Annoying incorrect groupings

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Sara_Darkees
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Annoying incorrect groupings

Post by Sara_Darkees » January 10th, 2019, 10:14 pm

I have a strange request, but I hope that someone will offer something. Is there a way to eliminate automatic grouping without using GoHere? I thought it was necessary to changed the minimum level of relations, because acquaintances, for example, are not grouped. But in GroupingSituations I didn't find a suitable string that is responsible for this parameter. I'm also trying to figure out which of the available parameters should be changed to avoid grouping. But it would be better if anyone tell me more specific, because who knows what my experiments will end... These groups are nothing but trouble. Of course it's great that the developers came up with it, but even just looking at the parameters, I'm perplexed. To leave the company in 4 hours to work? Why? Do these dunce deadline is burning? And also in groups incorrectly work visits to entertainment programs in rabbit holes. There is no proper fun boost if they go to the cinema, to a concert, or watch a game at the stadium together.

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Chain_Reaction
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Annoying incorrect groupings

Post by Chain_Reaction » January 11th, 2019, 9:03 am

You'll have to use gohere. This is core functionality that cannot be tuned. What's the reason you don't want to use gohere?

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Sara_Darkees
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Annoying incorrect groupings

Post by Sara_Darkees » January 11th, 2019, 10:57 am

Chain_Reaction, I've talked about it in the past. The mod is great and I like its functionality, but I have already installed and removed it three times. In its presence, there was often a failure to respond to the interaction, if the other sim is busy with something, and also some hangs. Of course, I have no doubt that some sims slow down when I do not see them, but when this happens specifically before my eyes - I begin to worry seriously. I would have left this mod, even if I didn't really need it. Let it lie to itself and didn't disturb anyone. I know that it should not change the rate of response to interactions and disrupt routing. But without it, at least, strange things do not happen before my eyes. I guess the problem might be in my game. For example, nobody to have fixed the routing of the town. And just recently I saw a breakdown. When crossing the edge of the public lot, my character suddenly disappeared. Where? Into the earth. I was able to get it out of there without resorting to the use of reset. But it's not critical, besides, it's just a guess why in the presence of GoHere repeatedly happened something that shouldn't happen. As a result, for this reason, I'm looking for alternatives. Since it is quite difficult to establish the correctness of the work of a friendly company, I hoped that there is a way to stop the grouping. Tired or very hungry sims won't be grouped either, if I'm not mistaken. Ah yes, do you happen to know how to make sims stop find attractive all in a row? It looks as absurd as possible, especially when someone comes to your sim to beat his face :huh:

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littlelambsy
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Annoying incorrect groupings

Post by littlelambsy » January 12th, 2019, 1:14 am

Which world are you playing in? Just curious. :)

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Sara_Darkees
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Annoying incorrect groupings

Post by Sara_Darkees » January 12th, 2019, 3:04 am

littlelamb, in Midnight Hollow. It is a small town, but it has a very steep terrain. There is an assumption that such towns are the most problematic, however, I'm not going to move.

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Annoying incorrect groupings

Post by bekkasan » January 12th, 2019, 8:53 am

I have a fairly large ongoing save (2 years now) in Midnight Hollow and use gohere mod. I've not noticed any particular issues with it. Everyone's system is different and has different combo's of mods though. The town does have the mountains surrounding it and that is a camera issue for sure but has not cause any routing issues for me. Do make sure you are not using Llamas with gohere though. I know that was a problem with it when I had a family in Moonlight Falls. I asked about it on the old site and was told it was the llamas. I removed the llamas rather than the mod. I guess it is possible that problem with llamas was fixed though. I dislike that chance of turning into a creepy clown so no biggie to remove them. I hope you figure it out. I just figured I would mention this just in case.

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Sara_Darkees
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Annoying incorrect groupings

Post by Sara_Darkees » January 12th, 2019, 9:30 am

I'm not sure what you're talking about, but I'm pretty sure I don't have that thing. It's good that your preservation has existed for so long, it gives me hope. However, while there are strange things with Go Here, I have to look for other solutions to the problems. However, I can lower the standards and be glad that the game at least works.

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igazor
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Annoying incorrect groupings

Post by igazor » January 12th, 2019, 9:35 am

Llamas (often spelled out as an acronym LLAMAs) are the transport booths that came with the Supernatural EP. GoHere has always hated those things with a burning passion and even having one LLAMA booth in a world will continue to cause issues with the mod. It seems counter-intuitive because one booth is actually useless as there would be nowhere to transport to, but still GoHere just doesn't know what to make of these things and errors out on world lot routing when one or more are present.

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Sara_Darkees
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Annoying incorrect groupings

Post by Sara_Darkees » January 12th, 2019, 9:50 am

No, such things I can't to have, because I haven't installed supernatural. And could you tell me if there is a mod that eliminates this attraction system between sims? This is no less annoying thing that spoils a fun pastime.

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igazor
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Annoying incorrect groupings

Post by igazor » January 12th, 2019, 9:57 am

I believe what you want is Shimrod's Romance Visibility and Attraction Disabler mod from The Sims Asylum.

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