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littlelambsy
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Post by littlelambsy » January 26th, 2016, 10:45 pm

How do I turn off notices of stuck or unroutable sims found? I get lots of sims that have to be reset because they are stuck somewhere and the game just has to tell me about it ALL the time for EVERY sim Ugh! Why they're stuck I don't know, they seem fine to me when I go to where they are.

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igazor
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Post by igazor » January 27th, 2016, 12:24 am

If you have Overwatch set to report stuck sims but not reset them, the point is to go to them immediately (or as soon as feasible, I wouldn't interrupt something really important like a wedding, birth, or a pie coming out of the oven for that) to find out what the problem is. Otherwise it's likely that sims are going to keep getting stuck in the same place, behind the same broken door, whatever it is. I never understood the point of having OW do the reset because, by the time you find them, they aren't anywhere near where the problem was. And sometimes, the sim just happens to have not moved in a very long time and they aren't really stuck or in need of being reset.

NRaas > OW > Settings > Stuck Check > (I want True here)
NRaas > OW > Settings > Stuck Check Auto-Reset> (I want False here)

The SecondImage mod, one that never gets enough love and attention here, can be used to help find the sims being reported on before they reset if left- or right-clicking on their image in the notice pop-up doesn't take you there already.

But confusing things a bit more, the game itself as of Patch 1.63 (or something like that) does its own stuck sim check and reset. I can never really tell which ones are coming from the game and which ones from OW, actually, so I just try to react to them as best I can.

The problem with ignoring them all is that you will end up with a world where sims are constantly stuck in places they can't get out of every time they try to do something, which will become a horrible festival of lag, and/or you will have a commercial lot full of customers and residentials full of inactive residents you never noticed who can't get in/out until they start starving to death because all the doors are broken or something is in their way. Fun stuff like that.

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littlelambsy
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Post by littlelambsy » January 27th, 2016, 12:38 am

Thanks igazor, I have changed the setting to what you suggested in OW. I did find one family when I got the notice. I knew where they lived and went to the house. For some reason they couldn't leave their lot so I went to edit town, evicted them, bulldozed the house and placed them in another house. I'll see how that works. I really don't like the world I'm playing in, lots of stuck problems and a road that sometimes goes out and ends up having tons of taxis in the river. (This is Rosewald). I like the theme but the world is not an easy one to play. I think I will be moving my sims to another world soon

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igazor
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Post by igazor » January 27th, 2016, 12:44 am

Ah, world lot obstacles like broken intersections and taxis flying into the river are more troublesome. A sim might not be able to leave their house to go to work if there is no clear route between them and their workplace that the game can find, so you will locate them still at home where nothing is wrong and not know why. There are one or two spots on the map like that in a couple of worlds I routinely play (Bridgeport is one, EllaCharmed's fixes seemed to have missed the broken road in question) but they aren't heavily traveled. If this happened all the time, all over town, I would also deem the world unplayable.

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littlelambsy
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Post by littlelambsy » January 27th, 2016, 12:59 am

Yes, I just found a child on a bridge that cars and sims on bikes were traveling on with no problem but one kid couldn't go back or forward so I reset him and have really had enough of this world. It's no fun playing if you have to spend most of the time sorting out stuck sims.... time to find a better world and move the whole town... oy vey!

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Post by Tuckwit » January 27th, 2016, 12:15 pm

Correct me if i'm wrong but if the designer of that world used the same bridge that's used in Barnacle Bay (I think, the one that goes to a little island with single house), I think the Bridge is glitched. So I ended up having to delete the house so it could never be used (which was a real shame, very desirable property!).

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littlelambsy
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Post by littlelambsy » January 27th, 2016, 12:28 pm

I don't think it's the same bridge but it's certainly glitched :)

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