No descendants on second trip to future

The only mod stopping your Sims from traveling to the abyss. Did you end up there anyway? We'll try to help.
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FreakyRufus
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No descendants on second trip to future

Post by FreakyRufus » May 20th, 2018, 3:05 pm

I made one trip to the future, and had two families of descendants. I returned to the present, and then when back to the future. I got an error saying that I had no descendants, and got a pop-up about a traveler error creating descendants.

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FreakyRufus
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Post by FreakyRufus » May 20th, 2018, 3:11 pm

I've uploaded the error log as http://nraas.wikispaces.com/file/detail ... Epimetheus<u>05-20-2018</u>13-50-39__7B7CDE3B.7z

I have patch version 1.69, and Traveler version 87.

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igazor
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Post by igazor » May 20th, 2018, 3:38 pm

Hi there. There is no need to link back to uploaded script logs, we can see who uploaded them and when. As long as we have a thread started (like this one) to type comments into, it's all good.

You have a couple of mods that are very outdated and have always conflicted with NRaas mods. Unfortunately there is no solution for that except to get rid of them as they are known to break players' games on current patch levels.

Those would be LostAccount's Hospital mod and the one called SuperScripts from the same developer. He stopped development on those mods way before the final patches came out and they really should not be used by those on current patch levels.

One of the causes of Traveler having heartburn on your transition to the future is the presence of the More Sims in Clubs (MSC) mod. I would suggest removing it, but that one you can put back once in the present again if you really need it.

Am not sure what "The Filter Door 1" through 4 are, but sounds like some sort of much older community door locking system that may conflict with the current version of NRaas GoHere.

And that's probably about as far as we can take this, I'm afraid (saving the biggest culprit for the end). Oniki's Kinky mod is not compatible with NRaas mods and NRaas mods are not supportable while that one is in play. We would only be able to assist further, should that be required, with a game that has never "seen" this mod because of how deeply it affects ongoing saves and how badly it co-exists with so many of the mods from here that you also have.

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igazor
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Post by igazor » May 20th, 2018, 3:52 pm

Oh, one more I just noticed as I was closing the file. Buzzler's Aging Manager is not needed alongside of NRaas StoryProgression. I believe they will conflict with each other.

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Post by FreakyRufus » May 20th, 2018, 6:30 pm

Hey, thanks for the quick reply. I'll see if removing those fixes my issues.

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igazor
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Post by igazor » May 20th, 2018, 7:25 pm

Not to be the voice of gloom and doom or anything, but you may find that removing the KW mod from an ongoing game will ruin it completely unless it has some sort of mod removal mechanism associated with it that works. But possibly you were thinking about starting a fresh game anyway?

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