Tagger Color Settings Not Holding

For all your questions regarding any mod that wasn't popular enough to get its own forum above.
User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7598
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » April 22nd, 2015, 6:39 pm

Definitely a good thought but the game takes RGBA values. The extra FF is the alpha, it's meant to be there. The issue is the prompt is meant to hide it like the dialog does. I think I fixed that already in my local source. I haven't noticed it not taking 6 digits though, are you sure about that?

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » April 22nd, 2015, 6:46 pm

The prompt does take 6 digits, i was unable to enter 8, but when you recheck the 6 digits, by clicking on it and press enter or dismiss it came back with 8 digits, which gives you the HEX error message so you'll need to reenter the 6 digits again.

It shouldn't be showing 8 digits in that prompt box, should it?

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7598
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » April 22nd, 2015, 7:03 pm

No and I have fixed that here, I just checked. Just trim the extra FF off at the start for now. :)

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » April 22nd, 2015, 7:06 pm

To support above, here's some screenies taken:
Image

Won't that be a reason why it can't hold the new Color setting if a user change the default? I wondering if, what you said that it supposed to be 8 digits with FF infront of the Hex code and should be hidden, isn't tagger somewhere adding 2 hidden, 2 FF to support RGBA and then the Hexcode makes it 10..... hmmm don't know what I am saying though. Just thinking out loud ;-)

User avatar
J4Ks
Reactions:
Posts: 2580
Joined: September 7th, 2013, 6:00 pm
Location: SomewhereNearYou:-)

Post by J4Ks » April 22nd, 2015, 7:07 pm

Ahh okay, nvm ;-)

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7598
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » December 5th, 2015, 2:12 pm

Working on this one. Still have no idea why it won't save them but I'm going to rip it apart and rewrite it in the most basic data type and see if EA makes that vanish too.

User avatar
brappl
Reactions:
Posts: 4790
Joined: July 13th, 2013, 6:00 pm

Post by brappl » December 5th, 2015, 2:27 pm

I didn't think you forgot about this .. honestly though, I have not seen any complaints re this and I've gotten used to the way it behaves and play accordingly. I'm happy as long as I can view the details when I view the tag...Thanks Chain...I absolutely love Tagger :)

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7598
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » December 8th, 2015, 11:14 am

Alrighty, this was the weirdest issue I've ever debugged. I tried every voodoo chant I know but EA would not save those settings despite saving all the others just fine. It makes no sense but nothing EA related ever does. I finally solved it by duplicating the data into another format and changing it into the format tagger is expecting on world load. Will be resolved in next release.

User avatar
brappl
Reactions:
Posts: 4790
Joined: July 13th, 2013, 6:00 pm

Post by brappl » December 8th, 2015, 11:25 am

Oh Wow ... that is awesome Chain. Thank you so much :) And thank you J4Ks got further clarification. Cheers to you both !

Post Reply