Stylist CAS Mode Issues

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Stylist CAS Mode Issues

Post by Anonymous User » April 4th, 2019, 11:32 pm

[size=150]Greetings Nraas Industries!

I played around with all Nraas mod settings, that I think I've messed up Stylist mode big time.

The problem is, that I can change the sims outfits IN game mode, but when it comes to Stylist mode--for example, I can change the sims' outfit to everyday wear when in live mode, but if I go into Master Controller's Stylist mode to change the shirt, pants, accessories, or hair, or even try to change outfit categories, the whole outfit will stay the same, I can't even make a new outfit with any category. The outfit will just stay static, no matter what I do!

I don't know what settings are causing the problem, but I'm pretty sure it has something to do with Nraas, because my custom content worked fine before.

I have all the Nraas mods except for StoryProgression, Animator, or HomeOpener.

Thanks in advance.[/size]

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igazor
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Stylist CAS Mode Issues

Post by igazor » April 4th, 2019, 11:54 pm

Hi there. Let's start with clearing (deleting) the five cache files on the top level of the TS3 user game folder in Documents before starting up the game if you don't already do this on a regular basis.

If that's no help, then does EA's version of CAS work as it should? Remove the MC Integration add-on module (clear the script cache), load up and bring a sim into CAS through testingcheatsenabled true and a shift-click (or use a dresser for Plan Outfit). This will now be the EA version of CAS, no longer MC's but you can verify that by right-clicking on the "..." button in the lower left corner that leads to game options, save, quit, etc. A right-click there in EA's version will do nothing, but in MC's version you will get a panel of MC CAS settings. Do things work any better in EA CAS?

If the issue persists even there, then you have a mod or some form of content that is conflicting with CAS generally. If that clears everything up, then I would have to say that you have a mod or some form of content that is conflicting with MC itself, you have a patch level mismatch (what patch level is your game on and how was it installed), or you have a "bad download" of MC and it needs to be replaced though this one seems odd if the problem is there now though it never was before and nothing has changed since then.

If you are still certain it's a mod setting that is doing this though, then do a reset of MC's settings with NRaas > MC > Settings > Reset Settings, as that will bring every option related to MC back to the standard ones. There is nothing in the other NRaas mods (that I am aware of) that could be interfering like this.

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Stylist CAS Mode Issues

Post by Anonymous User » April 6th, 2019, 8:42 pm

=20pxHey, there!

Apologies for the late reply....

I tried everything possible. Removing bad custom content files, re-downloading store fixes and files, resetting Nraas MasterController settings, resetting my Sims 3 folder and not even removing all mods didn't even do the trick. Maybe it's a fault in my graphics, but here's some Script Error messages I keep getting:

=12px<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="CurrentTip"/>
<Enumerator value="3"/>
<Content>


-- Script Errors --


Object:

Name: Anna Olsen
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x8b0900514cad1b70
Position: (1189.6570, 11.0056, 1659.8900)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: The Birchwoods
Lot Address: 46 Sulfur Springs Rd.
IsValid: True
World: DOT08
OnVacation: False
Season: Spring
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
No Household
SimDescription:

Name: Anna Olsen
Age: Elder
Gender: Female
SimDescriptionId: 15638187425688141920
LotHomeId: 0
HomeWorld: DOT08
Proper Genealogy
Dead
Valid: True
Species: Human
No Household
Occult: None
Alien: 0
Career: <Unemployed>
School: <None>
Skill Photography: 0
Trait Brave
Trait Can't Stand Art
Trait Commitment Issues
Trait Daredevil
Trait Charismatic

Interactions:

Counter: 1
Sim-Time: Sun. at 9:50 AM
Start-Time: 04/06/2019 13:33:07
PreLoadup-Time: 04/06/2019 13:37:35
Loadup-Time: 04/06/2019 15:04:52
Log-Time: 04/06/2019 15:43:25

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0014c callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.MetaAutonomyTuning:GetIntensity (Sims3.Gameplay.Interfaces.IMetaObject,Sims3.Gameplay.Actors.Sim) (3B51C888 [6F276000] [4A78FC00] )
#1: 0x0003c callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:HowMuchItWantsSimToCome (Sims3.Gameplay.Actors.Sim,single) (6F5D1AF8 [4A78FC00] [9.84178] )
#2: 0x00024 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.MetaInteractionScoredByVenue`3:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair,Sims3.Gameplay.Autonomy.Autonomy) (399CC900 [799D0CC0] [7A926B60] )
#3: 0x00064 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:TestAndCalculateScore (Sims3.Gameplay.Autonomy.Autonomy,Sims3.Gameplay.Autonomy.AutonomySearchType,Sims3.Gameplay.Interactions.InteractionFlags) (799D0CC0 [7A926B60] [1] [1] )
#4: 0x0000b callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7A926B60 [799D0CC0] )
#5: 0x0001a call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScoreAndAddToCandidates (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7A926B60 [799D0CC0] )
#6: 0x0005f call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaObject (Sims3.Gameplay.Interfaces.IMetaObject,Sims3.Gameplay.Autonomy.CommodityKind) (7A926B60 [6F276000] [0] )
#7: 0x0004a call in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (7A926B60 [0] )
#8: 0x00024 stloc.i4 in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7A926B60 [0] [1] )
#9: 0x000c9 brfalse.i4.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7A926B60 [0] [1] )
#10: 0x00023 stloc.u1 in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (7A926B60 [1] )
#11: 0x00004 pop in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()
#12: 0x0002a leave.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()
#13: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Loaded Assemblies:
00309326220984
11647013837200
43869708305341
44906083438714
49148900819473
52463421756649
58890925931088
70214830780050
77474863772658
AddingInteraction
Demon Baby
Desecrate.WeaponsSystem
NRaasAntiMagicScroll: Version 9
NRaasCareer: Version 87
NRaasConsigner: Version 22
NRaasCupcake: Version 6
NRaasDebugEnabler: Version 54
NRaasDecensor: Version 14
NRaasDreamer: Version 15
NRaasDresser: Version 38
NRaasErrorTrap: Version 100
NRaasGoHere: Version 44
NRaasHybrid: Version 10
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMasterControllerIntegration: Version 134
NRaasMover: Version 28
NRaasOnceRead: Version 13
NRaasOnceReadTablet: Version 13
NRaasOverwatch: Version 122
NRaasPorter: Version 42
NRaasRegister: Version 81
NRaasRelationshipPanel: Version 20
NRaasRelativity: Version 23
NRaasRetuner: Version 10
NRaasSecondImage: Version 5
NRaasSelector: Version 13
NRaasShooless: Version 18
NRaasSleepFreedom: Version 21
NRaasTagger: Version 4
NRaasTempest: Version 15
NRaasTraffic: Version 21
NRaasTraveler: Version 87
NRaasWoohooer: Version 129
NRaasWrittenWord: Version 10
ScriptCore
Sim3.Gameplay.Objects.PlayBox
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsBakersStation
StoreObjectsCarnivalFoodMachine
StoreObjectsCarousel
StoreObjectsCowPasture
StoreObjectsCraftersConsignment
StoreObjectsDoorOfLifeAndDeath
StoreObjectsFixerCar
StoreObjectsFountainGondola
StoreObjectsGalleryShopBase
StoreObjectsGalleryShopDoor
StoreObjectsGlassAndJewelryWorkbench
StoreObjectsGondola
StoreObjectsHotTubGrottoGeo
StoreObjectsJamMakingStation
StoreObjectsMillWheel
StoreObjectsPhoneTableMidCModsuite
StoreObjectsPriusPlugin
StoreObjectsStaircaseLanding
StoreObjectsStaircaseLandingMansion
StoreObjectsStoreHarvestables
StoreObjectsTeaSet
StoreObjectsToyMachine
StoreObjectsTractor
StoreObjectsWhackAChicken
StoreObjectsZoe
System
System.Xml
TheKnifeProject
UI
cmarXmods.OutfitChanger
icarusallsorts.FutureFoodSynthesizerMenu
mscorlib
</Content>
</NRaas.ErrorTrap>


=20pxI don't know if it gives you any idea of what the problem is.


=20pxIn the meantime, is there a way I can reset all personal Nraas mod settings in-game all at once? Thanks in advance.

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Stylist CAS Mode Issues

Post by igazor » April 7th, 2019, 1:13 am

That error log is puzzling. You have a sim named Anna Olsen in this world with broken autonomy that the game cannot figure out if it should be drawing her in to rabbithole lot. The puzzling thing is that Anna is dead and is not a resident household sim ghost.

Can we confirm that you continue to get errors like this and the CAS problem on a clean game folder with no mods from sources other than NRaas at all? What about on a new test game on that clean game folder, again no mods other than NRaas? I mean, the game did not ship from EA this way, so something is indeed off-kilter here.

Also can we confirm that you are not ever loading up game saves or starting new ones by retreating the Main Menu after ending the prior one, but rather quitting all the way to the Desktop and reloading instead? (I can explain why this is problematic if necessary)

And we really need the answer to the question of what kind of install this is. I can see it's Patch 1.67, but was the original install media the retail store discs or did it come from some other source (which one)? What is the source of these store fixes mentioned , and are we talking about decrapified store content or did you mean something else -- is your store content from the actual TS3 store or again from some other source?

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Stylist CAS Mode Issues

Post by Chain_Reaction » April 7th, 2019, 6:24 pm

That error is an EA bungle with ghosts that live in the graveyard, it can be ignored or you can TA Anna to resolve it. It's not related to CAS issues which sound CC or mod related.

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Stylist CAS Mode Issues

Post by Anonymous User » April 19th, 2019, 4:11 pm

=20pxOK. Apologies for the inactivity on this thread. But now, I can't start Sims 3 without pulling [i]all [/i]the Nraas mods out. Is there a way I completely remove custom Nraas settings that I might have edited in-game, or is there another solution? Thanks in advance.

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Stylist CAS Mode Issues

Post by igazor » April 19th, 2019, 4:27 pm

If you run and save your game without NRaas mods present, then there will be no saved settings. The mod settings are stored in the game saves, they become undefined and (should) get deleted once the mods are gone. You might want to put ErrorTrap back in first though, if you are intending to add the mods back in, as it should clean up any orphaned settings that might linger.

And of course the scriptCache and the other top level cache files should be cleared (deleted) with each change to the contents of Mods or Mods\Packages.

In order to continue to try helping, afraid I'm going to have to insist on an answer to the source of install and store content question. We can see it's not Origin (current) or Steam, are these retail store discs or downloads, and from which source?

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Stylist CAS Mode Issues

Post by Anonymous User » April 19th, 2019, 10:34 pm

=20pxOK. The problem is getting more and more complicated...even to explain now, I have no idea what's going on anymore. Perhaps I'll carry on finding a solution on my own. And yes, this is an unofficial version of the Sims 3, but that wasn't the case. Thanks for your assistance anyways. ;)

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Stylist CAS Mode Issues

Post by igazor » April 20th, 2019, 2:54 am

As NRaas mods are only supported on legitimate installs of the game, and this one appears to be in question, this thread will now be locked.

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