How did you make quads happen?

🔥🔥🔥👅👅👅👀👀👀‼‼ Enough said.
Post Reply
simmer-garten
Reactions:
Posts: 2
Joined: April 2nd, 2016, 6:00 pm

How did you make quads happen?

Post by simmer-garten » April 7th, 2016, 7:04 pm

I wasn't quite sure where to put this, since it's not a problem with the mod, but a question about its coding. Does anyone know from a coding standpoint how twallan got the game to produce four babies in a Sim pregnancy? Like, was the script already hidden in the game files, or was it entirely new on his part? I'm wondering because I'd like to try my hand at a mod for more multiples (quints/etc.) if and when I learn how to mod the game beyond XML tuning. Thanks in advance, and sorry if my question is in the wrong place!

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7595
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » April 8th, 2016, 3:30 am

It wasn't part of the game, no. Woohooer replaces the give birth interaction with one that proxies the Sims entire pregnancy class with a custom one that handles quads.

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7595
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » April 8th, 2016, 3:31 am

It should probably be noted any other mod that does such would be incompatible with woohooer.

simmer-garten
Reactions:
Posts: 2
Joined: April 2nd, 2016, 6:00 pm

Post by simmer-garten » April 9th, 2016, 3:55 pm

Good to know. Would it be possible for that custom pregnancy class that Woohooer provides to handle more than quads, so that maybe it could be used as a replacement for that part of Woohooer?

Post Reply