Cracking Open Shaders_Win32.precomp? (for better shaders!)

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Cracking Open Shaders_Win32.precomp? (for better shaders!)

Post by jje1000 » February 10th, 2019, 3:13 am

Don't know where to ask, but I figure this is one of the more knowledgeable TS3 forums out there.

Me and a couple of other simmers were talking about the Shaders_Win32.precomp file (located in the Installation folder, under Game/Bin/), which apparently contains the shaders for TS3.

From this post onwards: ... ost5496118

Apparently there is a continuity of the precomp file between TS3, TSM and TS4: ... ecomp-info

Any idea of how this file might be opened?

If a way is figured out of opening the file, the door might be opened up to better shaders for TS3, much like what has happened to TS2 with its assortment of shader enhancements. Heck, maybe we could figure out a way of fixing the inter-floor lighting that EA broke in WA and never bothered to fix.

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Cracking Open Shaders_Win32.precomp? (for better shaders!)

Post by Chain_Reaction » February 12th, 2019, 9:33 pm

Graphics and shaders aren't my area of expertise so I'm afraid I have no idea. I believe the light sharing was isolated due to the introduction of basements. Don't think EA could figure out how to stop the light from spreading above ground.

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