Script Errors related to elevators

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nhickman719
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Script Errors related to elevators

Post by nhickman719 » January 16th, 2019, 1:42 pm

I'm currently getting a barrage of NRaas.GoHere script errors (hundreds) from a group of Sims standing around an elevator. All of them seem to be taking actions that involve using the elevator to get to a higher floor. The problem happened almost immediately upon my household returning to their hometown from university. I am in Bridgeport, if that makes a difference. Some things I've tried that haven't solved the issue:
-Double-checked my NRaas mods (I have a lot) to ensure they are up to date
-Reset every Sim causing the error with MC
-Checked my mods for conflicts with Delphy's Dashboard (no conflicts)
-Removed a few mods that stop animations (ie a mod that removes the foot tapping animation when waiting)
Here's a link to my latest error report.

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igazor
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Script Errors related to elevators

Post by igazor » January 16th, 2019, 2:07 pm

Try using MasterController to reset the lot, not the individual sims, as doing so will also reset the elevator.

If that doesn't work, the next approach is to retreat to Edit Town, save a copy of the lot down to the bin, bulldoze, and replace it with a copy. Any sims who were there at the time will not be harmed, they will either be shoved outside or sent home (if the lot isn't already their home).

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Chain_Reaction
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Script Errors related to elevators

Post by Chain_Reaction » January 16th, 2019, 7:32 pm

Looks like a funky hot tub causing the issue to me. Reset the lot should resolve it.

nhickman719
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Script Errors related to elevators

Post by nhickman719 » January 16th, 2019, 8:31 pm

Yeah, that fixed it. Such a simple fix, just couldn't think of it. Thank you very much for the help.

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