Sim Reset

The mod that's bigger than 80's hair. We promise to help tame the beast.
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oxJennxo
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Sim Reset

Post by oxJennxo » October 19th, 2018, 8:25 am

I have a hostage situation going on in my game.  The only time the hostage resets upon loading the game, is when SP is installed.  She has been happily starving in her box for 3 days.  I have OW in, but she is still trapped after turning off the stuck check, reset check, and instantation check.  MC does not reset her.  

What setting in SP should I turn off to keep her from resetting?  I get points in my challenge for having hostages/killing prisoners.

Thanks.

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igazor
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Sim Reset

Post by igazor » October 19th, 2018, 11:46 am

It seems kind of strange to me that SP is the factor causing the resets, this might be something I've never encountered before. Is there an accompanying script (error) log to go with the unwanted resets? Maybe something within SP is making them happen faster than they otherwise would. MC would not be relevant, MC actually does nothing at all on its own. It's a player controlled command center.

If a sim is off of their own home lot, their needs are not being met, and they have no clear path to go home and take care of themselves, the game itself as of one of the later patches will often reset them and it will also react (eventually it seems) to chronic routing failures. It's sometimes difficult to tell the difference between the game doing that and an OW reset, except it would be more clear in this case since you have that OW feature switched off. I don't think there is any way to stop the game from doing that. You might try giving her more room to move around where she is locked in, but not holding out hope that's really going to help.

This is why we always say that dates ending up with "so then I locked them in the garage (basement, attic, etc.) and they are still in there" never really end well.  :|

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oxJennxo
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Sim Reset

Post by oxJennxo » October 19th, 2018, 11:59 am

Without SP in, she stayed in her box for three days and finally died.  Service sims (mascot, mailman, papparazi) seem to poof no matter what.  The resident sim, Mai Lua, stayed in her box until I put SP.  The lot was never unpaused before she poofed away, so I figure it must be an something the game did not like with that.

I did notice a script error, but I thought it was a stuck sim (Rigger Mortis was throwing errors elsewhere until I reset him). 

I actually have no clue how to show my ET code, so I used the little button above.   

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="CurrentTip"/>
<Enumerator value="1"/>
<Content>


-- Script Errors --

No Proxy
 Counter: 1
 Sim-Time: Sun. at 8:01 AM
 Start-Time: 10/19/2018 05:20:02
 PreLoadup-Time: 10/19/2018 05:20:19
 Loadup-Time: 10/19/2018 05:22:23
 Log-Time: 10/19/2018 05:24:22

System.InvalidOperationException: Collection was modified;enumeration operation may not execute.
#0: 0x0000e throw      in System.Collections.Generic.List`1+Enumerator:MoveNext () ()
#1: 0x00020 callvirt   in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:EnsureSimsHaveWorkOutfit () ()
#2: 0x00009 ldthis     in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:Simulate () ()
#3: 0x00027 ldthis     in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Services:Simulate () ()
#4: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Loaded Assemblies:
 11647013837200
 43869708305341
 49148900819473
 52463421756649
 58890925931088
 70214830780050
 77474863772658
 Arsil_ToddlerSleepingMat
 NRaasCareer: Version 87
 NRaasConsigner: Version 22
 NRaasDebugEnabler: Version 54
 NRaasDecensor: Version 14
 NRaasDreamer: Version 15
 NRaasErrorTrap: Version 100
 NRaasGoHere: Version 44
 NRaasHomeOpener: Version 11
 NRaasHybrid: Version 10
 NRaasMover: Version 28
 NRaasOnceRead: Version 13
 NRaasOnceReadTablet: Version 13
 NRaasPorter: Version 42
 NRaasPortraitPanel: Version 33
 NRaasRegister: Version 81
 NRaasRelationshipPanel: Version 20
 NRaasSaver: Version 21
 NRaasSecondImage: Version 5
 NRaasSelector: Version 13
 NRaasShooless: Version 18
 NRaasSleepFreedom: Version 21
 NRaasTagger: Version 4
 NRaasTraveler: Version 87
 NRaasWoohooer: Version 129
 NRaasWoohooerKamaSimtra: Version 129
 NRaasWrittenWord: Version 10
 NoVampireGlow
 Nona_SuperHamper
 ScriptCore
 SimIFace
 Sims3GameplayObjects
 Sims3GameplaySystems
 Sims3Metadata
 Sims3StoreObjects
 StoreObjectsBakersStation
 StoreObjectsCarnivalFoodMachine
 StoreObjectsCarousel
 StoreObjectsCowPasture
 StoreObjectsCraftersConsignment
 StoreObjectsDoorOfLifeAndDeath
 StoreObjectsFixerCar
 StoreObjectsFountainGondola
 StoreObjectsGalleryShopBase
 StoreObjectsGalleryShopDoor
 StoreObjectsGlassAndJewelryWorkbench
 StoreObjectsGondola
 StoreObjectsHotTubGrottoGeo
 StoreObjectsJamMakingStation
 StoreObjectsMillWheel
 StoreObjectsPhoneTableMidCModsuite
 StoreObjectsPriusPlugin
 StoreObjectsRollerCoaster
 StoreObjectsStaircaseLanding
 StoreObjectsStaircaseLandingMansion
 StoreObjectsStoreHarvestables
 StoreObjectsTeaSet
 StoreObjectsToyMachine
 StoreObjectsTractor
 StoreObjectsWhackAChicken
 StoreObjectsZoe
 System
 System.Xml
 UI
 cmar.morphingPenis
 icarusallsorts.PoolLifeguard
 icarusallsorts.ServeMeals
 mscorlib
 velocitygrass_AddAnyLotSize
</Content>
</NRaas.ErrorTrap>

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igazor
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Sim Reset

Post by igazor » October 19th, 2018, 12:12 pm

Yeah, I don't think that error log is relevant either and although you probably already realize this, at the time it was thrown the SP mod was not present.

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oxJennxo
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Sim Reset

Post by oxJennxo » October 19th, 2018, 12:29 pm

Yeah, that was the just the closest one to the time that I had the reset issue.  The only ET record I have withSP installed, was some social jig thing.  I think I had it without it in also, so I figured it was irrelevent. 

Also, she seems to reset after SP is in, but before I unpause the game.  So, I don't even get the notification that SP is loaded in before she is gone.  I will try again later and see if I can recreate it and get an ET record of it.

Thanks!

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oxJennxo
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Sim Reset

Post by oxJennxo » October 21st, 2018, 5:23 am

My internet was out all day yesterday, so I could not get back here.  Image

I think it was a glitch in the game and nothing to do with any mod.  I just put SP back in (3 game weeks after the first try) and Hyun-Moon and Nadia Cho (my two current hostages) and they are still there after putting SP back in.  Hyun-Moon has been there a few days because werewolves take forever to starve to death or something.

Thanks for the help and sorry I had to bother you with this nonsense.

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