Lot Values affected by money module?

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raeholl
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Lot Values affected by money module?

Post by raeholl » September 10th, 2019, 12:51 pm

Hi all. I'm not sure how this is happening, but ever since I started using the money module the lot values of residential properties in my town have started to change randomly and always to a lower price. It's pretty drastic, something that was 16k is 200 simoleons and other large discounts. When I installed the money module I implemented several different taxes for different groups in my town, I'm wondering if it has anything to do with this? Or is it something to do with depreciation?

Also, is there any way to set the value of a residential lot in master controller or otherwise? Thanks in advance. :)

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igazor
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Lot Values affected by money module?

Post by igazor » September 10th, 2019, 1:15 pm

A lot's value is the sum of the value of the (empty) lot itself plus all of the objects that are on it at the time the evaluation takes place. Yes, depreciation happens. But another issue that causes lot values to change erratically is that if a vehicle is in use or in a sim's personal inventory at the time that the valuation takes place, then it won't get counted as it would if it were parked on the lot.

However, I do not understand how a residential lot can change from a value of §16,000 to §200. The latter is what I would expect to see for a vacant lot that has nothing on it but a mailbox and a municipal trashcan and maybe some rocks and weeds but no building or other more expensive objects. The former could be a small, modestly furnished starter home or it could again be an empty lot with a car parked on it, if it has a parking space. Or perhaps a small LN style apartment unit.

May I ask where these valuations are appearing? Is it possible (just guessing here) that sims' homes are being purchased by others who are thus becoming their landlords and the value of the lot itself is being shifted away from the resident to the new owner, for which rent will be paid? SP Money does have that function and it can surprise us at times when sims start becoming landlords/tenants rather than own their own residences.

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