Script Error?

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LBillusion
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Script Error?

Post by LBillusion » July 26th, 2019, 7:08 pm

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System.InvalidOperationException: The comparer threw an exception. ---> System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00010 callvirt   in Sims3.Gameplay.Actors.Sim+DescribeRadicalIdea+Definition:GetPath (bool) (47FF3810 [0] )
#1: 0x0001e callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:CompareTo (Sims3.Gameplay.Autonomy.InteractionObjectPair) (54072270 [54070738] )
#2: 0x0001a con.callvirt in System.Collections.Generic.System.Collections.Generic.IComparableOfTComparer`1:Compare (Sims3.Gameplay.Autonomy.InteractionObjectPair,Sims3.Gameplay.Autonomy.InteractionObjectPair) (48BF1E90 [54072270] [54070738] )
#3: 0x00010 callvirt   in System.System.Array:compare (Sims3.Gameplay.Autonomy.InteractionObjectPair,Sims3.Gameplay.Autonomy.InteractionObjectPair,System.Collections.Generic.IComparer`1) ([54072270] [54070738] [6589678060440592016/0x5b733d4848bf1e90] )
#4: 0x0003b call       in System.System.Array:qsort (Sims3.Gameplay.Autonomy.InteractionObjectPair[],Sims3.Gameplay.Autonomy.InteractionObjectPair[],int,int,System.Collections.Generic.IComparer`1) ([5BEAC000] [00000000] [0] [436] [1220484752/0x48bf1e90] )
#5: 0x000aa call       in System.System.Array:Sort (Sims3.Gameplay.Autonomy.InteractionObjectPair[],Sims3.Gameplay.Autonomy.InteractionObjectPair[],int,int,System.Collections.Generic.IComparer`1) ([5BEAC000] [00000000] [0] [437] [1220484752/0x48bf1e90] )
#6: 0x0001a call       in System.System.Array:Sort (Sims3.Gameplay.Autonomy.InteractionObjectPair[],int,int,System.Collections.Generic.IComparer`1) ([5BEAC000] [0] [437] [6192291159180517008/0x55ef700048bf1e90] )
#7: 0x0000a call       in System.Collections.Generic.System.Collections.Generic.List`1:Sort () ()
#8: 0x00326 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetAllInteractionsForActor (Sims3.Gameplay.Interfaces.IActor) (55EF7000 [55EF7C00] )
#9: 0x000be callvirt   in NRaas.SelectorSpace.Tasks.NRaas.SelectorSpace.Tasks.GameObjectEx:OnPick (Sims3.Gameplay.Abstracts.GameObject,Sims3.UI.UIMouseEventArgs,Sims3.SimIFace.GameObjectHit) ([55EF7000] [52DEE498] [vt:479AC1A4] )
#10: 0x000db call       in NRaas.SelectorSpace.Tasks.NRaas.SelectorSpace.Tasks.PickTask:CustomProcessClick (Sims3.UI.ScenePickArgs) (565705B0 [vt:479AC104] )
#11: 0x0000b call       in NRaas.SelectorSpace.Tasks.NRaas.SelectorSpace.Tasks.PickTask:ProcessClick (Sims3.UI.ScenePickArgs) (565705B0 [vt:479AC02C] )
#12: 0x00017 callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.UiMouseClickProcessorTask:Simulate () ()
--- End of inner exception stack trace ---

#0: 0x000b8 throw      in System.System.Array:Sort (Sims3.Gameplay.Autonomy.InteractionObjectPair[],Sims3.Gameplay.Autonomy.InteractionObjectPair[],int,int,System.Collections.Generic.IComparer`1) ([5BEAC000] [00000000] [0] [437] [1220484752/0x48bf1e90] )
#1: 0x0001a call       in System.System.Array:Sort (Sims3.Gameplay.Autonomy.InteractionObjectPair[],int,int,System.Collections.Generic.IComparer`1) ([5BEAC000] [0] [437] [6192291159180517008/0x55ef700048bf1e90] )
#2: 0x0000a call       in System.Collections.Generic.System.Collections.Generic.List`1:Sort () ()
#3: 0x00326 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetAllInteractionsForActor (Sims3.Gameplay.Interfaces.IActor) (55EF7000 [55EF7C00] )
#4: 0x000be callvirt   in NRaas.SelectorSpace.Tasks.NRaas.SelectorSpace.Tasks.GameObjectEx:OnPick (Sims3.Gameplay.Abstracts.GameObject,Sims3.UI.UIMouseEventArgs,Sims3.SimIFace.GameObjectHit) ([55EF7000] [52DEE498] [vt:479AC1A4] )
#5: 0x000db call       in NRaas.SelectorSpace.Tasks.NRaas.SelectorSpace.Tasks.PickTask:CustomProcessClick (Sims3.UI.ScenePickArgs) (565705B0 [vt:479AC104] )
#6: 0x0000b call       in NRaas.SelectorSpace.Tasks.NRaas.SelectorSpace.Tasks.PickTask:ProcessClick (Sims3.UI.ScenePickArgs) (565705B0 [vt:479AC02C] )
#7: 0x00017 callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.UiMouseClickProcessorTask:Simulate () ()
I hate posting the entire document and I believe the script errors are the same. Here is the snippet. Basically I can't click on sims active or inactive. Any ideas? I have removed several mods that I had, and I have packaged some of my custom content. I made sure none of my mods are packaged either. I would just like to know what this means so I may have an idea where to start.
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igazor
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Script Error?

Post by igazor » July 26th, 2019, 7:40 pm

Hate to sound so blunt about this, but without an entire script log file posted you only get a partial answer because we might not be able to see everything that is happening there.

Try a test run with NRaas mods only, no others. If the errors stop, then you know they are coming from a mod that you just removed.

LBillusion
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Script Error?

Post by LBillusion » July 27th, 2019, 2:50 am

igazor post_id=67801 time=1564184431 user_id=6716 wrote: Hate to sound so blunt about this, but without an entire script log file posted you only get a partial answer because we might not be able to see everything that is happening there.

Try a test run with NRaas mods only, no others. If the errors stop, then you know they are coming from a mod that you just removed.
No worries. I just didn't think the whole document would be needed, their skills in particular. I've been doing what you suggested for the most part. I also get a notification saying something like "Autonomy Error Captured" if it pops up again I'll give the exact wording. All the mods I have are pretty common...I'll check through them again. If it could be caused by an object then that may be a different monster. :( It loads pretty fast in an empty world and they do interact with each other and objects autonomously. I'll keep trying.
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Chain_Reaction
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Script Error?

Post by Chain_Reaction » July 28th, 2019, 2:28 am

Yikes. That's some messy EA code. It looks like you might have a trait tuning mod that is outdated that is angering it though.

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