careers field sets

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dugie33
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careers field sets

Post by dugie33 » March 7th, 2019, 10:48 am

I see in tutorials about using booklist to create custom skills and provide books in the game. So does this mean I could have my sim go buy a book study it and improve a custom skill? If so then this could replace my need for a degree by setting a skill say automotive and requiring it be filled?

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Missy_Hissy
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careers field sets

Post by Missy_Hissy » March 7th, 2019, 10:56 am

I've never created a skill since it requires script modding and that's not something I'm experienced with. I can't find a tutorial for custom skills right now but I'm sure there must be one out there. The booklist facility does let you create custom books and journals.

dugie33
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careers field sets

Post by dugie33 » March 7th, 2019, 1:35 pm

missy do you have the info for the reward types as well? ie. Money, Item, etc?

dugie33
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careers field sets

Post by dugie33 » March 7th, 2019, 10:05 pm

Missy_hissy my biggest problem right now is lack of information. I need the information for everything you provided a ton for careers. But there appears to be a whole separate list of things I need info on outside of what you gave like on i journals, the actual career mod, the school mod and much more and unfortunately many of the links to resources here are either broken or point to the non existent wikispaces :(

any more documentation you happened to have from before everything died I will gladlly take. Anything relating to careers, school etc.

btw I cannot thank you enough for all the resources and brainstorming sessions lol.

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Missy_Hissy
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careers field sets

Post by Missy_Hissy » March 8th, 2019, 4:42 am

Most, if not all, of the features I've used for my careers over the past seven years have been found in the Careers.XML sile within the GameplayData.package. Now, if you're familiar with the workings of s3pe then I strongly recommend you look through that file. There are a few other career-related files within that package that I recommend you use for researching:
CareerEvents
Careers
Opportunities (from Base Game all the way through to EP11)
OpportunitiesVariableRewardFunctions_0xa6a00a015aa3faae


These have been invaluable sources for me, depending on what I've been looking for.
Now, the files I provided yesterday were Twallan's own resources. They were shared on the old Wikispaces and will be shared again here when the time allows. They are the only resources I saved, due to them being the only ones relevant to the projects I was working on.

I will stress at this point that much of the work I've done over the past several years has been accomplished due to simple trial and error. In actual fact I tend to talk to myself on Word more often than is probably healthy when I'm in the middle of trying a new feature :D. Sometimes the best way to learn is to quote Neil Buchanan and say 'Try it yourself!'

For the rest, I'm going to split this post into sections and try to break down some of the features for you.

The Careers Mod
I'm not absolutely certain what information you are requiring or indeed lack regarding the mod. It's basic function however is simply as a loader for custom careers, schools, afterschool activities, degrees etc. Essentially, the mod doesn't do too much by itself.

Schools
The Schools mod is a custom School loader. Basically, it will load a custom school created by yourself or another modder but features several custom schools Twallan himself made. Creating a custom school follows the same basic principles as creating a career. For reference, I strongly recommend looking at the schools Twallan made and match those to the base game code for the schools (found in the Careers XML I mentioned earlier). There is also a custom school for witches created by TheRealAnimeSpot.

Rewards
I presume by this you're referring to Career level bonuses, rather than opportunity rewards? If so then once again, I usually refer to the Careers XML to get a good idea of what sort of items are frequently used and how to code them.
If you're looking for Opportunity rewards, then the EA Scripting Constants RewardInfo document I included yesterday does feature an extensive list of the capabilities and again, I strongly recommend you refer to the Opportunity files within the GameplayData.package to see some of them put into practice.

Journals
To understand how the journals work, I recommend looking inside the Mobster Career and my Archaeology Career so you can see how it's put into practice. I have got a thread running on the Booklist and how the OmniJournals are implemented here which gives you the basic format.

Again, I strongly advise you to view the format yourself in both the Mobster and Archaeology careers. Once you know what you're doing, it comes very easily.

I do have a collection of tutorials here for many different aspects of career creating. There are many more I intend to write on different things I've experimented with but due to an unavoidable two year absence from the community, this hasn't been possible.

Is there anything else in particular you're interested in, or have I covered it?

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