Using Store Content for Opportunities

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Missy_Hissy
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Using Store Content for Opportunities

Post by Missy_Hissy » January 3rd, 2019, 8:27 am

There's no panic if nobody has a clue with this one. I'm working on a career where I want to use the Titanic Toy Machine from the Store for opportunities. In a nutshell, I want the Sim to make X number of a certain toy from the machine and take them to Y rabbithole. I got this all coded fine but went in game to test and while the counter shows up, the actual name of the objects do not.

I've used their GUID names in the code but it obviously doesn't work. So does anybody know how I might be able to get them to show as valid objects to have in the inventory to complete the opportunity?

Again, not to worry if nobody knows, I'm happy to muddle through. :D

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MissPatTS3
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Using Store Content for Opportunities

Post by MissPatTS3 » March 5th, 2019, 7:35 pm

Sorry I do not have an answer to this. However it got me wondering: do you know if Store content can be used for job rewards (given upon promotion, like the cop car in the Police career)?

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Using Store Content for Opportunities

Post by Missy_Hissy » March 6th, 2019, 6:21 am

At the moment, no it can't. Only Base Game items can be used for rewards. The Store content is a tricky customer at the best of times, since the code is protected. With a bit of fiddling you can get round it but even then you still face the game blinking at you like it doesn't understand what you're talking about. So sadly, the Store content can't really be used with the custom careers in any way at the moment.

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Using Store Content for Opportunities

Post by MissPatTS3 » March 6th, 2019, 3:30 pm

Thanks for your prompt reply! Wow, basegame items only, I assumed EPs items were fine. Bummer :huh:

Anyway, thanks for the tip! Wish I could be of more help with your original question.

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Using Store Content for Opportunities

Post by Missy_Hissy » March 7th, 2019, 4:36 am

I'm sure eventually, there'll be a way to amend that. The way the code operates right now is just for base game items but Chain might be able to do something with it eventually, when he's able to continue with the mods. As it is, there's usually a workaround somehow.

As for the original question, it's not a major problem. I'm sure I'll find a workaround to that too. I just drew a blank at the time but I might retry this again soon.

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Using Store Content for Opportunities

Post by MissPatTS3 » March 8th, 2019, 11:35 am

Fingers crossed! Chain is brilliant, if anyone can make this miracle happen it's definitely him.

I'm working on a custom Floristry career and the basegame rewards options in the flower area are not exactly what I'd call exciting...

Well thanks for all your insights, you're definitely the queen of custom careers :) Your tutorial helped me a lot get my first career functionning in game :)

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Using Store Content for Opportunities

Post by Missy_Hissy » March 9th, 2019, 4:47 am

For your floristry career, have you thought about experimenting with an opportunity for collecting wildflowers? Might add a little something where the rewards can't at the moment?.

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Using Store Content for Opportunities

Post by MissPatTS3 » March 9th, 2019, 3:50 pm

Right now my purpose is to give the Floristry career to townies so they can progress in a different science type career than the basegame one(s). I'll definitely keep your idea in mind though :) Thanks!

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