StoryProgression Sims keep going home

The mod that's bigger than 80's hair. We promise to help tame the beast.
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no.1froggie
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Post by no.1froggie » September 9th, 2017, 4:29 pm

I don't see anything in it that has curfew

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no.1froggie
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Post by no.1froggie » September 9th, 2017, 5:31 pm

Well, whether or not it was the cause, the go home hasnt returned so I guess I won't worry about curfew since that go home was one of the most annoying things I've ever come across in the game lol. Thank you for your help.

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sittingbear
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Post by sittingbear » September 9th, 2017, 6:31 pm

No I said the Careers mod not SP Careers

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igazor
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Post by igazor » September 9th, 2017, 8:30 pm

Also not really sure how curfews could be affecting sims older than teens. But if the issue returns, take a look at NRaas > GoHere > Limit Go Home for Inactives on Active Lots. It should be True by default.

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no.1froggie
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Post by no.1froggie » September 9th, 2017, 9:55 pm

Oh sorry, don't know what careers mod your referring to so I must not have it. Go here is set to true on active lots. I know it doesn't make sense that's why I was asking bc I couldn't figure it out lol. I will hopefully play more later during the evening of the game and see if it happens again. But first night with curfew disabled it stopped so maybe a conflict, but have no idea on with what it would be with since I haven't changed mods in well over a year. But I have been changing nraas settings here and there that's why I thought maybe I screwed something up lol

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sittingbear
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Post by sittingbear » September 9th, 2017, 10:06 pm

I was referring to this one <a href="http://nraas.wikispaces.com/Careers">ht ... Careers</a>

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no.1froggie
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Post by no.1froggie » September 10th, 2017, 12:06 am

Yes I do have that. Thought you ment one not created here.

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no.1froggie
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Post by no.1froggie » September 10th, 2017, 12:09 am

That's the one I was referring to above on not knowing it did anything with curfews. And that when I looked at it in game I didn't see anything that pertained to curfews that I could change.

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sittingbear
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Post by sittingbear » September 10th, 2017, 1:35 am

That's because the Career's mod and SP Career's module are not the same thing they there are 2 totally different
The SP Career's module is an addon to SP <a href="http://nraas.wikispaces.com/StoryProgre ... ression</a>
The Careers mod is it's own mod and separate from SP
From my own experience the Career's mod is the all time King of Weirdness when it gets agitated
It's possible it got agitated when you messed around with the Curfews and had an unintended side effect.

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no.1froggie
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Post by no.1froggie » September 10th, 2017, 11:46 am

Any way to fix it if that is what happened?

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