Monster Masher and Grave Robber

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namaradus
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Monster Masher and Grave Robber

Post by namaradus » July 17th, 2016, 6:20 pm

Not sure if it's supposed to be this way but with the current EP's I have installed these 2 challenges are not achievable
It tells me that I need 16 ghost types but there are currently only 15 available
It tells me I need 13 monster types but only 12 are available
I noticed this when I just had Base and WA installed it would always have 1 more than what is currently available in game
I don't really plan on reinstalling Seasons and ITF
And IP will never go back in

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Post by Chain_Reaction » July 17th, 2016, 10:09 pm

Forgetting grim reaper as one of the monster types? Looks like the ghosts is a bug though.

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Post by namaradus » July 17th, 2016, 11:30 pm

Without Seasons counting the Grim Reaper it's 12 aliens are included as occults which would've made 13
But when I had just Base and WA it was telling me I needed 4 Ghost, Grim Reaper and Mummy was all I could remember
But it's not problem I just wondering if it was supposed to be that way I'm not really concerned about completing them

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Post by namaradus » July 18th, 2016, 1:53 am

Okay it seems I found a work around with the Monster Masher on my computer that has just Base and WA I used Woohooer's Allow Zombie set it False and that fixed the count for that one made the number needed 3
I think I might've been seeing things on my other computer cause the count needed for that one is 12 like it should be

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Post by namaradus » July 18th, 2016, 3:34 am

And I think I may have found a work around with Grave Robber I went into CAS and saw that the ghost types for all the EP's are there so I may be able to grab the ones I need from there but it those types will only be there if Supernatural installed without it they won't be
http://sims.wikia.com/wiki/Ghost

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Post by namaradus » August 7th, 2016, 2:34 am

I think I know where this bug is coming here's what I did when I installed Late Night and Ambitions for use on my one computer that originally had only the Base Game and WA I noticed that the count for the number of occults needed was off again it said I needed 6 when it should only have been 5. So I just went ahead and installed UNI and guess what I noticed the count for the number of occults stayed at 6.
So the light bulb went off and I went my other computer the one where the occults needed was 12 and uninstalled UNI and noticed that the count stayed at 12 when it should have been 11 so I uninstalled Showtime and once again the count was off said I needed 11 so I reinstalled UNI and the count stayed at 11
I'm thinking it might have something to do with the Plantsims maybe being counted even though UNI is not installed

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