Careers Testing Careers 88a

Tell me what you went and broke with the latest and greatest.
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sittingbear
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Careers 88a

Post by sittingbear » April 8th, 2019, 11:28 am

Everything seems to be working fine haven't noticed any problems.

LBillusion
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Careers 88a

Post by LBillusion » April 8th, 2019, 4:00 pm

I have it installed and haven't noticed any issues. Just to be clear this version only allows for changing base wage and required coworkers but doesn't affect pension, right? I've been working on adjusting my sims wages and work hours to add a touch more realism to my game.
Check out my blog - Nostalgia Gamez

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Chain_Reaction
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Post by Chain_Reaction » April 8th, 2019, 4:41 pm

Glad to hear it is working as intended. I need to start moving these to release when I have time.
LBillusion wrote:
April 8th, 2019, 4:00 pm
Just to be clear this version only allows for changing base wage and required coworkers but doesn't affect pension, right?
Yes that is correct. Also note it doesn't affect wages in worlds classified as Downtown's, i.e. Bridgeport. I do eventually want to add most of the tunings in the careers XML but pretty much each field needs special code to make sure several alarms and systems pick up the new settings so it's a tedious process.

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Missy_Hissy
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Post by Missy_Hissy » April 9th, 2019, 4:32 am

I haven't noticed any problems and I have had this installed for a while. :yes:

LBillusion
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Post by LBillusion » April 10th, 2019, 4:37 am

Chain_Reaction wrote:
April 8th, 2019, 4:41 pm
I do eventually want to add most of the tunings in the careers XML but pretty much each field needs special code to make sure several alarms and systems pick up the new settings so it's a tedious process.
If you do ever find the time a crazy person like me would find it useful. The days worked, hours per day, and wage tunings have to be set so every sim gets paid according to their level and career field. I also wanted to have a minimum wage, so I ended up making a spreadsheet.
Check out my blog - Nostalgia Gamez

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