Stop extra Burglar spawning?

Role Sims, homeless, service Sims, oh my. Something tells me we're not in Sunset Valley anymore.
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Mothman
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Stop extra Burglar spawning?

Post by Mothman » February 20th, 2019, 12:07 am

There is an odd quirk regarding burglars that Register doesn't seem to fix.
I have tested this with aging turn off and story prog disabled.

Despite the fact that Register settings say that the number of burglar should be 2, and the 2 town premade burglars are perfectly fine and haven't aged, and will show up in most cases. However, every now and then the game will spawn an unnecessary "pudding face" extra burglar (often with a Hispanic looking name) to rob the very same household that I've played since the beginning of the save file. these boring, generic "pudding face" burglars always have the default male/female voice set the the pitch dead centre and always have both the Evil and Kleptomaniac traits. I prefer the premade burglars/ones I've edited in Master Controller, as they match the town themes better, and often their traits are often more diverse or just a change from the "LOL I'm an evil thief!" generic pudding face burglars.

Best Answer by igazor » February 20th, 2019, 7:02 pm
Mothman wrote:
February 20th, 2019, 6:38 pm
That's interesting. I thought burglars would only rob homes around the neighborhood with active Sims in them after 7:00. As for me using testingcheats on the useless lone firefighters, that was mainly done out of frustration as the firefighters would keeping spawning in the same spot like garden weeds - I didn't save the game after doing it.

I've just looked for Options: Sims > Options: Immigration/Emigration options to Replace Service Sims with Immigrants, and that option doesn't exist. It is version 267, for The Sims 3 version 1.69. :huh:
Good on the not saving thing after the acts of frustration. Unless one is setting up a pose or a screenshot, so would have no intention of saving, TCE deleting or MOO cheating to move sims around of any kind is never going to end well.

There are some ingredients that must be in place to see the Replace Service Sims with Immigrants option, which then unlocks the genetic options on that menu.
-- SP Progression must be running (SP > General Options > Enable Progression > True)
-- The Immigration Gauge under Options:Lots must be > 0 (actually I'm not sure about this one, it might not be required)
-- The SP Population add-on module must be in play

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sittingbear
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Stop extra Burglar spawning?

Post by sittingbear » February 20th, 2019, 1:26 am

If the 2 pre-made burglars are already busy robbing an inactive sims house which is totally possible at the same time it picked your sims house then yes the game will spawn an extra burglar. Register has no control over that and can't stop the game from doing it.

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igazor
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Stop extra Burglar spawning?

Post by igazor » February 20th, 2019, 7:21 am

What you can try is use Register's Select Service command on your residential lot menu to choose your preferred burglar (I admit this sounds silly but they are Service Sims like the others). But if the sims are deemed unavailable for whatever reason as sittingbear says, a different one will get used or a new one will spawn anyway. The service pool size settings are a guideline for the game to use, not a strict limit.

As for the newly spawned ones being pudding faced and too generic, that should be fixable for all Service Sims by way of using SP's Options: Sims > Options: Immigration/Emigration options to Replace Service Sims with Immigrants and then adjust the genetics being used for such sims from that menu in much the same way as many of us do with Options: Lots > Options: Immigration/Emigration for newly arriving resident immigrants. Note that doing so if these options had not been set before will stand to replace the genetics and therefore looks of your already existing Service Sims, including the ones you have already adjusted yourself. It may even change their names on you.
(SP Population add-on module required for all of the above)

Mothman
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Stop extra Burglar spawning?

Post by Mothman » February 20th, 2019, 9:01 am

I noticed that this mainly seems to happen while I'm messing around with Story Progression off when I reload a save file after quitting the game. A premade town burglar has only ever shown up for another household once while a teenage active Sim was sleeping over at a friend's house, and all other inactive robberies are performed by Story Progression personalities (Kleptomaniacs, Town Cat and the Town Robin), so I don't think that burglars robbing inactives is the issue. Select Service will not work on the premades if a pudding face burglar has spawned even once for the household. Other types of service Sims that I've edited such as maids or firefighters have never been replaced, unless they age to elder.

Another thing is that if a Sim is set on fire and wanders completely off of a lot and into the map itself, a lone, pudding face firefighter will spawn somewhere on the map (in the middle of the intersection in between the gym and the school in Sunset Valley and on the road behind the gym in Appaloosa Plains - there may be other places in other towns). This firefighter will do absolutely nothing but stand around performing his/her trait animations, and cannot be interacted with at all. I can use Master Controller or cheats to delete them as well as put out the Sim on fire, I've even forced the lone firefighter to move or become active - but no matter what I do, regardless if Immigration/Emigration is turned to 0, another useless firefighter will take their place in exactly the same spot. I found that very odd upon first seeing it, especially since Brave Sims will go home to take a shower and put themselves out.

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igazor
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Stop extra Burglar spawning?

Post by igazor » February 20th, 2019, 9:21 am

I'm getting a bit lost here I'm afraid but if SP's progression is off then either EA's is in control or there is no progression as per the Game Options setting. And I hope you are not really using testingcheats to delete sims. That will lead to game corruption because the testingcheats shift-click object delete only deletes a sim's body while their data remains in the game and strange things happen if/when the sim is called upon to do something in the future.

The Immigration Gauge only controls the immigration of resident sim households, not the spawning of homeless sims such as those meant to be in the service pool. The Gauge needs to be on, even if it's set to something ridiculously high like 1000 that will never generate resident sim immigration in order to work with the settings on Options: Lots and Options: Sims, but setting it to 0 will not prevent homeless NPCs from spawning as the game and/or Register think they are needed.

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Stop extra Burglar spawning?

Post by sittingbear » February 20th, 2019, 2:09 pm

Mothman wrote:
February 20th, 2019, 9:01 am
A premade town burglar has only ever shown up for another household once while a teenage active Sim was sleeping over at a friend's house, and all other inactive robberies are performed by Story Progression personalities (Kleptomaniacs, Town Cat and the Town Robin), so I don't think that burglars robbing inactives is the issue
The SP personalities theft scenarios are stimulated they don't actually steal anything it's a money transfer from the victim to the personality.
It doesn't matter which SP you're using Nraas, EA or No SP burglars will still rob houses just because you don't see it doesn't mean it doesn't happen. There are times I use MC to check the moodlets of the town and every so often I see the "Stuff Taken" moodlet that means a burglar robbed that sims house. I also remember a time with Nraas SP when my sim went to visit his neighbor that the TV was missing and the neighbor had the "Stuff Taken" moodlet and I didn't use personalities at that time. The only difference between your sim getting robbed and an inactive getting robbed is the game will replace the object that was stolen from an inactive sims house unless you either make that inactive sim active or use TCE to build/buy on that inactive sims lot then the object is lost and has to be replaced manually by the player.

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Stop extra Burglar spawning?

Post by Mothman » February 20th, 2019, 6:38 pm

That's interesting. I thought burglars would only rob homes around the neighborhood with active Sims in them after 7:00. As for me using testingcheats on the useless lone firefighters, that was mainly done out of frustration as the firefighters would keeping spawning in the same spot like garden weeds - I didn't save the game after doing it.

I've just looked for Options: Sims > Options: Immigration/Emigration options to Replace Service Sims with Immigrants, and that option doesn't exist. It is version 267, for The Sims 3 version 1.69. :huh:

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Stop extra Burglar spawning?

Post by igazor » February 20th, 2019, 7:02 pm

Mothman wrote:
February 20th, 2019, 6:38 pm
That's interesting. I thought burglars would only rob homes around the neighborhood with active Sims in them after 7:00. As for me using testingcheats on the useless lone firefighters, that was mainly done out of frustration as the firefighters would keeping spawning in the same spot like garden weeds - I didn't save the game after doing it.

I've just looked for Options: Sims > Options: Immigration/Emigration options to Replace Service Sims with Immigrants, and that option doesn't exist. It is version 267, for The Sims 3 version 1.69. :huh:
Good on the not saving thing after the acts of frustration. Unless one is setting up a pose or a screenshot, so would have no intention of saving, TCE deleting or MOO cheating to move sims around of any kind is never going to end well.

There are some ingredients that must be in place to see the Replace Service Sims with Immigrants option, which then unlocks the genetic options on that menu.
-- SP Progression must be running (SP > General Options > Enable Progression > True)
-- The Immigration Gauge under Options:Lots must be > 0 (actually I'm not sure about this one, it might not be required)
-- The SP Population add-on module must be in play

Mothman
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Stop extra Burglar spawning?

Post by Mothman » February 20th, 2019, 10:14 pm

Well it turns out I didn't have the Population module after all. After some testing, it fixes the extra burglar/pudding face problem, but it doesn't fix the useless firefighter problem. I'll have make sure that Sims aren't set on fire while on the edge of lots and that Brave/Daredevil Sims are not set on fire at all if not at home.

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