Apply City Hall created Castes to existing Households

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Novellasims
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Apply City Hall created Castes to existing Households

Post by Novellasims » November 1st, 2018, 1:25 pm

Hi All, 

This is my first post on thse forums and my rookie question will let you know how new to Sims 3 modding :cry:

I am creating a Medival World to play in and want the Townies to operate within their set social classes. I went to City Hall and created the following Castes 1)Royal; 2) Lords 3) Nobles 4)Priests 5)Knights 6)Craftmens 7)Merchants 8)Servants 9)Peasants

All my households are already in the world - how do I apply the castes I have created to the specific households? 

I want to turn allow immigration but only into Classes 6-9 - does anyone know how I might be abe to do this? 

Thank you for your help - and sorry for the silly question I'm sure the answer is in front of me. 

Best Answer by igazor » November 4th, 2018, 9:28 am
I may have unintentionally misled you. Defining the castes on City Hall is the right way to go. But each caste has two parts to it, the criteria for inclusion (or specify Manual, which would have no criteria), and then what it is the caste is supposed to do or how it is intended to limit or expand caste members' behavior.

On City Hall or an in-game computer,
NRaas > SP > Caste Options > (name of caste) > Caste:Automatic > False
(this specifies that the caste will be Manual so there are no criteria)

To apply the manual caste to a household, on the household lot, its map tag, or any member of it,
NRaas > SP > Household Options > Caste:Manual > (name of caste)
But unless Caste:Inherited is specified in Caste Options back on City Hall, if a sim moves out of such a household then they won't take their caste status with them. If these memberships are meant to be for life and assigned at birth, then Inherited might be the right choice there.

To apply to a sim individually,
NRaas > SP > Sim Options > Caste:Manual > (name of caste)
Applied this way, the caste membership will always stay with the sim unless you manually take it away from them.

I take it that caste members shouldn't be making babies with those of higher or lower status then they have? If they will be doing this, then that's yet another argument for Manual as otherwise the babies will end up in multiple castes each.

If you do decide to make any of these Automatic rather than Manual, this will indeed take some extra thought. For example, if an upper end household loses a lot of Net Worth, then they will automatically no longer be Lords. If they hover around the threshold, they may be Lords for a short while, then not, then Lords again, which may not be what you really want. I could also see other ways where sims might end up in multiple castes at the same time, but who wants Peasant Royals (sounds like a Charles Dickens novel or something) so after thinking about it some more maybe Manual at least to start out with might work out better for more precise control. On immigration in that case you would have to assign each incoming household to one of these castes as you see fit once the new households have arrived which may be annoying or part of the fun, whichever way you see it.  :)

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igazor
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Apply City Hall created Castes to existing Households

Post by igazor » November 1st, 2018, 1:51 pm

Hi there.

Castes can be Automatic or Manual. What drives that decision, which then dictates how sims are granted membership to each one, is what the criteria are for inclusion. What is it that makes a sim be a Lord rather than, say, a Servant? You get to decide for each one or are the criteria more defined than that?

For example, Males is an Automatic Caste. Or one could create an Automatic Caste for Virgo Male Vampires with Net Worth higher than §200,000. No one has to nor should they go around putting sims into that caste as its criteria are dictated in the caste setting under gender (occult, zodiac, net worth, etc.).

My Favorite Families (or whatever) would be a Manual Caste since there would be no automatic criteria that one could dictate for that, and they are added to the caste manually by the player at the Sim or Household levels. Manual castes, however, can also be inherited by birth if that is what is desired.

Novellasims
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Apply City Hall created Castes to existing Households

Post by Novellasims » November 4th, 2018, 9:06 am

Hi Igazor, 

Thank you for your response. 

I have to admit I hadn't thought about the requirements in that way - this has prompted me think maybe I should add a net worth requirment to the castes to help define this. The castes I have created are more about the the sims should behave when they have been assigned a caste manually. I see as per your comment I need to create the castes again at household level instead of City Hall which I have done.  

As I wish to keep immigration on - I just don't want new townies to be assigned as Royals for example when there should be only 1 Royal family I'm hoping with a high enough net worth I can stop this from happening. 

Wish me luck :) and thanks again 
 
I make Sims in LPs - Check out my channel if you're looking for some content :)
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Apply City Hall created Castes to existing Households

Post by igazor » November 4th, 2018, 9:28 am

I may have unintentionally misled you. Defining the castes on City Hall is the right way to go. But each caste has two parts to it, the criteria for inclusion (or specify Manual, which would have no criteria), and then what it is the caste is supposed to do or how it is intended to limit or expand caste members' behavior.

On City Hall or an in-game computer,
NRaas > SP > Caste Options > (name of caste) > Caste:Automatic > False
(this specifies that the caste will be Manual so there are no criteria)

To apply the manual caste to a household, on the household lot, its map tag, or any member of it,
NRaas > SP > Household Options > Caste:Manual > (name of caste)
But unless Caste:Inherited is specified in Caste Options back on City Hall, if a sim moves out of such a household then they won't take their caste status with them. If these memberships are meant to be for life and assigned at birth, then Inherited might be the right choice there.

To apply to a sim individually,
NRaas > SP > Sim Options > Caste:Manual > (name of caste)
Applied this way, the caste membership will always stay with the sim unless you manually take it away from them.

I take it that caste members shouldn't be making babies with those of higher or lower status then they have? If they will be doing this, then that's yet another argument for Manual as otherwise the babies will end up in multiple castes each.

If you do decide to make any of these Automatic rather than Manual, this will indeed take some extra thought. For example, if an upper end household loses a lot of Net Worth, then they will automatically no longer be Lords. If they hover around the threshold, they may be Lords for a short while, then not, then Lords again, which may not be what you really want. I could also see other ways where sims might end up in multiple castes at the same time, but who wants Peasant Royals (sounds like a Charles Dickens novel or something) so after thinking about it some more maybe Manual at least to start out with might work out better for more precise control. On immigration in that case you would have to assign each incoming household to one of these castes as you see fit once the new households have arrived which may be annoying or part of the fun, whichever way you see it.  :)

Novellasims
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Apply City Hall created Castes to existing Households

Post by Novellasims » November 4th, 2018, 9:52 am

Igazor - you're fantanstic - thank you for the clarity - I was literally starting to re-make the Castes. 

I will follow these directions to add to the households manully created "NRaas > SP > Household Options > Caste:Manual > (name of caste)". I do expect these caste to be inherited even if they move and have added this to the Town Hall Castes. 

You're correct I do not expect higher status to be making babies or marrying sims from lowers castes. I used Simpleminded caste settings to ensure only married sims have babies (even my peasants) http://simplemindedsims.com/2016/09/castes/ 

You're right I defnitely don't want Peasant Royals - but I definitely like the idea of Sims losing their Lordships and moving down to Noble or Merchant if they loose a significant networth. I also love the idea of the reverse occuring and Peasant worksing their way up to nobility. I might periodically monitor the households castes to see if this actually occurs. 

I will take your advice and monitor the immigrated sims to see what catse they may be assigned to and modify accordingly. 

Thank you!

 
I make Sims in LPs - Check out my channel if you're looking for some content :)
**https://www.youtube.com/channel/UCtrC2q ... XDki5TZcaA**

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