Script Error on Pets

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SavageGerbil
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Joined: August 25th, 2019, 6:53 pm

Script Error on Pets

Post by SavageGerbil » August 25th, 2019, 6:57 pm

Every time I try to play the game error trap goes crazy and sends constant notifications about script errors with all the pets in the game (excluding wild animals for whatever reason) I'm at my wits end and can't think of anyway to fix this. Please help! Here is one of the error logs:

<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="BaseGame, EP1, EP2, EP3, EP4, EP5, EP6, EP7, EP8, EP9, EP10, EP11"/>
<Enumerator value="23"/>
<Content>


-- Script Errors --


Object:

Name: Jake
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x3c2100a0725949b0
Position: (1509.6890, 16.1821, 1591.9890)
Room id: 0
Level: 1
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Rustic Splendor - 1br, 1 ba
Lot Address: 1 Hicksville Road
IsValid: True
World: UserCreated
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture
Household: Bumpkin
LotHome: Rustic Splendor - 1br, 1 ba
SimDescription:

Name: Jake
Age: Adult
Gender: Male
SimDescriptionId: 5929270892586781696
LotHomeId: 5929270812680086048
HomeWorld: UserCreated
Proper Genealogy
Valid: True
Species: Dog
Household: Bumpkin
Occult: None
Alien: 0
Career: <Unemployed>
School: <None>
Lot: Rustic Splendor - 1br, 1 ba
Address: 1 Hicksville Road
Trait Likes Swimming
Trait Hunter
Trait Independent

Interactions:

Counter: 96
Sim-Time: Sun. at 11:33 AM
Start-Time: 08/25/2019 16:42:00
PreLoadup-Time: 08/25/2019 16:42:55
Loadup-Time: 08/25/2019 16:46:38
Log-Time: 08/25/2019 17:45:02

System.ArgumentException: The list is empty.
#0: 0x0000b throw in Sims3.Gameplay.Core.Sims3.Gameplay.Core.RandomUtil:GetWeightedRandomObjectFromList (Sims3.Gameplay.Interfaces.IWeightable) ([C05DD700] )
#1: 0x0010e call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.IdleManager:ChoosePostureIdle (Sims3.SimIFace.Enums.ScriptPosture,System.Collections.Generic.List`1,object&amp;,Sims3.Gameplay.ThoughtBalloons.ThoughtBalloonAxis&amp;,bool&amp;,Sims3.SimIFace.ProductVersion&amp;,int&amp;) (C06C31E0 [14] [1007355368/0x3c0b05e8] [8E5BBDA4] [-1906590296] [-1906590292] [-1906590304] [-1906590172] )
#2: 0x0005c callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:GetNextPostureIdle (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Enums.ScriptPosture,System.Collections.Generic.List`1,string&amp;,object&amp;,Sims3.Gameplay.ThoughtBalloons.ThoughtBalloonAxis&amp;,bool&amp;,Sims3.SimIFace.ProductVersion&amp;) (C06A32D0 [9EECB000] [14] [1007355368/0x3c0b05e8] [8E5BBD9C] [8E5BBDA4] [-1906590296] [-1906590292] [-1906590304] )
#3: 0x0001a call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture:ChooseIdle (Sims3.SimIFace.StateMachineClient,Sims3.SimIFace.IEvent) (C06A32D0 [C06C3190] [C0782E58] )
#4: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.SacsEventHandler:Invoke (Sims3.SimIFace.StateMachineClient,Sims3.SimIFace.IEvent) (9EAA87A8 [C06C3190] [C0782E58] )
#5: 0x00073 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:FireEventHandlers (System.Collections.Generic.List`1,Sims3.SimIFace.IEvent) (C06C3190 [2601748280/0x9b138738] [C0782E58] )
#6: 0x00017 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:FireEventHandlers (Sims3.SimIFace.IEvent) (C06C3190 [C0782E58] )
#7: 0x00092 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:OnEvent (Sims3.SimIFace.IEvent,bool,bool) (C06C3190 [C0782E58] [0] [0] )
#8: 0x0003f call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:GetNextEvent (bool,Sims3.SimIFace.IEvent&amp;) (C06C3190 [1] [8E5BBA98] )
#9: 0x00008 ret in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:WaitNextEvent (Sims3.SimIFace.IEvent&amp;) (C06C3190 [8E5BBA98] )
#10: 0x004d0 brtrue.i4.s in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (C06C3190 [1] [3CA8D180] [3C827990] [384] [60] [00000000] [00000000] [00000000] )
#11: 0x0001f ret.void in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags) (C06C3190 [1] [3CA8D180] [3C827990] [384] )
#12: 0x0001a ldthis in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture:Idle () ()
#13: 0x00025 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:PostureIdle () ()
#14: 0x000a6 ret.void in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:LoopIdle () ()
#15: 0x00161 ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#16: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#17: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Loaded Assemblies:
01594630409241
03670287816340
09521388182540
11647013837200
28573011093883
31917047733732
37680742325532
39860624770133
43544549657705
43869708305341
44906083438714
45135940299363
49148900819473
52463421756649
56899972381781
65718581481022
70214830780050
73804277525751
77481115479006
78960707458934
Arsil_ToddlerSleepingMat
Arsil_ToddlersExtraActivities
Bludhound.TraitDiscoveryFix
Buzz_ScribblingPad
Desecrate.WeaponsSystem
Gamefreak130.CheckForWork
Gamefreak130.JobOverhaul
Gamefreak130.Sims3Game.AidOverhaul
GardeningSpell
GetToKnow
JunJayMdMCampaignFundraiserOnline
JunJayMdMOnlineCenter
NRaasCareer: Version 87
NRaasDebugEnabler: Version 54
NRaasErrorTrap: Version 100
NRaasGoHere: Version 44
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMasterControllerIntegration: Version 134
NRaasMasterControllerProgression: Version 134
NRaasOverwatch: Version 122
NRaasRelationshipPanel: Version 20
NRaasStoryProgression: Version 267
NRaasStoryProgressionCareer: Version 268
NRaasStoryProgressionExtra: Version 266
NRaasStoryProgressionMoney: Version 267
NRaasStoryProgressionRelationship: Version 267
NRaasStoryProgressionSkill: Version 266
NRaasTraveler: Version 87
NRaasVector: Version 19
NRaasWoohooer: Version 129
NRaasWoohooerToiletStall: Version 127
NewLifetimeGoals
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
SimsMxEcoFriendlyCars
Simsmatthew_SubwayCharge_Xamarin
Skydome_PinchCheeks
SleepyGenius.Mod.TaxiCharge
StoreObjectsTreeOfProsperity
System
System.Xml
TwoBTech.Mods.Commons
TwoBTech.Mods.MoarInteractions
UI
bbot_SplitGroupServing
cmarXmods.PregnancyController
icarusallsorts.BuyableSnacks
icarusallsorts.Scolding
mscorlib
</Content>
</NRaas.ErrorTrap>

Best Answer by igazor » August 25th, 2019, 7:24 pm
Hi there, and thanks a lot. Now I am going to have nightmares about being attacked by savage gerbils.

Sorry, should probably save the levity for later. It appears that you have a third party mod in play having to do with pet animations and idles that is not compatible with your game version or something else that is in play. Or perhaps a No Idle mod generally. Does this sound familiar at all? If not, I would suggest doing a test run with all non-NRaas mods removed (and clear/delete the scriptCache file) to see if the errors subside. If they do, then you know the cause was among those mods that had just been removed.

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igazor
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Script Error on Pets

Post by igazor » August 25th, 2019, 7:24 pm

Hi there, and thanks a lot. Now I am going to have nightmares about being attacked by savage gerbils.

Sorry, should probably save the levity for later. It appears that you have a third party mod in play having to do with pet animations and idles that is not compatible with your game version or something else that is in play. Or perhaps a No Idle mod generally. Does this sound familiar at all? If not, I would suggest doing a test run with all non-NRaas mods removed (and clear/delete the scriptCache file) to see if the errors subside. If they do, then you know the cause was among those mods that had just been removed.

SavageGerbil
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Script Error on Pets

Post by SavageGerbil » August 25th, 2019, 7:29 pm

Thank you! After trying to figure it out myself, I saw something about posture and deleted a mod relating to that. I didn't think I had anything about idles because when I did a search for it in my mod folders nothing showed up. If you hadn't mentioned the No idle mod I never would have found it!

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sittingbear
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Script Error on Pets

Post by sittingbear » August 25th, 2019, 10:03 pm

igazor wrote:
August 25th, 2019, 7:24 pm
nightmares about gerbils
Image

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igazor
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Script Error on Pets

Post by igazor » August 25th, 2019, 10:07 pm

Now stop that. My gerbils have always been friendly and cuddly. But then again, they had no access to soda as in the gif and much preferred a nice unsweetened herbal iced tea for refreshment along with their fresh veggies and pellets (whatever those were). :P


Edit: Taking a closer look now. Isn't that one a hamster?

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sittingbear
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Script Error on Pets

Post by sittingbear » August 27th, 2019, 12:54 pm

igazor wrote:
August 25th, 2019, 10:07 pm
Edit: Taking a closer look now. Isn't that one a hamster?
No it's a gerbil, a Duprasi (aka fat tailed gerbil) to be exact their not as common as the Mongolian Gerbil that most people as familiar with. But the duprasi do have the same appearance as a hamster. The ones you can find in the pet store if your lucky enough to find one are a hybrid between the Egyptian and Algerian subspecies of duprasi.

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