The couples may have preferred some privacy.

There are various forms of progression you will want to disallow to keep such a structure viable. But here are two to begin with, on the lot or lot tag of the residence once someone actually lives there:

NRaas > SP > Household Options > Household: Allow Move As Family > False
NRaas > SP > Household Options > Household: Allow Move Solo > False

These will be exceptions to whatever you have setup at the Town level. If you have used Castes to arrange these settings, you may have to adjust those otherwise the Caste Options will override the Household ones. If you had used Sim Options then those need to be removed from the individual sims in question. The hierarchy of SP options goes like this:
Town > Lot > Household > Caste > Sim

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mariemdover
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Story progression totally ruined my retirement home

Post by mariemdover » September 24th, 2019, 6:13 pm

Thanks for your suggestion, I’ll give it a try and come back if it worked.
I’m sorry about the formatting of the post. Actually, the "bold" option was enabled by default and I never noticed it. :-o

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