Couples Bed Sleep Problem

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C-Dark
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Couples Bed Sleep Problem

Post by C-Dark » August 21st, 2019, 2:43 pm

Hey absolutely no problem, because you brought the season thing up, I looked in Tempest and have now a new cool season weather setting. The Season valid thing was a kind of missworded I admit. I thought of Range of days
Specifies the range of days within the season for which this weather profile is applicable 1:5 in your case 1:250 whatever and thougth this might influences the Part in Tempest for setting up holidays, never mind.

In the end you've inspired me Image and we all have learned a lot from Igazor too.
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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C-Dark
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Couples Bed Sleep Problem

Post by C-Dark » August 21st, 2019, 2:51 pm

By the way concerning the Set Bed Ownership thing, is there a way, a mod, a tuning, a hope - to make the userdirected option also available for inactive lots/household so you don't have to make them active for it?
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Couples Bed Sleep Problem

Post by Chain_Reaction » August 21st, 2019, 8:14 pm

The inactive block is hard coded into the interaction so it cannot be tuned. It could be modded with a script mod however.

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C-Dark
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Couples Bed Sleep Problem

Post by C-Dark » August 24th, 2019, 4:34 pm

Yeah sadly I suspected that. BUT now I have found a great workaround - thanks Chain_Reaction for the new door options in Gohere Image

I now set the doors from double bed room in every inactrive house to allow or disallow specific sims.
Each house has also single bed room for teens like bunkbed and 1 or 2 cribs, these do not need a restriction.
In my case: residential sims and Age directed
House with 3 doublebed-rooms:
first= Typ allow filter Elder
second= Typ allow filter Adult
third= Type allow YA

House with 2 doublebed-rooms:
first= Typ allow filter Adult or filter Elder
second= Typ allow filter YA

House with 1 doublebed-room:
only = Typ disallow filter Teens

This way I can at least force the inactive couples to sleep in the same room and bed (there are not more than two sims of one age group beyond Teens normally and this also keeps other sims from even entering :D
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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C-Dark
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Couples Bed Sleep Problem

Post by C-Dark » August 24th, 2019, 5:13 pm

oha, well I think I need to optimize it a little bit because partnered/married sims are not aging at the same time. It's not that easy to set I suppose: new try
House with 3 doublebed-rooms:
first= Typ disallow filter YA, filter Teens
second= Typ disallow filter Elders, filter Teens
third= Type disallow Elders,

House with 2 doublebed-rooms:
first= Typ disallow filter YA, filter Teens
second= Typ disallow filter Elder, filter Teens

House with 1 doublebed-room:
only = Typ disallow filter Teens

If someone has a another example?
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Couples Bed Sleep Problem

Post by Sara_Darkees » August 24th, 2019, 7:01 pm

What a serious approach to the problem, if you really talk about all the houses in the town. Don't all sims in town fall into semi-hibernation mode when they're at home and out of the player's sight? Once I was surprised to learn that during inaction they just stand under the door of their house :huh:

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C-Dark
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Couples Bed Sleep Problem

Post by C-Dark » August 25th, 2019, 4:57 am

Well, I'm not sure about that, my inactive sims can progress and go to places, visit relatives etc. and I regularly zoom into their houses to watch - if I do the inactive sims are not doing idle standing anymore.
Therefor it is not that hard to set the doors of all my houses, because I only have to do it once ;-)

I still work on the filter setting, I think I will use the "Days Until Age Up" to solve the problem with couples aging up different in days.
Because I am a controll freak of my game, I don't like the EA random system at all, no matter what part, so I set everything the way I want, like my sim couples are never days in age apart more than 5.
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Couples Bed Sleep Problem

Post by Sarah_Sims » August 25th, 2019, 7:31 am

I believe, if you have the NRaas HomeOpener mod installed, inactive sims behave more like active sims in their homes. This obviously uses more resources though, so it is not advisable to use the mod on less powerful systems.

If I were to take a guess, I'd say Sara_Darkees does not have Home Opener installed but C-Dark does. That would probably explain the differences you are both seeing in your games. :-)

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Couples Bed Sleep Problem

Post by C-Dark » August 25th, 2019, 9:50 am

Yes, your guess is absolutely right, I have indeed HomeOpener installed. I rarly switch and play other families than my prior active one, but this way I can be part of the inactive lifes all the time ;-)
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Couples Bed Sleep Problem

Post by igazor » August 25th, 2019, 1:57 pm

That was a really good guess. Without HomeOpener and without using MC > Open on lots more selectively (which would lessen the load that HO puts on the game for worlds that have more than a few inactive households), inactive households where the active household has not been lot-greeted as they would on a visit will usually be in states of semi-hibernation with the game taking care of the sims' basic needs for them. Some households will occasionally animate and go about their business inside of their own homes sometimes, but not all at once and except by watching the sims' lot tags with Tagger the player won't really be able to see inside to watch this.

The HomeOpener way is how EA originally designed the game but they reversed that decision very early on with one of the first patches, again to lessen the load of having every household animated and reacting to their needs all of the time, when not out and about in the open world. Regardless of animated or hibernating, if we aren't lot greeted then zooming in on the neighbors' houses doesn not let us see very much inside -- sometimes a floor or wall panel here and there, but not any activity. HomeOpener lot-greets the active household for us, and MC > Open does so selectively. The downside, if you can call it that, of either method besides the drain on game resources is that our actively played household can waltz into any home in town whenever they feel like it without having to ring the bell and be allowed in. So, for example, depending on how close the neighbors' houses are our sims might cook dinner in their own kitchen and serve it or wash the dishes next door. Or take the laundry out of their own washing machine and try to put it in a neighbor's dryer. :)

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