New Keystones

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drake baku
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New Keystones

Post by drake baku » July 11th, 2019, 11:11 am

So recently I reread the faq about traveler and found I could basically make my own vacation worlds, basically make a world in one save the way I want and then I can relocate a file into a save I want to use this new vacation world

as such I began but bit by bit I began to realize multiple issues related to the named keys, I have some tombs in the home world I play in, tombs in the new vacation world (I know there is no known way to add new adventure missions for the mission board so ill be making cards for that to play with XD (if I am wrong here, do enlighten me))

So I checked to see if there is a way to add in new keys.
the answer in short is yes, but the person that confirmed this basically had his own issues (from what I gathered, he did not add in STBL and hash files for the names so it all looked fully blank) there was a discussion and in the end it worked but I had trouble following it
figured ive worked on some STBL files before with some help, could figure it out myself but…
well tbh I am currently recovering from a concussion (likely why I could not follow the conversation) and I for the life of me cant figure out how to work on the files anymore, I cant figure out where the xlm files are to get to the keystone names or how to work on the hash files and all that anymore So I figured, lets ask around, perhaps there is an official tutorial on it or at least there is someone willing to make a simple enough guide for me to follow?

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Chain_Reaction
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New Keystones

Post by Chain_Reaction » July 12th, 2019, 5:17 am

I'm afraid I'm not following. You mean the keystones to unlock tomb stones, right? Adding new ones would involve more than STBL. You'd need new object models. Perhaps I'm misunderstanding.

drake baku
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New Keystones

Post by drake baku » July 12th, 2019, 6:49 am

yeah sims 3 keystones, well i only need to add new named ones so adding those to the list of the existing once should be possible.

i know someone did this once before but perhaps cause of the concussion i cant follow that conversation well enough.
ive looked for the right file that lists all named keystones, i know if i get that i can add new entre's in xml and then make it into a patch for the mod folder

and making it so that the names appear in game as well, so the STBL and hash

i seem to be getting a bit of my knowledge back i think, jeej its healing
but yeah, i still cant remember how to do all that exactly...
i got the basic of the activity, now the how to... XD

hopefully i am clearer this time
already was bad with explaining stuff before this concussion but i keep finding myself messing up words and grammar now as well... and focus on longer terms, making stuff more harder to put stuff down right... so yeah for all that sorry

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Chain_Reaction
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New Keystones

Post by Chain_Reaction » July 12th, 2019, 8:56 am

Hmm, ok that is more clearer. Well the Keystone's XML is in GameplayData.package. I do see the list of LocalizedName key's. I have no idea if just adding to that does what you want though.

You can export that with S3PE, edit it and import into a new package which you add to your mods folder. Then you can add new STBL keys to the package easily using something like Packer. They'd have to be EA formatted... in this case Gameplay/Objects/TombObjects/Keystone:YourNameHere

drake baku
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New Keystones

Post by drake baku » July 12th, 2019, 9:44 am

could you help explain how to go trough STBL adding?

im trying to figure it out myself but i cant find any clear explanations and with all the background noise here is hard to puzzel it out

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New Keystones

Post by Chain_Reaction » July 17th, 2019, 5:24 am

  • Open your package with Packer.
  • Right click on the top box, STBL -> Rename All. Enter a unique name (like your username) and a prefix (mod name for example) drake_keystones. Click ok. It will add all the STBL to the package.
  • Right click on Strings UnhashedKeys then click Edit and enter your unhashed keys. The keys and strings should be the same here.
    • <KEY>Gameplay/Objects/TombObjects/Keystone:YourNameHere</KEY>
    • <STR>Gameplay/Objects/TombObjects/Keystone:YourNameHere</STR>
  • Right click on Strings English and click Edit and enter your English translation.
    • <KEY>Gameplay/Objects/TombObjects/Keystone:YourNameHere </KEY>
    • <STR>Test</STR>
  • If you want people in other languages to not see blank keys, right click on the top box and select STBL -> Import English then yes to import it into all languages. It will say a log has been created. Ignore that.
  • Save and done.

drake baku
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New Keystones

Post by drake baku » July 21st, 2019, 4:08 pm

so i added the names to the entry list, added the names to the stbl
tested it and it works fine, so all those reading this will now know its possible ^^

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