Game Performance Register Animal Control help

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sniper_zero
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Register Animal Control help

Post by sniper_zero » December 8th, 2018, 9:44 pm

I'm playing twinbrook right now and the lag was terrible. I remember I haven't downlaoded the world fix for it since I don't know what that will do to existing saves. So I tried deleting the pets which constantly run down the slopes and casue routing issues. I set everything to 0 for Animal Control but sometimes when I check with Total Annihilation, I still see some horses, cats and dogs spawning. Are they being adopted? I can understand the cats and dogs but I haven't encountered a situation where SP pushes for horse adoption.

I just need some confirmation on this.

 

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igazor
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Register Animal Control help

Post by igazor » December 8th, 2018, 10:13 pm

Our developer should correct me if I am mistaken, but I believe this a known issue with Register at the moment. The Animal Control settings will still allow strays to spawn when it shouldn't, but when this happens they are reported to not stay in the world/game for very long.

The Service Sim animals in the adoption and horse breeding pools wouldn't be covered by that, but they don't spawn in the world unless someone actually does adopt a pet and don't really cause any overhead because, until then, they are merely tiny (furry) bundles of data not really being used for anything.

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Post by sniper_zero » December 8th, 2018, 11:21 pm

Oh, that's rather unfortunate. How long do they stay in the world for? While they are spawning, I don't see horses coming to my lot like before.

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igazor
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Post by igazor » December 8th, 2018, 11:28 pm

Not sure as in this case I'm only going by what other players have reported. A few sim minutes, maybe a bit longer, but hopefully not long enough to be getting stuck or route failing anywhere. So it's not like the mod is totally ineffective. Animal Control is usually more critical in worlds like Isla Paradiso that have far too many traps/badly designed lots for animals to get stuck on. Twinbrook is not widely known for inducing world lot lag.

I take it your other worlds (hopefully) play better than this? Have you changed anything about your game or mods that simply work better elsewhere?

And, in case this is helpful,
TIPS-FOR-BETTER-GAME-PERFORMANCE

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sittingbear
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Post by sittingbear » December 9th, 2018, 2:21 am

Twoftmama at Sims Asylum has No Wildlife mods that I've used in conjunction with Register that seems to help with this.
Free Registration required http://simsasylum.com/tfm/

sniper_zero
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Post by sniper_zero » December 9th, 2018, 7:05 am

sittingbear wrote:
December 9th, 2018, 2:21 am
Twoftmama at Sims Asylum has No Wildlife mods that I've used in conjunction with Register that seems to help with this.
Free Registration required http://simsasylum.com/tfm/
That sounds promising. I'll check it out! So going by what igazor said earlier, sims can stil adopt animals even with that mod, correct?

igazor wrote:
December 8th, 2018, 11:28 pm
Not sure as in this case I'm only going by what other players have reported. A few sim minutes, maybe a bit longer, but hopefully not long enough to be getting stuck or route failing anywhere. So it's not like the mod is totally ineffective. Animal Control is usually more critical in worlds like Isla Paradiso that have far too many traps/badly designed lots for animals to get stuck on. Twinbrook is not widely known for inducing world lot lag.

I take it your other worlds (hopefully) play better than this? Have you changed anything about your game or mods that simply work better elsewhere?

And, in case this is helpful,
TIPS-FOR-BETTER-GAME-PERFORMANCE
I was busy supermaxing my sim at Lunar Lakes initially before switching to Lucky Palms then Twin Brook. Both the initial two worlds played very well. I actually only switched worlds because I just wanted a change of scenery after seeing the same place for 14 sims weeks each. I have the NRAAS mods and some simple scripting mods like Store All Harvestables and Store All Books but that other than that, it's just tuning mods. The settings are basically just the default setting with the exception of the celebrity system and social groups skill gain being temporarily disabled.

However, once I switched to Twinbrook, I noticed some severe lag not even 5 days into the first week.

Ahh, yes. I saw that link before in one of your posts about your 7 year-old saves. It's really good reference. Thank you.

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Chain_Reaction
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Post by Chain_Reaction » December 9th, 2018, 7:14 am

Just because they are listed doesn't mean they are spawning in the world. They could be part of the adoption pool which the settings in Register don't control. Have you seen them in the world?

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Post by sittingbear » December 9th, 2018, 1:53 pm

sniper_zero post_id=60923 time=1544357147 user_id=18918 wrote:
sittingbear post_id=60914 time=1544340077 user_id=16428 wrote: Twoftmama at Sims Asylum has No Wildlife mods that I've used in conjunction with Register that seems to help with this.
Free Registration required http://simsasylum.com/tfm/

 
That sounds promising. I'll check it out! So going by what igazor said earlier, sims can stil adopt animals even with that mod, correct?

 
As long as it's not the version that affects the pets adoption pool then they should still be able to adopt. I think there's like 3 or 4 different versions so you'll have to read the description of each and download the version that you want.
You would still have to change the settings in Register.

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WoolySmurf
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Post by WoolySmurf » December 10th, 2018, 10:29 am

I just had a horse try to use a taxi boat while routing on her own in Twinbrook. Only discovered it because the game started lagging. I do have a little bit of lag sometimes in this world (ellacharmed's fixed Twinbrook) which now makes me wonder if the wild horses try to do this sometimes too. The one in the pic is the one and only playable horse, don't think I've ever even had them in Twinbrook before.

Image

sniper_zero
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Post by sniper_zero » December 10th, 2018, 10:53 am

Chain_Reaction wrote:
December 9th, 2018, 7:14 am
Just because they are listed doesn't mean they are spawning in the world. They could be part of the adoption pool which the settings in Register don't control. Have you seen them in the world?
No, I haven't. Then is there a way to confirm if they are from the adoption pool?

WoolySmurf wrote:
December 10th, 2018, 10:29 am
I just had a horse try to use a taxi boat while routing on her own in Twinbrook. Only discovered it because the game started lagging. I do have a little bit of lag sometimes in this world (ellacharmed's fixed Twinbrook) which now makes me wonder if the wild horses try to do this sometimes too. The one in the pic is the one and only playable horse, don't think I've ever even had them in Twinbrook before.

Image
I can't say for certain. I just know that the lag largely disappeared after removing the horses from my game. And after seeing your image, I'm glad I did. The horses annoy me way too much.

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