Less Autonomous Mean Interactions?

The mod that's bigger than 80's hair. We promise to help tame the beast.
Post Reply
Hashiyukas
Reactions:
Posts: 1
Joined: June 17th, 2019, 1:52 am

Less Autonomous Mean Interactions?

Post by Hashiyukas » June 17th, 2019, 2:04 am

Hello! First of all, I wanted to say that so far I've been really, really enjoying the Story Progression mod. It is very complete yet simple to use, and it gives my game a dynamism that I've never seen before in-game which I absolutely love - so my congratulations to all the people who worked very hard on this mod!

However, there is something that is bugging me a little bit, and it is that ever since I installed the mod, the number of autonomous Mean interactions has spiked to a point that is kinda bugging me - so I wanted to ask you if by any chance there's a way to reduce the probability or frequency of certain social interactions? I know that with Woohooer you can set the probability for Romance interactions, but I don't think Story Progression has a similar setting for Friendly, Mean or other kinds of interactions (I've checked a couple of times and doesn't seem so). If the feature doesn't exist, mod suggestions that could do this kind of thing would also be very helpful for me to tweak this. Anything works to me by this point.

A friend I've asked help for told me that changing the Autonomy settings of the game could solve the problem, however I prefer my game to have a High Autonomy settings, so I'd rather not mess with the Autonomy settings for now unless that's the only thing I have left to do.

Thank you all very much in advance for the help - and I hope I've made this post as concise and straight to the point I can make it. I tend to go overboard with details sometimes :P

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

Less Autonomous Mean Interactions?

Post by igazor » June 17th, 2019, 3:02 am

SP doesn't really push on-screen autonomy in a more mean or friendly direction. Its purview is more about managing the entire town and moving things like relationships (skills, careers, etc.) forward or backward in a more orderly or, according to some players' wishes and settings, chaotic manner. What you might be experiencing is better running autonomy generally, so you are perhaps seeing more of what was already slated to happen, due to other mods that might be in play from this collection.

I am sure there are some tuning mods out there by other parties that affect this kind of thing and there are probably some NRaas Retuner settings that can also help. Let's see what others come up with here.

But many of us find that sims' tendencies to lean towards or choose mean interactions when left to their own autonomy are not entirely random. Some of this will be situational, some will be easily explained such as teens having mood swings, but much of it is trait related. A Friendly, Good, Nurturing, Charismatic (am sure there are others) sim will be very unlikely to choose such an interaction even if someone else is already arguing with them, you can even see symbols on their interaction menus for the player controlled sims that indicate they just don't want to engage in those actions. Those who are Socially Awkward, Inappropriate, Insane will select these more randomly or in the case of Socially Awkward have whatever they are saying be misinterpreted. And sims who are Evil, Hot Headed, Mean Spirited, Grumpy, Snobs will strive to use them more, depending in some cases like Evil and Snob on whom the targets are.

Those with high Charisma skill, at least from what I see, never have a negative thing to say about anyone if the skill is coupled with any of the positive traits above.

This doesn't match your experiences?

Mothman
Reactions:
Posts: 29
Joined: February 19th, 2019, 11:00 pm

Less Autonomous Mean Interactions?

Post by Mothman » July 26th, 2019, 8:40 am

Pairing Mean-Spirited with Charismatic and/or Schmoozer leads to a Sim who can be very hot or cold as well. Mean Spirited and even Hot-Headed Sims require more micro-management or a mix of more social traits if you want them to retain friendly relationships. I once had an Ambitious Mean-Spirited Snob Sim who was very gentle with her partner because of her Hopeless Romantic trait, but she was intentionally merciless to everyone else. Her partner was also a Charismatic Virtuoso, so if he was ever (rarely) insulted, he would often automatically play the guitar in front of her. Their relationship was often always maxed out without my help. Snobs work very well with Schmoozers and Charismatic Sims.

Experiment around with more social traits if you are tired of a Sim being mean all the time but for some reason don't want to be rid of the rude traits. Just don't have Mean-Spirited and/or Hot-Headed Sims together; it never works out.

Post Reply