Just Curious...

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sittingbear
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Just Curious...

Post by sittingbear » May 12th, 2019, 9:16 pm

Tropical Insomniac wrote:
May 12th, 2019, 9:07 pm
JohnL83 wrote:
May 12th, 2019, 7:54 pm
I was just reading the thread about cleaning house for all sims and I wondered as well why "clean house" wasn't something all sims could do. Then I read the modder's description and they claim it's such a simple thing and the bugs from EA's handing of the actions are also easily fixed. I have to say one really wonders what goes on over there? Is Sims 4 just as buggy or did they finally decide it's a good idea to make the game correctly and actually fix their bugs as part of just being a good company?
I have a different perspective.

I've done a little programming. Programming is hard. Really hard. Most people who've never coded don't seem to appreciate the effort required. Add in the stories I've read about how video game developers are chronically overworked, and I think it's a wonder anyone makes software at all.
The programmers are not the problem I respect them. EA is just a publisher and they rush the programmers with unrealistic deadlines and turn a deaf ear to their concerns about rushing a game out the door.
EA and other game publishers that use shady practices deserve all the criticism and negativity they get. Most people know that it's the upper management that is problem.

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Chain_Reaction
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Just Curious...

Post by Chain_Reaction » May 12th, 2019, 9:32 pm

JohnL83 wrote:
May 12th, 2019, 7:54 pm
Is Sims 4 just as buggy
My experience with 4 is I made my Sim self on a copy a friend bought me, tried to play it for 30 minutes, rolled my eyes and uninstalled but it does seem to get pretty big patches every couple of months so... yes?
igazor wrote:
May 12th, 2019, 8:43 pm
We do have to take into account that things he and other mod developers with his skill set and without the overhead of whatever stresses EA put on its disjointed development teams found and declared "easy to fix" might actually be quite complicated to others. Even the game developers themselves.
Yes, the environment game developers work in is exhausting. Most of the issues with games aren't due to lazy or untalented people but people who are working outrageous hours and trying to cut as many corners as they can to meet impossible deadlines.
igazor wrote:
May 12th, 2019, 8:43 pm
I believe the overhead and development environment has to be why whenever the subject of NRaas and other talented developers working for EA comes up, the notion is not met very enthusiastically by the developers in question. Guess I shouldn't speak for Chain, but in Twallan's case you could see the Nauseous moodlet suddenly appearing whenever players asked about the possibility.
Yeah, no thanks. Creativity dies in those environments. Anything I've created is because I felt like it at the time and was able to see it through to my final vision. I can't imagine being forced to mindlessly code things you don't really care about... and having to utterly slaughter anything you do care about because deadlines won't let you perfect it.
igazor wrote:
May 12th, 2019, 8:43 pm
A bit off topic now, but one thing I've never understood is how EA could have some form of error trapping and data trash collection in place, their version of ErrorTrap if you will, for development purposes as has been stated but never bothered to put these elements into the finished product. Many players may not understand the NRaas version's method of communication by way of script logs right away, but I would think most would have been thrilled with the results and the positive impact it has on our games.
I'm not sure what EA had for development purposes but the core has no data trash collection methods outside of cleanup functions which rely on the developer to remember to write them (rarely happened). It does have exception detection which is disabled in release and ErrorTrap re-enables so that's probably what you mean. I think it being disabled falls back to the notion that they are meant to be shipping a bug free product so any proof of anything else would look bad. It may also go back to the fact that Sims 2 had script error reporting enabled in release and it seemed to create more confusion than it resolved. Most of the target audience for this game have no idea how computers work so a window with code appearing just causes a meltdown. Still I recall having those reports did help them nail down a few advanced bugs so I agree with some guidance it would have been more helpful to have it enabled.

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sittingbear
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Post by sittingbear » May 12th, 2019, 10:36 pm

Chain_Reaction wrote:
May 12th, 2019, 9:32 pm
igazor wrote:
May 12th, 2019, 8:43 pm
I believe the overhead and development environment has to be why whenever the subject of NRaas and other talented developers working for EA comes up, the notion is not met very enthusiastically by the developers in question. Guess I shouldn't speak for Chain, but in Twallan's case you could see the Nauseous moodlet suddenly appearing whenever players asked about the possibility.
Yeah, no thanks. Creativity dies in those environments. Anything I've created is because I felt like it at the time and was able to see it through to my final vision. I can't imagine being forced to mindlessly code things you don't really care about... and having to utterly slaughter anything you do care about because deadlines won't let you perfect it.
Working at EA day 7
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Just Curious...

Post by igazor » May 13th, 2019, 12:02 am

sittingbear post_id=66183 time=1557715011 user_id=16428 wrote: Working at EA day 7

Well, they do call it "work" for a reason. Sounds like a time management problem to me. I do that twice a day, once before work and usually again afterwards as I've always assumed most employees do if they are not self-employed or the equivalent. Thing is, as far as I know, no one ever has to see me doing it.

Anyway, as per the recent memo from Management, the beatings will continue until morale improves.

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JohnL83
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Post by JohnL83 » May 13th, 2019, 8:39 am

igazor post_id=66175 time=1557708185 user_id=6716 wrote:
believe the overhead and development environment has to be why whenever the subject of NRaas and other talented developers working for EA comes up, the notion is not met very enthusiastically by the developers in question.
I actually almost added this point in my snarky comment. I really don't blame the dev's as much as the corporate overlords. It's the same with movies and TV these days. Product doesn't matter as much as how fast can we make a profit. It's sickening and another reason why more than half the stuff put out these days is just a revamp of the old.

Also, I have not the slightest idea of how to code, so I respect the hell out of anyone who knows what it's all about. Sorry if my comment seemed directed at the ones slaving away behind the desk. I am just a working stiff myself and know how underappreciated workers are by the big douches at the top. (or can be, I've know a few good ones out there, it's just very rare) Seems too many forget what it was like, or they were never there to begin with and are so out of touch with real work they have no idea.

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