Elders and dying, a question...

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JohnL83
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Elders and dying, a question...

Post by JohnL83 » February 21st, 2019, 6:31 pm

I've mentioned this before, but I've never gotten a satisfactory answer. First of all yes I've had all sorts of deaths in my games over the last year and a half or so, but I've never had an elder sim pass away from old age who was my main sim family. Also, when other elder sims have passed in my games it was when I was not playing them or they were sims never played by me.

Anyway, I am finally getting very close to the first official deaths of my very first sim couple. In real time this will be one year and aprox 4 months from my introduction to The Sims and the creation of this one original sim and then later his family. (I play several games at different times and lifespans are around 1,015 sims days, so this is why it's taken so long.)
I was wondering if there's any way to know when your active elder sim is going to pass of old age? I know it's a roll of the dice, but with all the mods and things I'm curious if we get any signs? The main reason I ask is because I want these two sims kids and grandkids, whom they are all very close to, to mourn them. I know the "propagate mourn moodlet" is supposed to pass down through immediate family, but it only seems to actually work with sims who are not active sims. If I am unclear let me elaborate. So say some random sim passes away in town. I can see that all sims related to them all get the mourn moodlet, all of them cry with a picture of that sim in the bubble. Regardless of where they live. Great! But, here is my issue: If I was playing that sim at the time of their death, the only ones who end up getting the moodlet are sims on the active lot and NOT their relations. IDK why this doesn't seem to propagate when you're playing a family, but it has yet to do so for any game I've played.
I know it seems silly, but I really want these two sims family to mourn their passing. Yes I can just give them the mourn moodlet, but they often just cry with seemingly no reason, ie: no thought bubble showing the dead sim. So I can either not play that family once they reach the age and wait for them to finally die, which could be a long time or I can kill them manually when everyone is on the lot at a party or something, which seems kind of awful.
Any suggestions on this?

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Sara_Darkees
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Elders and dying, a question...

Post by Sara_Darkees » February 21st, 2019, 7:39 pm

If I am not mistaken and if nothing has changed during the updates, everyone who was in a friendly relationship with your active ward (well, or in a love relationship), will mourn his. By the way, don't forget to have a great funeral.

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JohnL83
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Elders and dying, a question...

Post by JohnL83 » February 21st, 2019, 8:53 pm

Sara_Darkees - I've had people die before and everyone does not mourn. Even when I've had funerals, they might use some of the funeral comments, but they don't have the mourn moodlet or mourn bubble over their heads unless they were part of the active lot when the person dies. I only see it propagate to all related sims when it's a non active family. I had a sibling of one of my active sims die in another game and I didn't find out until I had a sim read the paper. I do have the stories activated for family and friends of my actives, but I must have somehow missed the sibling passing away and only caught it in the newspaper. But my sim never "heard" about it because he never had a mourn moodlet even though their relationship was over 75%.

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Elders and dying, a question...

Post by Sara_Darkees » February 21st, 2019, 9:49 pm

JohnL83 wrote:
February 21st, 2019, 8:53 pm
I had a sibling of one of my active sims die in another game and I didn't find out until I had a sim read the paper.
There's a very important point. The character must die before your eyes, not behind off-screen. When inactive sims die off-screen, they instantly become graves with their ghosts. But for your sim must come Grim Reaper, and then all friends and lovers will grieve. At least that's how it should be, that's what I know from my own experience.

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Elders and dying, a question...

Post by sheridanhoughton » February 22nd, 2019, 3:18 am

Whenever a close relative of my active sims dies, I get a mourn moodlet.
If the sim that is going to die is in my active family, I never get any warning that he/she is about to die. But all the family get the mourning moodlet after he/she dies. The spouse will get a 'heartbroken' moodlet and the rest a normal mourning moodlet.

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Elders and dying, a question...

Post by igazor » February 22nd, 2019, 11:10 am

JohnL83 post_id=63776 time=1550791897 user_id=18010 wrote: I was wondering if there's any way to know when your active elder sim is going to pass of old age?
One way is to arrange SP's settings so that an elder is due to die of old age 100% of the time when they reach the end of their lifespan or a certain point beyond that. Many of us, including me, do not like that idea.

I don't want to know in advance when my elders are due to die as that would be far too morbid for me, but I don't mind knowing when the current sim day is scheduled to be their last one. With Overwatch's debug logging switched on, a script log is generated during the startup run that among many other things lists out sims' scheduled birthday age-ups that are due to take place that day. Any elders on that list will be scheduled to "age up" to a visit from Grimmy unless the player steps in to change something or an in-game event such as life fruit, soy milk, ambrosia being consumed, an elixir or LTR being applied, etc. changes the sim's age. Or there could be a last minute scramble for a death flower.

NRaas > OW > Settings > Logging > T/F

One downside of this player information strategy is that Overwatch will produce a few more not quite as helpful logs per sim day, but unlike other mod's debugging log functions it's not many. Another is that the information presented is only for the current sim day so one has to reload the game (or somehow trigger the mod's startup run if that's possible) every sim day after midnight. I rarely play multiple sim days in a row within the same game session without saving, quitting, and reloading anyway so for me this works out well. Others may find it too intrusive or just do not want this information presented even short-term.

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