Correction Logs - How do I use them to fix the game?

A null value was encountered where this forum description was required.
LumiJem
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Correction Logs - How do I use them to fix the game?

Post by LumiJem » October 18th, 2018, 2:38 pm

I'm new to NRAAS and just started using ErrorTrap. I got a scripterror correction log, but unsure how to use it to fix the game. I tried to upload it, but the upload option just keeps spinning. The error popped up when my sim went to complete an opportunity, something about using her psychic skills to help the police investigate. Then the error popped up, kicked my sim out of the opportunity and sent her home. 

Just wondering what I need to do on my end now. Thanks!!!

Here's some sample clips of what the two logs looks like: 
Correction Logs -- Out of World Object Found 2: Sims3.Gameplay.Objects.FoodObjects.Basil Out of World Object Found 2: Sims3.Gameplay.Objects.Gardening.OmniPlantSeed Destroyed Object Found: Sims3.Gameplay.Objects.Door.DoorSingleColonialContemporary Out of World Object Found 2: Sims3.Gameplay.Objects.FoodObjects.Wonderpetal Out of World Object Found 2: Sims3.Gameplay.Objects.FoodObjects.Greenleaf Destroyed Object Found: Sims3.Gameplay.Objects.Door.DoorSingleMission2x1 Out of World Object Found 2: Sims3.Gameplay.Objects.FoodObjects.FlameFruit Destroyed Object Found: Sims3.Gameplay.Objects.Door.DoorSingleCountry Out of 
Sims3.Gameplay.Objects.FoodObjects.Lavender (ID=0x4b270096686fca90) Destroyed: Sims3.Gameplay.Objects.FoodObjects.Chamomile (ID=0x4b270096686fce00) Destroyed: Sims3.Gameplay.Objects.FoodObjects.Cinnamon (ID=0x4b270096686fcac0) Destroyed: 


1: Watch the Show Sims3.Gameplay.Objects.PerformanceObjects.ShowStage+WatchTheShow+Definition Sims3.Gameplay.Objects.PerformanceObjects.ShowStage+WatchTheShow+Definition UserDirected Counter: 1 Sim-Time: Tue. at 11:28 AM Start-Time: 10/17/2018 18:33:17 PreLoadup-Time: 10/17/2018 18:34:45 Loadup-Time: 10/17/2018 18:44:13 Log-Time: 10/18/2018 02:37:41 System.NullReferenceException: A null value was found where an object instance was required. #0: 0x006fa callvirt in Sims3.Gameplay.Rewards.Sims3.Gameplay.Rewards.RewardsManager:GiveRewards (System.Collections.ArrayList,Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.GameObject,System.Collections.Generic.List`1,Sims3.Gameplay.Opportunities.Opportunity,Sims3.Gameplay.ActorSystems.Origin,string&,bool,bool) ([2CA206A8] [3DD35C00] [47D67EA0] [-8589934592/0xfffffffe00000000] [7D3EA6C0] [411666099] [990412D0] [0] [0] ) #1: 0x0001e call in Sims3.Gameplay.Rewards.Sims3.Gameplay.Rewards.RewardsManager:GiveRewards (System.Collections.ArrayList,Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.GameObject,System.Collections.Generic.List`1,Sims3.Gameplay.Opportunities.Opportunity,Sims3.Gameplay.ActorSystems.Origin,string&) ([2CA206A8] [3DD35C00] [47D67EA0] [0/0x0] [7D3EA6C0] [411666099] [990412D0] ) #2: 0x000e0 call in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.Opportunity:OnCompletion (Sims3.Gameplay.Opportunities.OpportunityNames&) (7D3EA6C0 [-1727786492] ) #3: 0x0005f callvirt in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.OpportunityManager:UpdateOpportunities () () #4: 0x000a4 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () () #5: 0x0028f ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () () #6: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Loaded Assemblies: NRaasErrorTrap: Version 100 NRaasTraveler: Version 87 ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsPhoneTableMidCModsuite StoreObjectsTractor StoreObjectsTreeOfProsperity System System.Xml UI mscorlib 

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C-Dark
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Correction Logs - How do I use them to fix the game?

Post by C-Dark » October 18th, 2018, 3:15 pm

Sorry, I cannot look deeper into that. The paisted text is not easy to read, because the format is different as when you open it with your editor. You may can offer the error file via dropbox f.i.,
until someone, who is more expert, can help you,
you can look into this ErrorTrap Reading Logs: https://web.archive.org/web/20180222050 ... ing%20Logs
Its a snap of the previous Nraas page which did close 2 weeks ago. I'm sure this page will be available here soon.
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Correction Logs - How do I use them to fix the game?

Post by igazor » October 18th, 2018, 4:27 pm

Yes, we do need to see script logs in their entirety (one way or another) rather than pasted into message board postings I'm afraid. But I can offer a little more information as well.

The logs are how the mod communicates with us, the players. ErrorTrap can be chatty at times and that which are designated as Correction and Dereferencing Logs are not really errors but evidence that the mod is doing what it is supposed to as it detects and removes useless data from our games. The second one is logging an actual error that the mod has captured ("trapped") and does involve an opportunity that got broken, but this is where we really need to see the entire log file if we can to see if it gives up more information to work with.

LumiJem
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Correction Logs - How do I use them to fix the game?

Post by LumiJem » October 18th, 2018, 6:10 pm

Thanks so much for the explaination and quick reply!

Is there a direct link you can provide me to upload my logs? Or an email?

For some reason the upload button keeps telling me "local host refused to connect"

Thank you very much!
Jess

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Correction Logs - How do I use them to fix the game?

Post by Chain_Reaction » October 18th, 2018, 6:34 pm

Don't worry about uploading, I was able to decipher it from the paste. Is it possible you have other tuning mods installed? One of them may be outdated. Try your game with only NRaas mods and see if you get a different result.

LumiJem
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Correction Logs - How do I use them to fix the game?

Post by LumiJem » October 25th, 2018, 4:12 pm

Thank you so so SO much! I found a Resource CFG file, still not sure what it was, but that was the only non-nraas thing I could find. Deleted it. Game is working smoothly now. No script errors! 
I think there may be a sims glitch w a singing opportunity at the big boss warehouse bc that set off the script error hard! So, just not gonna do that opportunity. LOL 

Again, thank you, thank you, thank you! 7 days later and Lumi Jem is back to life!!! Thanks!

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Correction Logs - How do I use them to fix the game?

Post by igazor » October 25th, 2018, 4:20 pm

I hate to have to point this out, but if you deleted the Resource.cfg file from your Mods folder (not Packages, there should not be one in there as well), then none of your mods will work at all. It is a required part of the framework that allows the game to read and process package file content.

Of course, if you have no mods in play then you have no script errors.

LumiJem
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Correction Logs - How do I use them to fix the game?

Post by LumiJem » October 25th, 2018, 5:05 pm

LOL. Oops. Ok, I'll toss that sucker back in the Mods folder. Thanks, man. 

I'll try again. Thank you!!

 

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Correction Logs - How do I use them to fix the game?

Post by LumiJem » November 3rd, 2018, 1:37 pm

Hi All, 
So it seems my game freaks out mostly when I try to travel. Is there somewhere I can upload the script error messages? The Upload option keeps telling me "localhost refused to connect."  I only have two mods, nraas script error and nraas travelor. Thank you much! 
-Jess

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Correction Logs - How do I use them to fix the game?

Post by igazor » November 3rd, 2018, 1:54 pm

The upload mechansim on this site is not yet functional. We ask that players who have script logs they need us to help interpret zip them together, upload them to a third party file hosting site (DropBox, MediaFire, whatever you may like to use, most of them have free versions), and provide a link so we can take a look.

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