No autonomous woohoo for human/plumbot

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Veiledstar
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No autonomous woohoo for human/plumbot

Post by Veiledstar » June 7th, 2015, 3:57 pm

I set the liking gate for autonomous for 0 for autonomous woohoo, but I still can't get my plumbot/human couple to woohoo autonomously. In fact, the plumbot doesn't have woohoo in the menu, but the human does. When I was playing without mods, they couldn't woohoo at all, so I don't know if something is blocking them in the code.

Maybe I missed something in SP. I have everything there set for flirt:allow, romance:allow in the sim menu.

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Post by Veiledstar » June 7th, 2015, 5:20 pm

To clarify these sims are engaged and get to extremely irresistible and then drop romantic interactions, despite being a attracted to one another. Also a 10/10 scale on attractiveness on both sides. Usually for a regular sim/sim interaction this would be take me to the nearest woohoo object.

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Post by Chain_Reaction » June 9th, 2015, 7:14 pm

Can you enable woohooer debugging then hover on the greyed out woohoo on the plumbot and see what it says?

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Post by Veiledstar » June 9th, 2015, 8:37 pm

Yep will do in the morning. Just about to close down sims for the night. If I remember right, plumbots with the capacity to love chip can only "be frisky," but I'll check why it says no you can't woohoo.

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Post by Veiledstar » June 10th, 2015, 12:31 pm

It says EA ruleset fail when I use the plumbot to click on the sim for a woohoo in debugging.

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