Moving in role sims

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kkaizer
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Moving in role sims

Post by kkaizer » May 24th, 2019, 12:50 pm

To avoid my sims become one big family, I wanted some of my sims who have multiple siblings make family with role sims but the game doesn’t allow that even with caste settings. (I made a caste for those sims and set romance: allow caste: role sims, but that didn’t work) Instead, I moved role sims in one lot, made them residents and gave them a new caste “workers”. I gave them a small hut and basement full of bunk beds. I placed that lot at the very outskirt of my world and pretend that they are commuters from different area. I collected them all in that one lot by using mastercontroller and now it’s almost 40 sims. Currently, my sims are doing good with making relationships with those workers and some of them get married with my sims and have babies.

But the problem is that i have too many sims just standing and doing nothing. On community lots and even at my parties. They are just standing there.., i don’t know if it’s because I have too many residents or because of the moar interaction mod. I have almost 200 residents. I also have a feeling that it started since I add the moar interaction mod...

anyway, I assumed that there are too many sims that the game need to take care of so I wanted those workers to just hibernate in their hut like service sims so I changed their caste settings(turned off push: allow during day, allow at night, allow skills, allow to party. But allow to work and allow after work is still on so they can do their job as role sims and come back to this hut after they work.)

However, i still see them at the community lots. Also, when i go and check their hut some of them are stading still in front of their hut doing nothing... and my main residents are just standing still and doing nothing in community lots...

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igazor
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Moving in role sims

Post by igazor » May 24th, 2019, 3:50 pm

There are two separate issues to consider here. The first one is that running story progression of any type on 200 residents may be overwhelming for some worlds (and on some systems, etc.) whereas performance for many will still be fine at that level. The other is that 40 resident sims of any type is far too many for one residential lot. While that was a pretty clever sounding solution to try, I would strongly suggest breaking that structure up into a few smaller units. Or maybe compromise and have two households of 10 Role Sims each and let the rest be homeless.

There is no way to make resident sims, doesn't matter if they are Role Sims or otherwise, hibernate on their lot when they are not on duty like homeless NPCs do. The Push mechanisms you are switching off govern what the SP mod will do with these sims, but it's the game itself that can call for "extras" not being called upon to do anything else to populate community lots.

kkaizer
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Moving in role sims

Post by kkaizer » May 24th, 2019, 4:57 pm

Ok. I will go separate them and see if it gets better. If that doesn't work, maybe I should make them back to homeless. I remember you are using the moar interaction mod, you havent had similar issues??

Also, do you know why sims are sometimes just standing still in front of their home lots instead of being inside of their house? Is it just also because of too many sims to handle? It doens’t just happen to that lot that has more than 8 sims. It seems to happens to any household in my world.

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igazor
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Moving in role sims

Post by igazor » May 24th, 2019, 5:24 pm

I do not have similar issues unless the entire game or a particular game session is just overwhelmed with too much to simulate. Moar Interactions doesn't seem to make a difference to me, with or without it.

When the game is overwhelmed, sim autonomy will be affected and in any or even all of the households. There could be other causes of sims standing idle outside their homes, but the game and SP constantly trying to figure out what to do with that many sims and that many sims all in one household cannot be helping.

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Moving in role sims

Post by kkaizer » May 24th, 2019, 11:50 pm

If i turn off "stories: allow" in the worker's caste, does that mean that my residents will not be involved in the romantic relationship with those workers autonomously?

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Moving in role sims

Post by Sara_Darkees » May 25th, 2019, 1:33 am

Just in case: use DebugEnabler to see if there's any stuck interaction the sim is trying to perform. Click on character, and calling DE, find in the list of "current interaction". It helped me a lot to identify some actions and cases where the characters are very stupid and get stuck, then to prevent their use. And I also agree that 40 sims in one area - it's catastrophic much. As for the case that the sims are outside the house, sometimes the reason lies in the fence. The house is fenced and sims just go through the gate to feel inside the house. It's weird, really. Try reassigning the main entrance.

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igazor
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Moving in role sims

Post by igazor » May 25th, 2019, 5:21 am

kkaizer wrote:
May 24th, 2019, 11:50 pm
If i turn off "stories: allow" in the worker's caste, does that mean that my residents will not be involved in the romantic relationship with those workers autonomously?

No. The only thing restricting or switching off stories does is suppress the reporting of the stories to the player. The effects of the progression activities they are reporting on still happen.

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Moving in role sims

Post by JohnL83 » May 25th, 2019, 10:50 am

I have found that if you make sims needs static they often wont do much, even when there's just a few on the lot. This is likely not something you have done, but I felt that just in case you have it may be worth mentioning.

I generally never use this option, but I had a household once of 12 with 3 children and 6 toddlers and it got to be way too much for the 3 adults so I tried making their needs static and left them autonomous. Everyone just stood in place cheering randomly, even the toddlers didn't so much without direction. IDK why, but as soon as I made their needs dynamic again they did stuff even before any motives began to decay. For some reason maxing motives doesn't cause this, but I get it every time I've tried to make the needs static.

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Moving in role sims

Post by igazor » May 25th, 2019, 12:15 pm

Maxing motives is temporary. Even if their motives look full, they are still decaying. Stasis (is this what you meant?) means they have no needs to fulfill at all, nothing should be decaying, and the sims will be exempt from progression related things but either way the game will still do whatever it wants with such sims such as send them to populate community lots. But they really have nothing to do other than go to work/school and stand around looking happy and drooling, more so that usual and perhaps in their front yards, when in Stasis besides when the game is pushing them around to act as extras.

I never use Stasis myself unless it's some kind of emergency or a situation I just can't find any other way to get through. I might Static bladder only during a wedding or something like that) because sims with no needs or motives to fulfill are just really boring to be around.

I tell jokes all the time in real life -- big surprise, huh. But if I had no needs of my own to fulfill ever, I imagine that I would stop doing that and be pretty boring to be around myself. Don't know if I would drool more than usual, but am really not interested in finding out. :)

kkaizer
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Moving in role sims

Post by kkaizer » May 25th, 2019, 12:37 pm

So the possibilities are:

1) I made them accidentally stasis
2) too many resident sims
3) too many sims in one lot
4) sims get stuck

Igazor: Isn’t what you mean is “stories: allow summary” ?

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