A Few Settings Questions

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JohnL83
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A Few Settings Questions

Post by JohnL83 » December 17th, 2018, 11:22 am

I am working on a town with all new settings. I had started a new town in Appaloosa, but everything isn't going as I really wanted so I'm going to start again, but in Riverview. I've cleared out all but a few families and individual sims from the town. I plan on adding most of my own, with a small number of sims I liked from the other towns EA packaged for us.
I've viewed a few members game settings listed on this site, like Igazor and Sara_Sims and have used a few of their ideas that I liked. Thus doing so helped me to understand a bit more about Castes and even Retuner. So I am finally getting brave enough to start using some of the other settings that I've left as default due to my lack of knowledge about them.  I still am not sure what everything does or what they all mean and while it seems like it should be self explanatory, some of us tend to be a bit thick when it comes to this stuff.  I don't seem to have the best of luck finding answers here to everything and in most cases I really have tried and even found a few answers, but not to everything so I am sorry in advance if there's stuff here the rest of you have answered before. 

First! My list of Nraas mods, in case there's one I do not have that may be tied to my questions
Error Trap
MC
MC Cheat
MC intergratoin
Once Read
Overwatch
Portrait Panel
Register
Retuner
Saver
SP
Sp Career
SP Extra
SP Population
SP Relationship
Tempest
Traveler

The Questions:
Immigration/Emigration
- 'Im' is the new people coming to live in my town and 'Em' is people leaving or moving out, correct? I'm sure that is correct, but just need to verify. 
Regarding those options: So, if I DO NOT want the game to use families from my bin (the one in Edit Town where I keep sims and families I've created) then where do I find those settings?  I've been all through SP and I didn't see this option, but I've read before that there should be a setting somewhere that specifies about bin families. Or is that in MC?
Also, I'd would not mind if the game used those families genetics to create new sims. Just as long as they are not those particular sims nor in any way directly related to them.
And what setting do I use if I just want a small amount of new sims moving in, but really prefer leaving enough room for my townies and actives to breed and spread? 
Next: Under SP>General Options> Lot Options? Emigration/Immigration there is this:
Check active relationship before Emigration (False)
Emigration Ration (0)
Immigration Gauge (0)
What do these do? I'm assuming the first means that SP will check to see if any sims who are leaving are close to, or related to my active sims? The only issue I have if that is true is that if I play several families, they don't all have the same relationships so maybe it's not okay to mess with that??
Not sure what the other two actually do though. 

I will likely add more questions to this post, right now I have forgotten several settings I didn't understand. There is just SO much to remember! I will write them down from now on cuz really IDK why I didn't to begin with. LOL 
 

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igazor
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A Few Settings Questions

Post by igazor » December 17th, 2018, 11:59 am

Immigration is sims moving into the world as residents. Emigration is sims moving out of the world (and out of the game). The latter is off by default, there is no need to change anything related to emigration unless you want that. The ration setting pertains to the amount of debt a household must be carrying (SP Money, which you do not have listed) before a debt emigration scenario will fire. Without SP Money inactive households do not pay taxes/bills and there is no debt, so this doesn't seem possible anyway. Debt emigration is not the only kind of emigration there is.

Your other questions are all (or mostly) answered here: StoryProgression-FAQ-Immigration

We can provide further guidance if you want, but the FAQ page is the best place to start. And you won't see most of the Immigration options showing up under Options:Lots > Options:Immigration/Emigration if your Immigration Gauge is 0, as that means the immigration engine is shut down. You need to set it to some positive number to unlock the other settings. Use 500 or something absurdly high if you want (there will be no immigration if the Gauge is that high) to keep the engine running and the options unlocked as you begin.

On the genetics question, if you allow the Household Bin to be used you will sometimes get clones of sims in it and sometimes the two genetic donors drawn from the bin will be the same (with the same effect). But it won't be exactly the same sims as those in the bin, the resulting immigrating sim will just look like them. You can disallow particular binned households from being used. I usually never use this feature myself and keep the bin option shut down in favor of the other two sources for genetics.

To force SP immigration to leave some houses unoccupied (may not be the ones you want, though), Options:Lots > Options:Immigration/Emigration > Minimum Empty Houses > (default is 0). Note that sims splitting away from current households may still spread out into the empty houses and other households will stay together but potentially move if they can afford to. To reserve particular houses for your own sims for future use, change the lot type to Residential Player Ownable in Edit Town and/or pull out the refrigerator, as sims will never on their own move into a residential lot that doesn't have one.

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JohnL83
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A Few Settings Questions

Post by JohnL83 » December 17th, 2018, 5:14 pm

Igazor - thanks. I click the FAQ options under those Mods and I always get "information not found" so exactly where are you clicking to find these FAQ links? I even tried finding more info on the SP Money and I keep getting "information not found"  I tried this from several links here. From the mod download page and the under "where do I find..." FAQ links and I still get the same response. :-( 

Anyway, another question about sims. What mod gives me the ability to stop sims from leaving a group and going home autonomously? Is that the "Go Here" mod?  Because I can't seem to find that option under the mods I have. I thought it may be a Retuner thing, but OMG there's so many places to look and I have no idea what type of category that would fall under. I did look under Actors and Situations, but either not there or I skimmed past it every time.  
ALSO: I unlocked the settings for Immigration as described. My next question, is the Immigrant cash range the amount they will have after buying a home or is that what they have total including their cash to buy a home? If I set that to a lower amount will  the sim or family be unable to move into a home? I went into the part about setting a price range for homes that immigrants buy, but I didn't understand the numbers listed. I'd rather the higest wealth homes NOT be moved into by immigrant sims. Most of my mansions are well over 200K in price. so what would be a good setting?

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JohnL83
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A Few Settings Questions

Post by JohnL83 » December 17th, 2018, 5:51 pm

Also, can someone explain the gauge numbers for things like Bust range and Skin Color range?  I get that one is the lower end and the other is the higher, but what is the max range? I would like my sims to be a rainbow of natural skin tones. Like real life, from pale peach to very black. The setting is currently 0:0 - 1.0 so what does that mean? How far can I go and remain realistic? Same for the other settings. The ratios are what I'm not understanding...as in... how far do they go and what would work best if I want a nice variety of sims?  Again...I'm going to assume the Default allows for a wide variety, but since I don't know this for sure I'd like to have it cleared up in laymen terms please. :-)

Also, about the lot cost range...the number there is this: 0 : 1E+07  IDK what that means. I'd like the amount new sims moving to the town can spend on a lot to be under 125K.The wealthier homes for for my townies and playable families. 

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A Few Settings Questions

Post by igazor » December 17th, 2018, 9:30 pm

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igazor
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A Few Settings Questions

Post by igazor » December 17th, 2018, 10:40 pm

I know it can be frustrating to be presented with links, on the SP modules in this case, the FAQ ?-symbols underneath each one, that go nowhere or aren't meant to be there. It's frustrating to me too, probably even more so than I've been letting on in general because I know how to fix those, the ones that should have target pages have their hyperlink targets all twisted around. But I can't fix these, page edits are currently not working for me, and I don't think we Organizers are meant to be editing the actual mod download pages (even when this does work as it's supposed to). All we can do for now is not be frustrated and instead work with the good stuff that we do have and can reach. The site is getting better bit by bit and we will resolve these things all in good time. For pages that we know are there or almost have to be there someplace but we cannot reach, remember we always have the Wikispaces versions on the Wayback Machine to fall back on.

Disable Active Go Home and Limit Go Home for Inactives are functions of the GoHere mod. I believe these are examples of changes that require scripting and, in the case of GoHere, the modified world lot routing system. Could be mistaken, but I doubt that mere tuning changes would be effective at all without the required scripting that GoHere provides.

Immigrant Cash Range is the amount an incoming household will have in cash after being provided with (purchasing) a home. Immigrant Lot Cost Range is how expensive (or cheap) you will allow homes to be that newly arriving immigrant households will end up in. If you don't want newly arriving households living on §125,000 or higher lots, then set the upper limit to §124,999. If you don't want newly arriving immigrants living on lots cheaper than §12,000, set the lower limit to §12,000. At least I think that's how this all works, try some different ranges as suggested and see what happens.

The range of "0 : 1E+07" would mean a lower limit of §0 (so no lower limit) and an upper limit of §10,000,000 (ten million, so not much of a real upper limit). Some values go into exponential notation after a certain amount or when they are very small, just as they do on most calculators.

The Bust and Fitness, etc. ranges you see under Options:Lots > Options:Immigration/Emigration are for when EA random sim generation is used, this has nothing to do with the bin but is one of the other of the three sources of immigration genetics. This is the one most players don't like (I don't mind it) because it's the one that generates "pudding" (otherwise zero slider) sims. Sorry, but I don't know where exactly you have found the Skin Tone range setting. Have you jumped into Options:Sims > Options:Immigration/Emigration rather than Options:Lots? If so, that's for Service Sims and Roommates, not resident immigrants. Or are we someplace else on that one?

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A Few Settings Questions

Post by sittingbear » December 18th, 2018, 2:34 am

igazor post_id=61272 time=1545104425 user_id=6716 wrote: Sorry, but I don't know where exactly you have found the Skin Tone range setting.

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It's in the Immigration Options as well. I've used that setting before when using SP to bring in immigrants it controls how light or dark their skin tone will be be a setting of 0 is very light and 1 is very dark.

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A Few Settings Questions

Post by igazor » December 18th, 2018, 8:59 am

sittingbear post_id=61285 time=1545118488 user_id=16428 wrote: It's in the Immigration Options as well. I've used that setting before when using SP to bring in immigrants it controls how light or dark their skin tone will be be a setting of 0 is very light and 1 is very dark.

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So I take it that the maximum range possible is 0:1 (0 through 1) and that if one wants to soften up the range selected a bit, one could use a custom range like 0.25:0.75 (0.25 through 0.75) or something like that?

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JohnL83
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A Few Settings Questions

Post by JohnL83 » December 18th, 2018, 9:19 am

Thanks both of you!  I keep forgetting about the way back wiki thing. Just for the record, I wasn't complaining about the site not having everything working. I fully understand that it's a work in progress. I just didn't know where you were finding those links and felt maybe I was doing something wrong or perhaps there was an issue on my end.  :-)
Thanks again for the info. This helps. And I'm glad to know I had the right idea rather than being way off base. LOL 
See! old dogs can learn new tricks! Problem is, we just don't always remember them the next day. :|

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A Few Settings Questions

Post by JohnL83 » December 18th, 2018, 9:31 am

igazor wrote:
December 17th, 2018, 10:40 pm
This is the one most players don't like (I don't mind it) because it's the one that generates "pudding" (otherwise zero slider) sims.
So will altering the slider settings there fix this?  I don't really mind the zero slider faces either, but more variety would still be nice, especially of families moving into town. I don't care what role sims look like so much, as long as they aren't wearing something ridiculous. RIght now if someone ends up looking too much like one of my sims I usually just edit them a bit in CAS so they have bigger noses or a different jaw line..etc.

BTW: why do some smilies/emoticons whatever,  work here while others do not? As in my post prior to this one? I got the smiley face showing but not the straight face? 

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