Playable Doctors: Testers and people with ideas wanted

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
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KittyTheSnowCat
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Playable Doctors: Testers and people with ideas wanted

Post by KittyTheSnowCat » June 21st, 2019, 12:24 pm

Hi everyone,
I made my first disease for Vector :D
It's an alternative to the Minor package. So far I only changed the Common Cold.
I originally only wanted to be able to have a pharmacy, but then I noticed that it makes doctors actively playable too (with the help of a lot of other Mods).
I wrote a detailed description here : https://snowshaven.space/playing-a-doctor/
i would be happy if a lot of people tried it out and maybe have more ideas about what could be done, what other Mods work great with it and how to play.
For example I am really interested in what the best type of lot is for the doctor's office.
:D Snow

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littlelambsy
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Playable Doctors: Testers and people with ideas wanted

Post by littlelambsy » June 21st, 2019, 11:12 pm

Sounds wonderful, hope it works ok. Love the idea of using the Nectar Machine. Also, my little pharmacy would be perfect for this.

KittyTheSnowCat
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Playable Doctors: Testers and people with ideas wanted

Post by KittyTheSnowCat » June 22nd, 2019, 12:55 am

Your pharmacy is already in Aurora Snows waiting for Claire to finish her biology studies at university. Until then my doctor has to make his own medicine^^

LBillusion
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Playable Doctors: Testers and people with ideas wanted

Post by LBillusion » June 22nd, 2019, 2:24 am

I'll check this out. I've been playing as a doctor recently and looking to see what vector can do. I'll read some more about it later and let you know when I test it out.
Check out my blog - Nostalgia Gamez

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Sara_Darkees
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Playable Doctors: Testers and people with ideas wanted

Post by Sara_Darkees » June 22nd, 2019, 12:59 pm

Someone's sims are visiting real doctors... And at this time I can't send my idiot to a standard hospital. I'm wondering, in your case, are there harmful patients who don't want to be treated because they're not in the mood?

KittyTheSnowCat
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Playable Doctors: Testers and people with ideas wanted

Post by KittyTheSnowCat » June 22nd, 2019, 2:46 pm

When I treat them my way? No. I just lock them in a room and throw herbs into a fire^^ They have to breath it in.
I never tried the hospital actions as I don't use rabbitholes in my game..

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Chain_Reaction
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Playable Doctors: Testers and people with ideas wanted

Post by Chain_Reaction » June 24th, 2019, 11:34 pm

I would appreciate copies of NRaas scripting mods remain here rather than alternative links. I noticed you uploaded it here which is fine but new versions should be testing versions and prefixed with a two letter identifier. It can be found at https://www.nraas.net/download/KS_NRaas_Vector_V20.zip :)

KittyTheSnowCat
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Playable Doctors: Testers and people with ideas wanted

Post by KittyTheSnowCat » June 25th, 2019, 3:52 am

Thank you Chain,
I could not find anything on uploading here and I was not sure if I even uploaded it right. I was planning on asking, but then a lot of other Sims IRL came up.

What do i do with the code? I only added one = to the Vector main Mod, but if someone else updates it in the future that = should be there or the WeightedStage loop wilol break again..And how do I upload to Testing?

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Chain_Reaction
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Playable Doctors: Testers and people with ideas wanted

Post by Chain_Reaction » June 25th, 2019, 10:15 am

KittyTheSnowCat wrote:
June 25th, 2019, 3:52 am
I could not find anything on uploading here and I was not sure if I even uploaded it right.
You did it right and it did upload, only needed to add your 2 letter identifier to the name of the zip.
KittyTheSnowCat wrote:
June 25th, 2019, 3:52 am
What do i do with the code?
Since it's such a small change I'll handle it.
KittyTheSnowCat wrote:
June 25th, 2019, 3:52 am
And how do I upload to Testing?
Adding releases to the mod pages is very non-user friendly process at the moment. Since the change you made is only related to your mod I think it's fine if you just link to the base mod here on your blog with the link I gave you for now.

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