Error 16 usually indicates a corrupt save file or set of files, or that the hard drive on which the game is running is damaged or is out of enough free space to work with properly, again leading to save corruption. It shouldn't have anything to do with RAM or other system resources. Or even patches, unless the patch job itself was faulty. The whole point of the Superpatcher is to avoid/fix poorly done patching that the Launcher or other sources provides. It can be run more than once on the same game install, if the game is from a legit disc based source and is thus receptive to such patching.Mica1111 post_id=65599 time=1556006563 user_id=20094 wrote: I tried with 1.67 version before and my game crashed and error 16 when saving showed up and error while loading family. I don't know if it's my computer running out of RAM or something.
Don't know if this is/was relevant in your situation, but it was always a best practice to remove the TS3 user game folder in Documents before patching, with the intent of moving it together with one's content and game saves that it contains back into place after verifying that the patched game works correctly. This doesn't get mentioned as much anymore because so many of us are on Origin and Steam digital installs, so we're a bit out of practice there.
May I ask please what kind of install this is? We know it can't be Origin (on Windows) or Steam as those take care of patching in their own ways, so is the original media retail store discs or from some other source (which one)?
And how large are the drives running the game and Windows, with how much free space? If this is the Mac version of the game, that changes things a bit and we would need to have a different conversation but the Superpatcher's Mac version is just as good as the Windows one.