Mod Not Working - Can't Click on Any Comp
- igazor
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I'm sorry that the Woohooer mod is continuing to give you trouble. But the fact is that we have many thousands of users, the vast majority of whom have similar systems to yours and for whom Woohooer works as expected. That indicates there is something different about the contents of your game folder or your program install install from theirs (and mine) that is getting in the way. Operating systems and video cards don't matter when it comes to menus misbehaving like you describe, but I'm on a similar setup, actually not as strong as yours.
The next steps if you wish to continue troubleshooting are:
1 - The SuperPatcher. As I indicated above, the Launcher is famous for doing an incomplete patch job along the way and still reporting that it's done; there are many mods including ours that do not like the incomplete bits. With the SuperPatcher, you can force the patch to run again anyway and that has fixed many players' games.
http://help.ea.com/en/article/the-sims-3-super-patcher
2 - As J4Ks suggested, then next step if that doesn't bring relief is to pull your game folder out entirely to your Desktop, start the game to make it create a new one, redo the Framework with a fresh Resource.cfg file and put in a freshly downloaded copy of Woohooer v128 only. Then begin a new test game and see how it behaves. This is commonly called the Vanilla Folder test.
I'm afraid there really isn't anything else we can look into on our end as this mod just doesn't misbehave like that for us.
The next steps if you wish to continue troubleshooting are:
1 - The SuperPatcher. As I indicated above, the Launcher is famous for doing an incomplete patch job along the way and still reporting that it's done; there are many mods including ours that do not like the incomplete bits. With the SuperPatcher, you can force the patch to run again anyway and that has fixed many players' games.
http://help.ea.com/en/article/the-sims-3-super-patcher
2 - As J4Ks suggested, then next step if that doesn't bring relief is to pull your game folder out entirely to your Desktop, start the game to make it create a new one, redo the Framework with a fresh Resource.cfg file and put in a freshly downloaded copy of Woohooer v128 only. Then begin a new test game and see how it behaves. This is commonly called the Vanilla Folder test.
I'm afraid there really isn't anything else we can look into on our end as this mod just doesn't misbehave like that for us.
OK, I didn't go to drastic measures and go w/the vanilla route. So far, I've tested it out in other worlds and also a new RH. In every single world that I went to, everything worked fine and I had all interactions on the comp. In the new RH I was not able to choose and then load a family.
I have not d/led the super patch yet b/c it is version 1.67.2 and my game is at that identical patch lev and it says that my game is up to date. Do you recommend I d/l it anyway? So far, my conclusion is that this problem seems to be related to RH only. I do have other problems w/houses not placing on the correct size lots and some lots, if they are bulldozed, cannot have any other plats put there at all. Carl and Pam tested that out for me and were able to replicate it. I'm maybe wondering if you or anybody else can start up a new game in Roaring Heights and see what comes of it? This is just to see if the problem can be replicated.
I have not d/led the super patch yet b/c it is version 1.67.2 and my game is at that identical patch lev and it says that my game is up to date. Do you recommend I d/l it anyway? So far, my conclusion is that this problem seems to be related to RH only. I do have other problems w/houses not placing on the correct size lots and some lots, if they are bulldozed, cannot have any other plats put there at all. Carl and Pam tested that out for me and were able to replicate it. I'm maybe wondering if you or anybody else can start up a new game in Roaring Heights and see what comes of it? This is just to see if the problem can be replicated.
- igazor
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Someone else will have to test RH for you -- afraid I don't have that one.
And yes on the SuperPatch. The absolute worst thing it can do is waste your time. You do have to instruct it to (re)patch anyway if you game is already identifying as 1.67.2, but it will do that even if some bits and bytes are missing.
But glad to hear your game and Woohooer are working well together, all except in RH. I wonder if you got a "bad" download/install of that world?
And yes on the SuperPatch. The absolute worst thing it can do is waste your time. You do have to instruct it to (re)patch anyway if you game is already identifying as 1.67.2, but it will do that even if some bits and bytes are missing.
But glad to hear your game and Woohooer are working well together, all except in RH. I wonder if you got a "bad" download/install of that world?
- igazor
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Oh, and BTW you mentioned much earlier something about having to repurchase ITF. Just in case you didn't know, if you had registered the now lost copy on the TS3 site, you then have the rights to download and install the digital version via Origin at no extra charge if you want to. As that would be the most recently released EP, I believe that means you could run a mixed install without ever having to load up from a disk again.
I think I might not have registered it b/c I have so much trouble w/EA. Recently I had to "change" my pw again b/c their site would not accept it as I typed it in (correctly). I went through the change process, choosing the same pw and it took. I'll probably have to do that again pretty soon. As for RH, I could try re-d/ling and see what happens. As I said though, Carl and Pam were able to replicate the problem w/the lots so it's an EA bug as usual. In fact RH seems to be the buggiest, most slapped together, sloppy programming I have ever seen! I'll re-d/l the patch too just to be sure.
Hi. I loaded a saved game - it didn't have a picture of my sim's home. Huh. Odd. Started to play, and discovered that clicking on stuff in inventory didn't bring up a menu like it usually does. Examples: Clicking on the miner doesn't bring up a menu to put it in inventory. Clicking on my Plumbot made super spice in her invantory doesn't allow me to give it to my plantsim child or even place it on a table - stuff like that.
I have Decensor 14. ErrorTrap 100, MasterController 133b, +MasterControllerCheats132, Once Read 13, Overwatch 120a and Traveler 86. I have no other mods but these NRAAS mods.
I also have a new scripterror file.
I've been getting script error xml files for a while now, but they don't say which mod or what caused the error file to be made.
So, the answer seems to be to zip up my SIMS 3 game folder, make a new Sims 3 Game folder, and put in one mod at a time and see if it crashes?
I have Decensor 14. ErrorTrap 100, MasterController 133b, +MasterControllerCheats132, Once Read 13, Overwatch 120a and Traveler 86. I have no other mods but these NRAAS mods.
I also have a new scripterror file.
I've been getting script error xml files for a while now, but they don't say which mod or what caused the error file to be made.
So, the answer seems to be to zip up my SIMS 3 game folder, make a new Sims 3 Game folder, and put in one mod at a time and see if it crashes?
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, SP3, EP4, SP4, SP5, EP6, SP7, EP7, EP8, SP8, EP9, EP10, SP9, EP11"/>
<Enumerator value="1"/>
<Content>
-- Correction Logs --
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed1
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed1
Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackJuice
Out of World Object Found 2: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro
Out of World Object Found 2: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro
Out of World Object Found 2: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro
Out of World Object Found 2: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed2
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarNormal1
SimDescription Removed: Jessica Willow
SimDescription Removed: Shadia Rashid
SimDescription Removed: Marshall Curious
SimDescription Removed: Harwood Clay
Destroyed: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro (ID=0xd2af006bfa3b94f0)
Destroyed: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro (ID=0xd2af006bfa3b9680)
Destroyed: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro (ID=0xd2af006bfa3b94e0)
Destroyed: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro (ID=0xd2af006bfa3b9670)
<ModVersion value="100"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, SP3, EP4, SP4, SP5, EP6, SP7, EP7, EP8, SP8, EP9, EP10, SP9, EP11"/>
<Enumerator value="1"/>
<Content>
-- Correction Logs --
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed1
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed1
Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackJuice
Out of World Object Found 2: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro
Out of World Object Found 2: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro
Out of World Object Found 2: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro
Out of World Object Found 2: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed2
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarNormal1
SimDescription Removed: Jessica Willow
SimDescription Removed: Shadia Rashid
SimDescription Removed: Marshall Curious
SimDescription Removed: Harwood Clay
Destroyed: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro (ID=0xd2af006bfa3b94f0)
Destroyed: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro (ID=0xd2af006bfa3b9680)
Destroyed: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro (ID=0xd2af006bfa3b94e0)
Destroyed: Sims3.Gameplay.Objects.Tables.Mimics.TableDiningBistro (ID=0xd2af006bfa3b9670)