Game Performance After awhile, sims can't use doors on community lots

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tamalinn
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After awhile, sims can't use doors on community lots

Post by tamalinn » January 7th, 2019, 4:27 pm

Hi Team, I have a weird issue that's been happening in my games for awhile. After playing a world for awhile, doors on community lots will stop working. They'll stop on one lot, and then the problem will slowly spread to more community lots. I've tried resetting the doors, but that doesn't do anything. I've tried replacing the doors, and that doesn't make a difference either. I've reset the lots to no avail. I tried putting in arches instead, but that doesn't work either. I've tried bulldozing the lot and replacing it with a version from the library, and the problem still persists. It happens on community lots in custom worlds, store worlds, and came-with-the-game worlds. When I use debug enabler to try enabling interactions, there are no interactions to enable. I've lost so many beloved games because of this issue. The only way the lots will work is if I delete a section of wall so that sims can go in and out of the buildings. Has this happened to anyone else?

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After awhile, sims can't use doors on community lots

Post by igazor » January 7th, 2019, 4:37 pm

Have you tried MC > Object Stats on one of the affected lots to look for abandoned jigs (really anything with "jig" in the name) that can then be flushed from that mod command window? I don't believe any of the things you have listed would have any impact on jigs taking up space and blocking door/archway usage except for outright replacing the lot -- that one is puzzling because these usually invisible objects should not be able to survive such a replace.

Do you by any chance have any now outdated community door mods such as MoDoor? Does the same thing happen if only NRaas mods are in play?

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After awhile, sims can't use doors on community lots

Post by tamalinn » January 7th, 2019, 5:07 pm

igazor! Thank you for the quick reply! I don't have MoDoor, but I do have the NPC door fix from Buzzler. I thought I had a mod from Nona for locking/unlocking community doors, but maybe not, because I can't find it.

So I ran Object Stats and deleted 10 jigs. My doors have interactions again! Hopefully that fixed it! Will let you know.

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After awhile, sims can't use doors on community lots

Post by tamalinn » January 7th, 2019, 5:26 pm

Boo. The doors have interactions, but sims still can't use them. I'm going to see what happens with just NRaas mods installed.

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After awhile, sims can't use doors on community lots

Post by tamalinn » January 7th, 2019, 6:43 pm

Nope. Took out everything but the NRaas mods. Still can't use the doors. :(

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After awhile, sims can't use doors on community lots

Post by igazor » January 7th, 2019, 7:02 pm

Well, that's still puzzling then. But it also sounds like you tested removing your other mods after the problem affected the world you are playing. Since the issue is one that as you reported creeps up on you after an ongoing game has been played for a while, it's going to be difficult to test mod combinations (or lack thereof) further. How long is "a while" typically, a few sim hours, real time days, months, more?

If you aren't getting any options when clicking on the doors themselves, is NRaas Selector in play and is it kicking up any script logs when you attempt to click on one or move a sim through a door/archway? Anything from ErrorTrap? Do you have GoHere in play and is it the current fully released version, not one of the prior beta testing releases?

Let's see if any other members recognize the symptoms or have any other suggestions.

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After awhile, sims can't use doors on community lots

Post by tamalinn » January 9th, 2019, 5:44 pm

Whoops, I realized I wasn't clear. I'm getting some options, but nothing to allow sims to use the door ("Go through door"). When I click on the doors on the affected lots, the options I get are, "Set as front door", "Holiday house lights", and "NRaas". If I click on anything that would require sims to use the doors on the affected lots, the action drops out of their queue once it's supposed to be the current action. They don't even have temper tantrums about not being able to get to the thing they're supposed to interact with on the other side of the door. It just disappears like I'd never requested they do it.

I have the most current fully released versions of the NRaas mods I use. I don't use Selector, but I do have both Error Trap and Go Here. Could I somehow run a script error specific to the doors on the affected lots? Like, is there anything in the NRaas submenu for Debug Enabler or Error Trap or Go Here that would allow me to run a report specific to the doors on the affected lots?

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After awhile, sims can't use doors on community lots

Post by igazor » January 9th, 2019, 6:27 pm

I feel like we're missing something here or I am forgetting to ask what should be an obvious question, but have no idea what it might be.

Would have to defer to Chain_Reaction as to the best way to troubleshoot these doors by way of dubugging utilities. ErrorTrap doesn't have an NRaas command menu, but of course some of the other mods do.

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After awhile, sims can't use doors on community lots

Post by Chain_Reaction » January 10th, 2019, 1:13 pm

If you remove GoHere, does that fix the doors? Are you using the lock filters available in that mod in any way?

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After awhile, sims can't use doors on community lots

Post by tamalinn » January 11th, 2019, 5:08 pm

I didn't have any filters set on GoHere, but I took it out, and now she can approach the door and throw a fit when she can't go through it. Progress? Oh, and when I click on the doors, the options I get are "NRaas", "Holiday House Lights..." and "Purchase Property". Sigh.

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