Correction Logs - How do I use them to fix the game?

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LumiJem
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Correction Logs - How do I use them to fix the game?

Post by LumiJem » March 4th, 2019, 4:25 am

Hi,
I just uploaded a bunch of script errors.
I wasn't sure if I uploaded them properly or if you got them ... or know they're from me. :)
Please let me know if I need to send them to you differently. Thank you!!!! Jess

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igazor
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Correction Logs - How do I use them to fix the game?

Post by igazor » March 4th, 2019, 10:08 pm

Your usage of the file manager to upload is fine (Edit: sorry, forget what I said about zipped files as per Chain's comment below).

All of these are the same errors, on a herd of wild horses with broken (corrupt) genealogy. Doesn't seem serious to me, although the errors must be really distracting from gameplay. I would suggest using MasterController on City Hall to Totally Annihilate (TA) all of the wild/homeless horses in town and add NRaas Register to the mix, optionally using its Animal Control feature to set the number of wild horses to 0, and see if that sorts things out.

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Chain_Reaction
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Correction Logs - How do I use them to fix the game?

Post by Chain_Reaction » March 5th, 2019, 12:01 am

igazor wrote:
March 4th, 2019, 10:08 pm
Your usage of the file manager to upload is fine, but in the future if you could please, if you have more than one or two logs to upload please zip the together first. Makes it easier for us to retrieve then read them.
The file manager doesn't accept zip's from users because they are meant to be using the drag and drop functionality on the editor which can't read zips.

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