Harder to Woo

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jessallie
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Harder to Woo

Post by jessallie » June 20th, 2017, 12:42 pm

Ever since I've downloaded this mod I'm having the most difficult time romancing a sim (it was easier before I downloaded it). It takes forever flirting to even get to first kiss or hold hands. The options take practically a whole sim day to get anywhere past flirting (sometimes even requiring a 2nd invite out). I must have my options set wrong but I can't figure out what way to have it set. My sims will never woo hoo at this rate. What's the best settings for speedier romance? Thanks in advance.

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igazor
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Post by igazor » June 20th, 2017, 5:57 pm

Hi there. Generally speaking, it's best to post general and "How Do I?" type questions to the general Chatterbox message board. These mod specific boards do not get much viewership and are really intended for bug reports, script log upload threads, and discussions with the developer.
http://nraas.wikispaces.com/page/messages/Chatterbox

But let's see if I can be helpful here; we'll allow a re-post on CB if we need help from more members.

Woohooer is a romance manager. It's settings can be leveraged to make romantic activities easier, more complicated, or even impossible to get through but its settings are always townwide as opposed to, say, StoryProgression that has many settings that can be applied to specific sims, households, or castes (groups of sims). In other words, if we add a huge bonus to sims' interest in romantic activities and woohooing through this mod, which we can do, it will affect everyone in the world and may not be exactly what you had in mind.

What most of us like about this mod is that even without too many settings adjustments, the possibility or impossibility of romantic activity just becomes more realistic than what EA provides. I would strongly recommend the mod's Scoring add-on module and its Trait Scoring option to enhance such realism.

Having said all of that, taking an entire day of actions to get from Sim A thinks Sim B is "okay" to "being flrty" to "alluring" and finally "irresistible" is a pretty absurd way to spend time. There could be dozens reasons why you are seeing this no matter what kinds of settings you have, but apologies if you already know these things.

-- Sim A and Sim B are total strangers or don't actually like each other (what is their long-term relationship score towards each other, are they friends or more yet?)

-- The two sims are just not attracted to each other. When both of them are in a room together, what do you get for the other on a Scan Room (run on the active sim)? Anything over 100?

-- The two sims don't really know anything about each other yet -- traits, career, alma mater, zodiac sign, the more they know the more they will be attracted to each other (or not).

-- Neither sim is skilled in charisma, so they can chat about the weather or whatever half the day and still be less than friends and not know each other's traits.

-- You are working against at least one sim's gender preference instead of with it, and/or they have too many trait incompatibilities or one of them has a really negative reputation.

-- At least one sim is having short-term issues -- low moods, they have other needs not being met (tired, hungry, hygiene, bladder, etc.), in a cooldown period over a recent breakup with a different sim, upset about something else unrelated, etc.

-- The other sim is happily in a committed relationship already and is not pre-disposed to cheating.

But in case you are certain absolutely none of the above could possibly apply to what you are seeing in-game, and the two sims in question already know each other and really should be more attracted to each other without all that work, and this seems to be happening townwide, then we can talk about softening some of the settings, especially Base Chance Scorings, on

NRaas > Woohooer > Romance and
NRaas > Woohooer > Woohoo > Species > Human

I usually prefer to break out the cinnamon and romantic drinks instead, some use elixirs, but we each have our ways of convincing sims what (and who) is good for them. :)

jessallie
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Post by jessallie » June 20th, 2017, 8:29 pm

It seems like an issue more than a how do I. But it could very well be something I have not checked on/off in the options so I can't rule that out. It is happening townwide. Some a little bit harder than others, but still too much work at almost every instance. They do seem attracted to one another in that they don't spurn each others advances and welcome the flirting with pink hearts but that's as far as it goes without a lot of work and repetitive flirting, complimenting, etc. At one instance a whole night of flirting and didn't even get the option to invite out the next day or in their friends list. All that work for nothing. Unfortunately don't have WA so I don't have any nectars :(

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igazor
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Post by igazor » June 20th, 2017, 9:31 pm

Cinnamon is from Uni and Romantic Drinks are from LateNite (mixology skill or a trip to a bar that serves them required).

But anyway...it's Scan Room that will tell us if two sims really have any attraction to each other. If that comes up with zeros with sims who by then already know each other, then the task becomes figuring out why. But if you want to makes things easier to get through generally again Trait Scoring on the Scoring add-on module and then this might help:
NRaas > Woohooer > Romance > Species:Human > Romance Base Chance Scoring > (default is 25, set it higher)
NRaas > Woohooer > Woohoo > Species:Human > Woohoo Base Chance Scoring > (default is 25 for adults, 50 for teens, set either one or both higher)

Or...if you think you have adjusted Woohooer's default settings already possibly not in your sims' favor and want to reset them to see if starting over fresh helps, then NRaas > Woohooer > Total Reset.

jessallie
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Post by jessallie » June 22nd, 2017, 6:40 pm

Thanks the scoring seems to have helped it be a little easier.

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