Kama Simtra not engaging at all; MC Make Active seems to wipe out Notch count

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AgnesProudbottom
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Kama Simtra not engaging at all; MC Make Active seems to wipe out Notch count

Post by AgnesProudbottom » March 18th, 2016, 12:35 pm

Hi, Kama Simtra doesn't seem to be engaging at all in my world. It was a brand new world; now I guess it's getting full of babies. :P I read that some features of Woohooer and especially Kama Simtra don't work very well if the game engine is overtaxed. Between my computer being slow and my Flirty sims being very active -- maybe it's overtaxed? It seems odd, though, that it isn't engaging at all. What can I do to improve this?

More about my symptoms:

1. I am not getting notable ScriptErrors. Woohooer debugging outputs a sizable debugging file that includes only one line about KamaSimtra: "Duration KamaSimtra:OnSocialInteraction: ,Min,,Max,,Under,,,,,,Zero,206,,,,,Over,,,,,"

2. To begin with, I didn't have the Kama Simtra notices or the Woohooer debugging turned on. When nothing seemed to be happening with my Sims' Kama Simtra, I turned both on. When I did, I began seeing KamaSimtra "Notch" notices -- but they were inconsistent. My Very Flirty Sim who's been romancing all the ladies was repeatedly at zero notches. Sometimes it would be 1, but usually 0. I saw notch notices for Inactive Sims also, but they similarly were stuck at 0 or 1. At one point two very lesbian lady Inactives woohooed repeatedly, like 8 times within a few hours, and they were the one and only notice I ever received that someone gained in Kama Simtra skill.

3. During this time, I was frequently shifting the active family using Master Controller's Make Active. Eventually I came to suspect that every time I did this, everyone's Kama Simtra notch count was being reset. That's not supposed to happen, is it?

4. So I stopped changing the active family. My Very Flirty Sim seemed to gain a few notches -- and then it all stopped. No notch notices for him; no notch notices for anybody, not even the "0 notches" notices. The thing now seems to be dead.

I have only the almost-full complement of NRaas mods, as well as a few other script mods:
Ani's Dexter the Bear and Get Drunk
Cmar's Pregnancy Controller
Enirei's Pregnancy Check
Cmomoney's Pose Player
That's it.

Thanks for any help.

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J4Ks
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Post by J4Ks » March 18th, 2016, 1:23 pm

Do you have ErrorTrap installed? If not mind getting it for 1 test run.

When you have it, clear your Cache files in your Sims 3 User Directory and run the game. After 2-3 RL minutes, check your User Directory again if the game has created a "ScriptError..............XML" file.
Put that file in a winzip container and upload it on our site, following this guide <a class="wiki_link" href="/How%20To%20Upload#How">How To Upload</a>

The reason I am requesting this is too see all the Scripting mods you have installed on your game and we might be able to check for compatibility issues. As the latest Woohooer module KamaSimtra requires the latest Woohooer Base to be able to run.

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AgnesProudbottom
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Post by AgnesProudbottom » March 18th, 2016, 1:27 pm

Yes, I have ErrorTrap, and I already have some ScriptError files zipped and ready. :) I do have Woohooer and it works fine in all respects. Zipped in the file I'm about to upload are three of the Woohooher debugging outputs and a single other ScriptError file, unrelated to this problem, that shows at least what mods I have installed.

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J4Ks
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Post by J4Ks » March 18th, 2016, 3:13 pm

I've reviewed your NRaas mods versions and they are on the right versions, so no incompatibilities in between those.

You mentioned having 2 Pregnancies mods, such as from Enirei and CMarNYC. You might want to loose one of them as they basically do similar things and might be a conflict of having 2 mods doing (calling for) the same thing.

Not sure if it would have any effect on the module Woohooer KamaSimtra, but I do have some questions:
1. Did you recently added the Woohooer KamaSimtra module?
2. When you added the module, was this in an already progressed world?

Things to try:
1. Clear your ScriptCache.package inside your Sims 3 User Directory (Documents\EA\TS3)
2. Load the game and do Reset Everything with MC (CityHall> NRaas> MC> Town> Reset Everything), save and exit, clear Cache files, restart.
3. Test the mod out on a new neighborhood:
<ul class="quotelist"><li>create or pick a family</li><li>do at least 5 woohoes till they get the KamaSimtra Skill</li><li>switch households with MC again do 5 woohoes till they get the KamaSimtra Skill</li><li>switch back to your original household</li><li>check if the KS skill is still on your Sims</li></ul>
I've heard/read about this issue happening too other gamers (rare few) and we weren't able to pinpoint what's causing this reset in the KS skill. In my own game they stick and not only that, the inactives are gaining it as well.
The only thing that I can suggest is, if you haven't already, run the game as Administrator (right click on the TS3 icon> Compatibility>).

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J4Ks
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Post by J4Ks » March 18th, 2016, 3:16 pm

Ohh and just to be sure, disable Debugging in Woohooer as it can stretch your game to the limits and will eventually cause lag. It surely isn't something that can track this rare issue within your game.

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J4Ks
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Post by J4Ks » March 18th, 2016, 4:38 pm

I've found a thread where the issue by other players were addressed and found a work around to solve this predicament: http://nraas.wikispaces.com/share/view/60558334

Might be something to think about.

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Post by AgnesProudbottom » March 21st, 2016, 1:18 pm

Thanks; the linked post seems to describe my problem exactly. I checked on the skill list in Master Controller, and just as described here, Kama Simtra had fallen completely out of the game. I will try these solutions.

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