Two Questions About Tuning Mods

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Tropical Insomniac
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Two Questions About Tuning Mods

Post by Tropical Insomniac » December 5th, 2018, 8:27 pm

After the fun I've been having with Retuner (a lot of it because of stuff folks have posted here), I decided to start looking into tuning mods, to change things that Retuner can't. Of course that leads to questions.

1. Are all the tunable settings located in the GameplayData.package file? If not, where else can I find them?

2. If changing a setting in an XML resource doesn't change the setting in-game, how do I go about finding a way to change that setting?

As an example, I was trying to make Baked Angelfood Cake selectable as a favorite food. There's a setting in the RecipeMasterlist XML that indicates whether or not a food can be set as a favorite, but changing that setting doesn't change anything in-game. The game has to store that data somewhere, so where else might it be stored?

I'm more interested in a "big picture" or "general methods" answer than I am in necessarily finding a way to change this specific setting.

(However, to make sure that I'm actually capable of creating tuning mods, I've verified that changing other settings in the same XML resource, like moving Baked Angelfood Cake from a Dessert to a Lunch food, does work. Additionally, to eliminate the possibility of a mod conflict, I've tested my mod on an installation where the only other mods present are Master Controller and Retuner.)

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igazor
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Two Questions About Tuning Mods

Post by igazor » December 5th, 2018, 9:11 pm

On (1), do you already have a copy of the game's ITUN file? This is (more or less) what Retuner can reach though, not what it can't. But in case you do not have this handy, click on the Upload button in the header of every page on this site, wait a minute or two for the File Manager to load, switch to List View, and look for the file called FullEATuning_P163.zip. The file hasn't changed since 1.63, so this one is still current and what we use to do text-based searches on tunable values.

Afraid the questions about the GameplayData.package and the Baked Angelfood Cake are beyond my pay grade, so to speak, but others here should be able to answer those. Guess it would be worth asking though, are you able to convert any food that is not currently available to be a Favorite into one that is, or is it this dish in particular that is being stubborn?

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Tropical Insomniac
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Two Questions About Tuning Mods

Post by Tropical Insomniac » December 5th, 2018, 11:53 pm

Thanks for the responses, Igazor. I do have the FullEATuning_P163 file. I've gotten a lot of good use out of it.

As for Question 2, I did not try to add other foods to the Favorites list. I did try to remove both Lobster Thermador and the vegetarian version of it from the Favorites list. That didn't work either. That's what makes me think the game is storing that data somewhere else.

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Two Questions About Tuning Mods

Post by TreyNutz » December 6th, 2018, 1:09 am

Once comment I read when I started looking into creating my own tuning files is than not every tuning value is honored by the game.  Some don't seem to have any effect.  I haven't tried modding the favorite food list, but I did once try adjusting the movie times in the Theatre rabbit hole.  That didn't work at all.

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Two Questions About Tuning Mods

Post by Tropical Insomniac » December 7th, 2018, 7:16 pm

Hmm, sounds like some values are hardcoded in. Though surely it must be possible to change those values using the same methods that people use to make script and core mods.

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Two Questions About Tuning Mods

Post by JohnL83 » December 7th, 2018, 10:52 pm

[/quote]
TreyNutz wrote:
December 6th, 2018, 1:09 am
but I did once try adjusting the movie times in the Theatre rabbit hole.  That didn't work at all.
I was so disapointed to know this fact. I think it's stilly the sims only have that small window of time to watch a movie!  I don't know how it works in other counties, but in the US movie show times during the week are often from 4pm until 11 or 12am. and weekends are often 12pm until 12am! 

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Two Questions About Tuning Mods

Post by SillySimmerGirl » December 7th, 2018, 11:18 pm

TreyNutz post_id=60772 time=1544076565 user_id=9877 wrote: I did once try adjusting the movie times in the Theatre rabbit hole.  That didn't work at all.

 
The movie times are adjustable.  They're found in the ShowVenue_0xc08b72ec427dfeff XML, which doesn't make as much sense as the movie rabbit hole, but they're there nonetheless.  I've changed mine to begin the matinee at 9AM and the evening shows to begin at noon and they work perfectly.

Hope this helps.

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Two Questions About Tuning Mods

Post by TreyNutz » December 8th, 2018, 12:19 am

SillySimmerGirl wrote:
December 7th, 2018, 11:18 pm
TreyNutz post_id=60772 time=1544076565 user_id=9877 wrote: I did once try adjusting the movie times in the Theatre rabbit hole.  That didn't work at all.

 
The movie times are adjustable.  They're found in the ShowVenue_0xc08b72ec427dfeff XML, which doesn't make as much sense as the movie rabbit hole, but they're there nonetheless.  I've changed mine to begin the matinee at 9AM and the evening shows to begin at noon and they work perfectly.

Hope this helps.
That's what I tried to mod.  Any change to movies times resulted in a 'next show tomorrow at...' message every time I tried to send a sim to teh movies and nothing was available ever.  I got that with Twoftmama's attempt, my own  tuning mod, using Retuner...  I eventually concluded that the game just doesn't honor those tuning values and or interpret different ones in a way no sim can attend movies.

I'm jealous that it works for you.  Modding those times never worked for me.

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