There's no panic if nobody has a clue with this one. I'm working on a career where I want to use the
Titanic Toy Machine from the Store for opportunities. In a nutshell, I want the Sim to make X number of a certain toy from the machine and take them to Y rabbithole. I got this all coded fine but went in game to test and while the counter shows up, the actual name of the objects do not.
I've used their GUID names in the code but it obviously doesn't work. So does anybody know how I might be able to get them to show as valid objects to have in the inventory to complete the opportunity?
Again, not to worry if nobody knows, I'm happy to muddle through.
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Best Answer
by Chain_Reaction » December 5th, 2019, 5:31 am
Bad news. I think you're getting that because those two interactions don't have a standard instance like most interactions do. If you want to test my theory, use the 'PlayTogether' interaction instead and see if it works.
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