Request: Make poly-jealousy actually work

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Nobody_Important
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Request: Make poly-jealousy actually work

Post by Nobody_Important » May 16th, 2017, 5:32 pm

Well it's been a while since a feature request, but i figured that this would be so minimal someone like twallan or anyone else who actually knows how to script things in the Sims3 could do it in a minute.

Basically the issue is the one outlined here:
http://modthesims.info/showthread.php?p ... ost5210070
Sims can't enter a proper polyamorous relationship post Generations, because the mods available and the LTRs available disable the RomanticReputation system entirely for that sim, or for the whole game.

I have two proposed solutions:

A) The short and neat solution: Literally the same code sniplet that Woohooer uses if Polyamorous Woohoo Jealousy is set to True, to disable normal jealousy, should be injected into the event handler dishing out relationship visibility according to kRomanceVisibilityPoints.
This would effectively render 3-or-more-way consensual relationships invisible to the RomanticReputation system (probably the best, since the game doesn't handle them well anyway) with a very simple and easy thing already implemented in Woohooer for a different thing.

B) Take the same code snippet, but instead of making it be executed wherever kRomanceVisibilityPoints is used, it should be used wherever the RomanticReputation system tries to add negative moodlets, or populate the list of available interactions for played sims and NPCs.
This would be more elegant, since the positive moodlets would still be available to the group, and "confess to cheating" and whatnot would disappear from the menu for the group, but it would be more difficult to implement as these are separate events and not just one place where the variable is used, and i can't really imagine how they are being handled.

Anyway, if anyone can mod this in or if Woohooer could be changed to actually restore the functionality to the "Polyamorous Woohoo Jealousy" option, that would be great. Together with the options outlined on the "Relationships" page, this would finally enable actual poly relationships.

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Chain_Reaction
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Post by Chain_Reaction » May 19th, 2017, 8:11 am

First, nothing created for this game happens in a minute or is simple, even for those of us experienced. If it did there would be a lot more people modding for it. :)

Second, changes to the reputation system have been on the table but I haven't had time to implement them. It's a messy system that generally should be disabled, and is not easy to access without core modding which would be why twallan left it alone.

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